Index of Spells by Level - Arc 4

Name Scl Sv Rs Dur CT Rng Re Description
Abyssal Might (M) C- N N 10m/l 1a P 1h

You gain +2 to Str, Con, Dex, and SR.

Aerial Summoning Dance C N N 1r/l 3r C G

You and four aarakocra summon a Large air elemental.

Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Animate Legion (M) N- N N 1r/l 1a C G

Creates skeletons or zombies.

Antiplant Shell A N Y 10m/l* 1a 10f G

Keeps animated plants at bay.

Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Aspect of the Earth Hunter T N N 10m/l* 1a P G

Change into bulette and gain some of its abilities.

Aspect of The Werebeast T N N 1r/l 1r P G

Gain bonuses from hybrid animal form.

Assay Spell Resistance D N N 1r/l 1sw P G

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M) C N N 1d/l 1a C G

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Aura of the Sun A N N 1r/l 1a 10f G

Fills an area with light that damages undead and hampers magical darkness.

Battlefield Illumination Ev N N 10m/l* 1r L G

Improve light in 80-ft.-radius cylinder

Bite of the Wereboar T N N 1r/l 1a P G

You become enhanced such as that of a boar.

Black Mulching N N Y 1r/l 1a M G

See Text

Blast of Sand C N ! 1a 30f G

Cone blast deals 1d6/level (max 10d6) damage.

Blight N Y ! 1a T G

Withers one plant or deals 1d6/level (max 15d6) damage to plant creature.

Blinding Beauty T+ F- Y 1r/l 1a P G

Permanently blind any who look at you.

Blood of the Martyr N+ N Y ! 1a M G

Take damage and Heal another at least 20 HP.

Bloodbriars Ev W- Y 1m/l* 1a M G

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Bloodfreeze Arrow (M) T F~ Y ! 1sw T G

Masterwork arrow or bolt deals extra 2d6 cold damage and paralyzes target.

Camel's Tenacity T W- Y 1d/3l 1a T 24h

Travel without food or water.

Castigate Ev Y ! 1a 10f G

Verbal rebuke damages those whose alignment differs from yours.

Celestial Brilliance A+ N N 1d/l* 1a T 24h

120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).

Claws of the Savage T- W- Y 10m/l 1a T 1h

Subject gains claws that deal damage based on size.

Cloud Spear Ev F~ Y 1r/l 1a 0f G

Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect.

Commune with Nature D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Conjure Ice Beast IV C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Consumptive Field N- W- Y 1r/l 1a 30f G

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Contingent Energy Resistance A N N 1h/l* 1m P 6h

Energy damage triggers a resist energy spell.

Control Currents T N N 10m/l 1a 20f/l G

Changes current direction and speed.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Create Spirit Idol (XP) N N N ! 1h T G

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Greater Creeping Cold (F) T Y x 1a C G

As creeping cold, but accumulates 1 extra round (2 at level 15).

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Damning Darkness Ev- N M;* 10m/l* 1a T G

Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round.

Superior Darkvision T W- Y 1h/l 1a T 6h

Subject can see in the dark to any range.

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Deeper Darkvision T W- Y 1h/l 1a T 6h

Subject can see 90 ft. in magical darkness.

Delay Death N W- Y 1r/l 1ia C G

Losing hit points doesn't kill subject.

Desert Burial Ev R- N ! 1a M G

Buries targets up to their necks in sand.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Discern Lies D W- N C:1r/l 1a C 6h

Reveals deliberate falsehoods.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Divination (M) D N N ! 10m P 6h

Provides useful advice for specific proposed actions.

Divine Power Ev N N 1r/l 1a P 5m

You gain attack bonus, +6 to Str, and 1 hp/level.

Divine Storm Ev R- Y C 1r C G

Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.

Door to Great Evil C N N ! 1a P|T 4h

Send yourself or another paladin to the nearest evil you can deal with.

Doublestrike Arrow (M) T N N 1r 1sw T G

One arrow or bolt strikes two targets within 30 feet of each other.

Draconic Might T F- Y 1m/l* 1a T 30m

Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Dust to Dust T F~ Y ! 1a C G

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Early Twilight Ev N N 10m/l* 1r L G

Reduce light in 80-ft.-radius cylinder.

Embrace of Endless Day C W- Y 1m/l#;x 1m T G

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Greater Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +2 enhancement bonus to spell DCs.

Enhance Wild Shape T N N 1h/l 1m P 6h

Your wild shape ability gains a bonus.

Essence Of The Raptor T N N 10m/l* 1a P 1h

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Ether Blast A N N 1r/l 1a C G

Blast Ethereal creatures with an ethereal tornado.

Eye of the Hurricane A F- Y 1r/l 1a 40f G

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Fang Trap A F- Y P#* 1a T P

Inscription bites those who pass it.

Favor of the Martyr N N Y 1m/l 1a M 30m

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Focus Touchstone Energy T N Y 1m/l 1a T 5m

Convert unused touchstone abilities into temporary hit points.

Foebane Ev W- Y 1r/l 1a T G

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Freeze Armor T F~ Y 1r/l 1a C G

Locks up suits of metal armor and equipment, dealing cold damage and impeding movement.

Frostburn N Y ! 1a T G

Touch deals 3d12 frostburn damage +1/level (max +20).

Frostfell Slide C N N 1h/l#;x 1a P 6h

Move instantly from one area of frostfell to another.

Ghost Knight C N N 1h/l 1a C 6h

A visible force that does not harm, but distracts.

Ghost Touch Weapon T W- Y 10m/l 1a C 1h

Weapon works normally against incorporeal creatures.

Giant Vermin T N Y 1m/l 1a C 30m

Turns centipedes, scorpions, or spiders into giant vermin.

Glacial Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glory of the Martyr A W- Y 1h/l* 1a C 24h

As shield other, but affecting multiple creatures, and healing them if you die.

Glowing Orb (F) Ev N N P 1a T 6h

Creates permanent magical light; you control brightness.

Good Hope En W- Y 1m/l 1a M 30m

Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Hand of the Faithful A F- Y 1h/l 1m 10f 4h

Immobile zone of warding stuns those of different patrons.

Harrier C N N 1r/l;x 1a C G

Summons an incorporeal bird of prey to fight for you.

Healing Surf (M) C W~ Y 1h/l 10m C G

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Hell's Power (M) C- N N 10m/l 1a P G

You gain +2 AC and good to existing DR.

Holy Sword Ev+ N N 1r/l 1a T G

Weapon becomes +5, deals +2d6 holy damage against evil.

Lesser Holy Transformation T+ N N 1r/l* 1a P G

You change into protectar, gain abilities.

Hurtling Stone C R- N ! 1a 60f G

Stone deals 6d6 damage, knocks targets prone.

Hypothermia Ev F~ Y ! 1a C G

Causes 1d6 cold damage/level (Max 10d6), fatigue.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Identify Transgressor D- N N ! 10m P 12h

You learn the identity of one person.

Illusory Wall I Wd N P 1a C 24h

Wall, floor, or ceiling looks real, but anything can pass through.

Imbue with Spell Ability Ev W- Y P#* 10m T G

Transfer spells to subject.

Implacable Pursuer D W- Y 1h/l* 1m L 6h

You know where prey is, as long as it's moving.

Lesser Infernal Transformation T- N N 1r/l* 1a P G

You change into bearded devil, gain abilities.

Inflict Critical Wounds N Y ! 1a T G

Touch attack, 4d8 damage +1/level (max +20).

Iron Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +6 natural armor bonus.

Jaws of the Wolf (F) T N N 1r/l* 1a C G

One carving/2 levels turns into a worg.

Land Womb A W- Y 10m/l* 1a T 1h

You and one creature/level hide within the earth.

Languor T W- Y 1r/l 1a C G

Ray slows target and diminishes its Strength.

Last Breath (M) N N Y ! 1a T G

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Lawful Sword Ev! N N 1r/l 1a T G

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Life Ward A W- Y 1m/l 1a T G

Grants immunity to healing spells and positive energy effects.

Lightwall Ev N Y;* 1m/l* 1a C 5m

Creates a wall of light that dazzles creatures passing through it.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Lower Spell Resistance T F- N 1m/l 1r C 5m

Subject's spell resistance reduced.

Superior Magic Fang T N N 1r/l 1a P G

Your natural weapons gain +1 enhancement bonus per four levels.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Magnetic Pulse C N N ! 1a M G

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Make Manifest T W- Y 1r/l 1a C G

Force a creature in coterminous/coexistent plane to appear on your plane.

Miasma of Entropy N W-|F½ Y ! 1a 30f G

Rot all natural materials in 30-ft. cone-shaped burst.

Minor Creation C N N 1h/l* 1m 0f 6h

Creates one cloth or wood object.

Moon Bolt Ev F½livingtarget|W-undeadtarget Y ! 1a L G

1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute.

Murderous Mist C R~ N 1r/l 1a C G

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Nature's Wrath Ev W~|W½ Y !&1r;x 1a M G

Deals 1d6/level (max 10d6) damage and dazes aberrations; 1d8/two levels (max 5d8) to other creatures.

Necrotic Domination (F) N- W- Y 1d/l 1r C 1h

Completely control encysted subject.

Negative Energy Aura N N N 1r/l 1a P G

10-ft. radius surrounding you deals 2 points negative energy damage/round.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Panacea C Y ! 1a T G

Removes most afflictions.

Perinarch T N&R- N 1r/l;x 1a C G

Gain greater control over Limbo's morphic essence.

Lesser Planar Ally (XP) C N N ! 10m C 24h

Exchange services with a 6 HD extraplanar creature.

Lesser Planar Exchange C N N 1r/l* 1r 0f G

Trade places with one of four lesser planar creatures (your choice).

Planar Tolerance A N Y 1h/l 1a 20f 6h

Provides long-term protection against overtly damaging planar traits.

Poison N F- Y !;x 1a T G

Touch deals 1d10 Con damage, repeats in 1 min.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Positive Energy Aura C N N 1r/l 1a P G

10-ft. radius surrounding you heals 2 points of damage/round.

Pronouncement Of Fate N W-|W~ * 1r/l 1a C G

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Psychic Poison (M) A- N N 1h/l 10m C G

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Rapid Raise Dead (M) C N N ! 1a T G

Restores a person to life who died within the last round and damages caster.

Recitation C N Y 1r/l 1a 60f G

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Reincarnate (M) T N Y ! 10m T G

Brings dead subject back in a random body.

Remove Fatigue T F- Y ! 10m T G

Removes effects of fatigue as 8 hours of rest.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Restoration (M) C W- Y ! 3r T G

Restores level and ability score drains.

Revenance C N Y 1m/l 1a T G

Slain ally is restored to life for 1 minute/level.

Righteous Aura A+ N N 1h/l 1a P 6h

You detonate on death, healing good creatures and damaging others (2d6/level damage).

Runic Marker C N N P 10m C G

You create a slender stone pillar with a short message inscribed upon it.

Rusting Grasp T N N x 1a T 5m

Your touch corrodes iron and alloys.

Sacred Haven A+ W- Y 1m/l 1a T 5m

Creature gains AC bonus, and you can monitor and heal it magically.

Sandform T N N 1m/l* 1a P 30m

You become an oozelike being of sand.

Searing Exposure Ev F~ Y ! 1a M G

Target suffers hours of wasteland exposure in a moment.

Seek Eternal Rest C N N 10m/l 1a P 1h

Turn undead as a paladin two levels higher.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Shadow Arrow (M) N N Y ! 1sw T G

Masterwork arrow or bolt deals 1d6 points of Strength damage.

Shadowblast Ev F- Y ! 1a L G

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Shark Bolt C N Y 1r/l* 1a M G

Summons sharks made of water to attack your enemies.

Mass Shield of Faith A W- Y 1m/l 1a M 30m

Allies gain +3 or higher AC bonus.

Skull of Secrets I Y P# 1r C 24h

Intangible skull stores message and can be triggered to breathe fire.

Slipsand T N N P 1a C G

Creates a volume of slipsand.

Sound Lance Ev Y ! 1a M G

Sonic energy deals 1d8/level damage.

Spear of Valarian T N N 1r/l* 1a T G

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spell Immunity A W- Y 10m/l 1a T 1h

Subject is immune to one spell per four levels.

Lesser Spell Turning A N N 1m/l# 1a P 1h

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spell Vulnerability T F- N 1m/l 1r C 5m

Target takes penalty on spell resistance equal to caster level.

Spike Stones T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d8 damage, may be lowed.

Spiritual Chariot C N N 1h/l 1a C G

Creates ghostly chariot behind your mount.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra Ev+ W- Y 1m/l* 1a C G

Creates one twinkling star per three levels (maximum five stars). You can launch one star as a swift action. You must make a ranged touch attack for each star. If hit, the creature loses a prepared spell slot.

Stars Of Selune Ev N Y 1m/l* 1a C G

Creates stars that deal force damage and cold damage to the target.

Starvation T F~ Y ! 1a C G

Hunger pangs deal 1d6 nonlethal damage/level (max 10d6), cause fatigue.

Greater Status D W- Y 1h/l 1a T 6h

As status, but cast some spells through bond.

Stone Metamorphosis T N N ! 1a T G

Changes type of stone.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Stop Heart N F- Y ! 1a T G

Touched living humanoid drops to -8 hitpoints.

Sudden Stalagmite C N ! 1a M G

Stalagmite deals 1d6 piercing damage/level (max 10d6) and holds foes.

Summon Bearded Devil C-! N N C (<=1r/l)+1r 1r C G

Summon a bearded devil to follow your commands.

Summon Desert Ally IV C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Elementite Swarm C N N C (<=1r/l)+1r 1r C G

Summon an elementite swarm to follow your commands.

Summon Hound Archon C+! N N C (<=1r/l)+1r 1r C G

Summon a hound archon to follow your commands.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally IV C N N 1r/l* 1r C G

Calls creature to fight.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Mass Surefooted Stride (M) T N N 1h/l 1a C G

Treat mountainous terrain as plains.

Sustain (M) T N Y 6h/l 1r T G

Recipients need no food or drink for 6 hours/level.

Swamp Stride C N N 1h/l#;x 1a P G

As tree stride, but with bodies of water.

Mass Swim T N Y 10m/l* 1r M G

As swim, but one creature/level.

Sword of Conscience En+ W- Y !;x 1a C G

Evil creature confesses crimes, takes Wisdom damage.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Thalassemia N Y ! 1a T G

Turns blood to seawater, dealing 1d6/level damage.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Touchstone Lightning T N Y ! 1a M G

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Transmute Mud to Rock T N N P 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud T N N P;x 1a M 6h

Transforms two 10-ft. cubes per level.

Lesser Tree Healing C N N 1h/l* 1a P 6h

Meld with a tree and heal 5 hp/hour.

Tree Stride C N N 1h/l#;x 1a P 24h

Step from one tree to another far away.

Undead Bane Weapon T N N 1m/l 1a T 5m

Weapon gains the bane property and is aligned good.

Unfailing Endurance T N Y 1d/l 1r T 24h

+4 bonus against weakness or fatigue, endurance bonuses.

Unholy Beast T- F- Y 1r/l 1a C G

Target animal transforms into an unholy minion under your control.

Venom Bolt Ev R½F~ Y ! 1a 100f P

All in beam take 2d8 acid damage, Reflex save halves damage. Paralyzed for 1d4+1 rounds or slowed for 1 round on successful Fortitude save.

Vortex of Teeth Ev N Y 1r/l* 1a M G

3d8 points of damage due to force per round to all creatures in the area.

Wall of Chaos A? W- Y;* 10m/l 1a C 4h

As magic circle against law, except as once-sided wall.

Wall of Evil A- W- Y;* 10m/l 1a C 4h

As magic circle against good, except as once-sided wall.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Good A+ W- Y;* 10m/l 1a C 4h

As magic circle against evil, except as once-sided wall.

Wall of Law A! W- Y;* 10m/l 1a C 4h

As magic circle against chaos, except as once-sided wall.

Wall of Salt C N N ! 1a M G

Wall of salt that can be shaped.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2 C N N 1m/l* 1a C 30m

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water C N N 1r/l* 1a C G

Wall impedes movement and can drown creatures.

Watchful Ancestors C N N 1m/l 1a P G

Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save.

Waterball Ev Y ! 1a L G

Splash does subdual damage.

Weapon of the Deity T N N 1r/l 1a 0f G

Gives your weapon magical powers appropriate to your patron.

Wild Runner T N N 10m/l 1a P 1h

Change into centaur, gain some abilities

Wind at Back Ev F- Y 1d 1a M 12h

Doubles overland speed* of targets for 1 day.

Wind's Favor T N N 1h/l* 1a M G

Create strong wind for 1 hr./level.

Winged Mount T F- Y 10m/l 1a T 1h

Your mount* grows wings and flies at speed* of 60 ft.

Greater Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by two steps.

Wood Rot T N N !|1r/l;x 1a T G

Destroy wooden objects or plants.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.