Sleet Storm

Make a spell card:
NameSleet Storm
SchoolConjuration (Creation) [Cold]
LevelArc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3
ComponentsV, S, M/DF
Casting Time1 standard action
Recharge TimeGeneral
RangeLong (400 ft. + 40 ft./level)
AreaCylinder (40-ft. radius, 20 ft. high)
Duration1 round/level
Saving ThrowNone
Spell ResistanceNo
SourcesSystem Reference Document on page 280
Short Description

Hampers vision and movement.


A:A pinch of dust and a few drops of water.

Living GreyhawkOpen

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

The sleet extinguishes torches and small fires.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.