Index of Spells by Book - A Greyhawk War Mage

A Greyhawk War Mage

Pages:86 of 100
DescriptionBase spells for a Warmage in Greyhawk.

Wmg 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Wmg 1

Name Scl Sv Rs Dur CT Rng Re Description
Accuracy T W- Y 10m/l 1a T 1h

Doubles ranged weapon's range increments.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Fist of Stone T N N 1m 1a P G

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Lesser Orb of Acid C N N ! 1a C G

Ranged touch, 1d8 or more acid damage.

Lesser Orb of Cold C N N ! 1a C G

Ranged touch, 1d8 or more cold damage.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Lesser Orb of Fire C N N ! 1a C G

Ranged touch, 1d8 or more fire damage.

Lesser Orb of Sound C N N ! 1a C G

Ranged touch, 1d6 or more sonic damage.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Wmg 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless torch.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Fireburst Ev Y ! 1a 10f G

Adjacent subjects take 1d8/level (max 5d8) fire damage.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Ice Knife C F~|R½ Y ! 1a L G

Ranged attack, 1d8 points of cold damage + 2 points Dex damage.

Pyrotechnics T W-|F- M;* 1d4+1r;x 1a L G

Turns fire into blinding light or choking smoke.

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Shatter Ev W-|F½ Y ! 1a C G

Sonic vibration damages objects or crystalline creatures.

Whirling Blade (F) T N N ! 1a 60f G

Make an attack on a line of foes with your slashing weapon.

Wmg 3

Name Scl Sv Rs Dur CT Rng Re Description
Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Poison N F- Y !;x 1a T G

Touch deals 1d10 Con damage, repeats in 1 min.

Ring of Blades (M) C N N 1m/l 1a P 30m

Blades surround you, damaging other creatures (1d6+1/level damage).

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Wmg 4

Name Scl Sv Rs Dur CT Rng Re Description
Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Blast of Flame C N ! 1a 60f G

60-ft. cone of fire deals 1d6/level (max 10d6) damage.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Orb of Acid C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Orb of Electricity C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Orb of Fire C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wmg 5

Name Scl Sv Rs Dur CT Rng Re Description
Arc of Lightning C N ! 1a C G

Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line.

Cloudkill C F~ N 1m/l 1a M G

Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Mass Fire Shield Ev N Y 1r/l* 1a M G

Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold.

Greater Fireburst Ev Y ! 1a 15f G

Subjects within 15 ft. take 1d10/level (max 15d10) fire damage.

Flame Strike Ev Y ! 1a M G

Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage.

Prismatic Ray Ev N Y ! 1a M G

Blind target with 6 HD or less and deal random effect.

Wmg 6

Name Scl Sv Rs Dur CT Rng Re Description
Acid Fog C N N 1r/l 1a M G

Fog deals 2d6 acid damage per round.

Blade Barrier Ev R½|R- Y 1m/l* 1a M G

Wall of blades deals 1d6/level (max 15d6) force damage.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Circle of Death (M) N F- Y ! 1a M G

Kills 1d4/level HD of creatures.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Fire Seeds C N|R½ N 10m/l# 1a T 1h

Acorns and berries become grenades and bombs.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).

Transformation (M) T N N 1r/l 1a P G

You gain combat bonuses.

Wmg 7

Name Scl Sv Rs Dur CT Rng Re Description
Delayed Blast Fireball Ev Y 5r|<;x 1a L G

1d6/level fire damage; you can postpone blast for 5 rounds.

Earthquake Ev N N 1r 1a L 12h

Intense tremor shakes 5-ft./level radius.

Finger of Death N F~ Y ! 1a C G

Kills one subject.

Fire Storm Ev Y ! 1r M G

Deals 1d6/level fire damage.

Mage's Sword (F) Ev N Y 1r/l* 1a C G

Floating magic blade strikes opponents.

Prismatic Spray Ev N Y ! 1a 60f G

Rays hit subjects with variety of effects.

Sunbeam Ev R-&R½ Y 1r/l# 1a 60f G

Beam blinds and deals 4d6 damage.

Waves of Exhaustion N N Y ! 1a 60f G

Several targets become exhausted.

Wmg 8

Name Scl Sv Rs Dur CT Rng Re Description
Horrid Wilting N Y ! 1a L G

Deals 1d6/level damage within 30 ft.

Incendiary Cloud C N 1r/l 1a M G

Cloud deals 4d6 fire damage/round.

Polar Ray Ev N Y ! 1a C G

Ranged touch attack deals 1d6/level cold damage.

Prismatic Wall A N * 10m/l* 1a C G

Wall’s colors have array of effects.

Scintillating Pattern I N Y C+2r 1a C G

Twisting colors confuse, stun, or render unconscious.

Greater Shout Ev F~|R- Y ! 1a 60f G

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Sunburst Ev R~ Y ! 1a L G

Blinds all within 10 ft., deals 6d6 damage.

Wmg 9

Name Scl Sv Rs Dur CT Rng Re Description
Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.

Implosion Ev F- Y C (<=4r) 1a C G

Kills one creature/round.

Meteor Swarm Ev N|R½ Y ! 1a L G

Four exploding spheres each deal 6d6 fire damage.

Prismatic Sphere A N * 10m/l* 1a 10f G

As prismatic wall, but surrounds on all sides.

Wail of the Banshee N F- Y ! 1a C G

Kills one creature/level.

Weird I Wd&F~ Y ! 1a M G

As phantasmal killer, but affects all within 30 ft.