Flame Arrow

Make a spell card:
NameFlame Arrow
SchoolTransmutation [Fire]
LevelArc 4, Shu 4, Sor/Wiz 3, Wmg 3
ComponentsV, S, M
Casting Time1 standard action
Recharge TimeGeneral
RangeClose (25 ft. + 5 ft./2 levels)
TargetFifty projectiles, all of which must be in contact with each other at the time of casting
Duration10 min./level
Saving ThrowNone
Spell ResistanceNo
SourcesSystem Reference Document on page 231
Short Description

Arrows deal +1d6 fire damage.


A drop of oil and a small piece of flint.

Living GreyhawkOpen

You turn ammunition (such as arrows, bolts, shuriken, and stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it wont ignite a creature it strikes.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.