Bolt of Glory

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NameBolt of Glory
SchoolEvocation [Positive, Good]
LevelArc 6, Clr 6, Exalted Arcanist 6, Glory 6
ComponentsV, S, DF
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
EffectRay
DurationInstantaneous
Saving ThrowNone
Spell ResistanceYes
GroupsPositive Energy, Ranged Touch
VersionSRD
SourcesBook of Exalted Deeds on page 92, Complete Divine on page 155, Defenders of the Faith on page 81, Draconomicon on page 109, Spell Compendium on page 35, System Reference Document
Short Description

Positive energy ray deals extra damage to evil outsiders and undead.

Medium Description

Energy ray deals positive energy damage to evil outsiders and undead.

Living GreyhawkOpen

Calling upon the Positive Energy Plane and the power of your faith, you project a white bolt of hissing positive energy at your foe.

You must succeed on a ranged touch attack with the ray to strike a target. A creature struck takes varying damage, depending on its nature or its home plane of existence and your level:

Creature's Origin/Nature Value Max Damage
Material Plane, Elemental Plane, neutral outsider 1d12/2 levels 7d12
Negative Energy Plane, evil outsider, undead creature 1d12/level 15d12
Positive Energy Plane, good outsider --
IMarvinTPA's editor notes:

They moved the damage die from d6s to d12s in the Spell Compendium and changed the chart into paragraphs....

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.