Name | Simulacrum |
---|---|
School | Illusion (Shadow) |
Level | Sin-E 8, Sor/Wiz 7 |
Components | V, S, M, XP |
Casting Time | 12 hours |
Recharge Time | General |
Range | 0 ft. |
Effect | One duplicate creature |
Duration | Instantaneous |
Saving Throw | None |
Spell Resistance | No |
Groups | Llenol's Wishlist |
Version | SRD |
Sources | System Reference Document on page 279 |
Short Description | Creates partially real double of a creature. |
Materials | The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated must be placed inside. The spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created. |
XP Cost | 100 XP per HD of the simulacrum to be created (minimum 1,000 XP). |
Living Greyhawk | Closed |
Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creatures levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose Hit Dice or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster's Disguise check) or a DC 20 Sense Motive check. At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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