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SchoolIllusion (Glamer)
LevelArc 6, Beguiler 6, Brd 6, Shu 6, Sor/Wiz 6, Wuj 6
ComponentsV, S
Casting Time1 standard action
Recharge Time12 hours
RangeLong (400 ft. + 40 ft./level)
TargetsOne or more creatures, no two of which can be more than 30 ft. apart
DurationConcentration + 1 hour/level (D)
Saving ThrowWill negates; see text
Spell ResistanceYes; see text
SourcesSystem Reference Document on page 298
Short Description

Changes appearance of group of creatures.

Living GreyhawkOpen

You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subjects appear to be anything you wish. The subjects look, feel, and smell just like the creatures the spell makes them resemble. Affected creatures resume their normal appearances if slain. You must succeed on a Disguise check to duplicate the appearance of a specific individual. This spell gives you a +10 bonus on the check.

Unwilling targets can negate the spells effect on them by making Will saves or with spell resistance. Those who interact with the subjects can attempt Will disbelief saves to see through the glamer, but spell resistance doesn't help.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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