Index of Spells by Level - Clr 4

Name Scl Sv Rs Dur CT Rng Re Description
Abyssal Might (M) C- N N 10m/l 1a P 1h

You gain +2 to Str, Con, Dex, and SR.

Aerial Summoning Dance C N N 1r/l 3r C G

You and four aarakocra summon a Large air elemental.

Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Aligned Aura A F~ Y 1r/l#* 1a 20f|60f G

Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.

Animate Legion (M) N- N N 1r/l 1a C G

Creates skeletons or zombies.

Assay Spell Resistance D N N 1r/l 1sw P G

Gain +10 bonus to caster level checks for spell resistance against one creature.

Astral Hospice (M) C N N 1d/l 1a C G

While on the Astral Plane, open a portal to a demiplane so natural healing can occur.

Aura of the Sun A N N 1r/l 1a 10f G

Fills an area with light that damages undead and hampers magical darkness.

Battlefield Illumination Ev N N 10m/l* 1r L G

Improve light in 80-ft.-radius cylinder

Blood of the Martyr N+ N Y ! 1a M G

Take damage and Heal another at least 20 HP.

Camel's Tenacity T W- Y 1d/3l 1a T 24h

Travel without food or water.

Castigate Ev Y ! 1a 10f G

Verbal rebuke damages those whose alignment differs from yours.

Celestial Brilliance A+ N N 1d/l* 1a T 24h

120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).

Claws of the Savage T- W- Y 10m/l 1a T 1h

Subject gains claws that deal damage based on size.

Confound En W- Y 1r/l 1a C G

Gain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks of opportunity

against you; repeated use extends benefits to allies.

Conjure Ice Beast IV C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Consumptive Field N- W- Y 1r/l 1a 30f G

Draw life from all creatures in 30-ft. radius with -1 or fewer hit points that fail save.

Contingent Energy Resistance A N N 1h/l* 1m P 6h

Energy damage triggers a resist energy spell.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Create Spirit Idol (XP) N N N ! 1h T G

Keeps a fallen elf away from Dolurrh and allows necromancers to call on his wisdom in the future.

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Damning Darkness Ev- N M;* 10m/l* 1a T G

Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round.

Dampen Magic A W- Y 1r/l#* 1a T G

Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points; subject can invoke a 5-ft.-radius antimagic field.

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Delay Death N W- Y 1r/l 1ia C G

Losing hit points doesn't kill subject.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Discern Lies D W- N C:1r/l 1a C 6h

Reveals deliberate falsehoods.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Divination (M) D N N ! 10m P 6h

Provides useful advice for specific proposed actions.

Divine Power Ev N N 1r/l 1a P 5m

You gain attack bonus, +6 to Str, and 1 hp/level.

Divine Storm Ev R- Y C 1r C G

Whirling disk of weapons, dealing 1d6 + 2/level (max +20) in a plane.

Dust to Dust T F~ Y ! 1a C G

Disintegrate undead with your ray attack. Deals 1d8/2 levels (max 10d8) damage.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Early Twilight Ev N N 10m/l* 1r L G

Reduce light in 80-ft.-radius cylinder.

Embrace of Endless Day C W- Y 1m/l#;x 1m T G

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Greater Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +2 enhancement bonus to spell DCs.

Ether Blast A N N 1r/l 1a C G

Blast Ethereal creatures with an ethereal tornado.

Fang Trap A F- Y P#* 1a T P

Inscription bites those who pass it.

Focus Touchstone Energy T N Y 1m/l 1a T 5m

Convert unused touchstone abilities into temporary hit points.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Freeze Armor T F~ Y 1r/l 1a C G

Locks up suits of metal armor and equipment, dealing cold damage and impeding movement.

Frostburn N Y ! 1a T G

Touch deals 3d12 frostburn damage +1/level (max +20).

Ghost Knight C N N 1h/l 1a C 6h

A visible force that does not harm, but distracts.

Ghost Touch Weapon T W- Y 10m/l 1a C 1h

Weapon works normally against incorporeal creatures.

Giant Vermin T N Y 1m/l 1a C 30m

Turns centipedes, scorpions, or spiders into giant vermin.

Glacial Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glowing Orb (F) Ev N N P 1a T 6h

Creates permanent magical light; you control brightness.

Hand of the Faithful A F- Y 1h/l 1m 10f 4h

Immobile zone of warding stuns those of different patrons.

Harrier C N N 1r/l;x 1a C G

Summons an incorporeal bird of prey to fight for you.

Healing Surf (M) C W~ Y 1h/l 10m C G

Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions.

Hell's Power (M) C- N N 10m/l 1a P G

You gain +2 AC and good to existing DR.

Lesser Holy Transformation T+ N N 1r/l* 1a P G

You change into protectar, gain abilities.

Hypothermia Ev F~ Y ! 1a C G

Causes 1d6 cold damage/level (Max 10d6), fatigue.

Identify Transgressor D- N N ! 10m P 12h

You learn the identity of one person.

Imbue with Spell Ability Ev W- Y P#* 10m T G

Transfer spells to subject.

Lesser Infernal Transformation T- N N 1r/l* 1a P G

You change into bearded devil, gain abilities.

Inflict Critical Wounds N Y ! 1a T G

Touch attack, 4d8 damage +1/level (max +20).

Iron Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +6 natural armor bonus.

Life Ward A W- Y 1m/l 1a T G

Grants immunity to healing spells and positive energy effects.

Lightwall Ev N Y;* 1m/l* 1a C 5m

Creates a wall of light that dazzles creatures passing through it.

Lower Spell Resistance T F- N 1m/l 1r C 5m

Subject's spell resistance reduced.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Make Manifest T W- Y 1r/l 1a C G

Force a creature in coterminous/coexistent plane to appear on your plane.

Moon Bolt Ev F½livingtarget|W-undeadtarget Y ! 1a L G

1d4 Strength damage/3 levels (max 5d4); undead made helpless for 1d4 rounds and -2 attack and Will saves for 1 minute.

Necrotic Domination (F) N- W- Y 1d/l 1r C 1h

Completely control encysted subject.

Negative Energy Aura N N N 1r/l 1a P G

10-ft. radius surrounding you deals 2 points negative energy damage/round.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Panacea C Y ! 1a T G

Removes most afflictions.

Lesser Planar Ally (XP) C N N ! 10m C 24h

Exchange services with a 6 HD extraplanar creature.

Lesser Planar Exchange C N N 1r/l* 1r 0f G

Trade places with one of four lesser planar creatures (your choice).

Planar Tolerance A N Y 1h/l 1a 20f 6h

Provides long-term protection against overtly damaging planar traits.

Poison N F- Y !;x 1a T G

Touch deals 1d10 Con damage, repeats in 1 min.

Positive Energy Aura C N N 1r/l 1a P G

10-ft. radius surrounding you heals 2 points of damage/round.

Pronouncement Of Fate N W-|W~ * 1r/l 1a C G

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Psychic Poison (M) A- N N 1h/l 10m C G

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Rapid Raise Dead (M) C N N ! 1a T G

Restores a person to life who died within the last round and damages caster.

Recitation C N Y 1r/l 1a 60f G

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Remove Fatigue T F- Y ! 10m T G

Removes effects of fatigue as 8 hours of rest.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Restoration (M) C W- Y ! 3r T G

Restores level and ability score drains.

Mass Resurgence A W- Y ! 1a C G

As resurgence, but multiple targets.

Revenance C N Y 1m/l 1a T G

Slain ally is restored to life for 1 minute/level.

Runic Marker C N N P 10m C G

You create a slender stone pillar with a short message inscribed upon it.

Sending Ev N N 1r;x 10m txt G

Delivers short message anywhere, instantly.

Shadowblast Ev F- Y ! 1a L G

Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

Shape Metal T F- Y ! 1a T G

As stone shape, but affects metal.

Shark Bolt C N Y 1r/l* 1a M G

Summons sharks made of water to attack your enemies.

Mass Shield of Faith A W- Y 1m/l 1a M 30m

Allies gain +3 or higher AC bonus.

Skull of Secrets I Y P# 1r C 24h

Intangible skull stores message and can be triggered to breathe fire.

Sound Lance Ev Y ! 1a M G

Sonic energy deals 1d8/level damage.

Spell Immunity A W- Y 10m/l 1a T 1h

Subject is immune to one spell per four levels.

Spell Vulnerability T F- N 1m/l 1r C 5m

Target takes penalty on spell resistance equal to caster level.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Stars Of Mystra Ev+ W- Y 1m/l* 1a C G

Creates one twinkling star per three levels (maximum five stars). You can launch one star as a swift action. You must make a ranged touch attack for each star. If hit, the creature loses a prepared spell slot.

Stars Of Selune Ev N Y 1m/l* 1a C G

Creates stars that deal force damage and cold damage to the target.

Greater Status D W- Y 1h/l 1a T 6h

As status, but cast some spells through bond.

Stone Metamorphosis T N N ! 1a T G

Changes type of stone.

Stop Heart N F- Y ! 1a T G

Touched living humanoid drops to -8 hitpoints.

Summon Bearded Devil C-! N N C (<=1r/l)+1r 1r C G

Summon a bearded devil to follow your commands.

Summon Hound Archon C+! N N C (<=1r/l)+1r 1r C G

Summon a hound archon to follow your commands.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Sustain (M) T N Y 6h/l 1r T G

Recipients need no food or drink for 6 hours/level.

Sword of Conscience En+ W- Y !;x 1a C G

Evil creature confesses crimes, takes Wisdom damage.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Lesser Tree Healing C N N 1h/l* 1a P 6h

Meld with a tree and heal 5 hp/hour.

Undead Bane Weapon T N N 1m/l 1a T 5m

Weapon gains the bane property and is aligned good.

Unfailing Endurance T N Y 1d/l 1r T 24h

+4 bonus against weakness or fatigue, endurance bonuses.

Venom Bolt Ev R½F~ Y ! 1a 100f P

All in beam take 2d8 acid damage, Reflex save halves damage. Paralyzed for 1d4+1 rounds or slowed for 1 round on successful Fortitude save.

Wall of Chaos A? W- Y;* 10m/l 1a C 4h

As magic circle against law, except as once-sided wall.

Wall of Evil A- W- Y;* 10m/l 1a C 4h

As magic circle against good, except as once-sided wall.

Wall of Good A+ W- Y;* 10m/l 1a C 4h

As magic circle against evil, except as once-sided wall.

Wall of Law A! W- Y;* 10m/l 1a C 4h

As magic circle against chaos, except as once-sided wall.

Wall of Salt C N N ! 1a M G

Wall of salt that can be shaped.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2 C N N 1m/l* 1a C 30m

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water C N N 1r/l* 1a C G

Wall impedes movement and can drown creatures.

Watchful Ancestors C N N 1m/l 1a P G

Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save.

Weapon of the Deity T N N 1r/l 1a 0f G

Gives your weapon magical powers appropriate to your patron.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.