|Term spelling variations||Swift Actions|
|Sources||Champions of Ruin on page 21, Miniatures Handbook|
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve magic or psionics, or the activation of magic or psionic items; many characters (especially those who don't use magic or psionics) never have an opportunity to take a swift action.
Casting a quickened spell or manifesting a quickened power is a swift action. In addition, casting any spell or manifesting any power with a casting time or manifesting time of 1 swift action is a swift action.
Casting a spell or manifesting a power with a casting or manifesting time of 1 swift action does not provoke attacks of opportunity.
Source Copyright: Champions of Ruin Copyright 2005, Wizards of the Coast, Inc.; Jeff Crook, Wil Upchurch, Eric L. Boyd
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