Index of Spells by Level - Drd 3

Name
Save - Res Level Comps
Dur Range Recharge
Description
Affliction
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wrath 3  
    General

Infects evil subject with chosen affliction.

Air Breathing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    4 hours

Subjects can breathe air freely.

Mass Align Fang
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

Arctic Haze
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Fog obscures vision and deals 4 cold damage/round.

Attune Form
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4  
    General

Grant target creature temporary protection against overtly damaging planar traits.

Augment Object
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    24 hours

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Lesser Aura of Cold
  Arc 3, Clr 3, Drd 3, Pal 4, Rgr 4  
    General

Intense cold deals 1d6 damage to creatures within 5 ft.

Binding Snow
  Arc 3, Clr 3, Drd 3, Pal 3, Rgr 3  
    6 hours

Snow freezes, impeding movement.

Bite of the Werewolf
  Arc 3, Drd 3, Sor/Wiz 4  
    General

You become enhanced such as that of a wolf.

Blindsight
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Bottle of Smoke (F)
  Arc 3, Drd 3, Rgr 3  
    6 hours

Uncorking bottle creates fast horse made of smoke.

Call Lightning
Reflex half - Yes Arc 3, Drd 3, Shu 3, Storm 3, Weather 3 V, S
1 min./level Medium General

Calls down lightning bolts (3d6 per bolt) from sky.

Camel's Tenacity
  Arc 4, Clr 4, Drd 3  
    24 hours

Travel without food or water.

Capricious Zephyr
  Arc 3, Drd 3, Sor/Wiz 3  
    General

A ball of air pushes targets around and trips them.

Charge of the Triceratops
  Arc 3, Drd 3, Rgr 3  
    General

Subject grows horns and skull plate, gains gore attack.

Circle Dance
  Arc 3, Brd 2, Clr 3, Drd 3, Sor/Wiz 3  
    General

Indicates direction to known target.

Column of Ice
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Column of ice erupts from ground, lifting anything in its area into the air.

Conjure Ice Beast III
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

Conjures ice creature to fight for you.

Contagion
Fortitude negates - Yes Adp 3, Arc 3, Blg 3, Blk 3, Clr 3, Corruption 3, Decay 3, Destruction 3, Drd 3, Pestilence 3, Sor/Wiz 4, Wmg 4 V, S
Instant Touch General

Infects subject with chosen disease.

Control Sand
  Arc 3, Clr 3, Drd 3  
    1 hour

Raise or lower the level of sand.

Control Temperature
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Raise or lower temperature by one band/5 levels.

Corona of Cold
  Arc 3, Clr 3, Drd 3  
    General

Aura of cold protects you, damages others.

Creaking Cacophony
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Crumble
  Arc 3, Drd 3  
    General

1d8/level (bypassing hardness) to manufactured object or stucture.

Cure Moderate Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 2, APeace 2, Arc 2, Blk 2, Brd 2, BVal 2, ChamGwyn 3, Clr 2, Drd 3, EmBarachiel 2, Healing 2, Hlr 2, HotD 2, Pal 3, Rgr 3, Shu 2 V, S
Instant Touch General

Cures 2d8 damage +1/level (max +10).

Daylight
None - No Adp 3, Arc 3, Brd 3, ChamGwyn 3, Clr 3, Drd 3, EmBarachiel 3, HotD 3, Pal 3, Shu 3, Sor/Wiz 3 V, S
10 min./level (D) Touch 4 hours

60-ft. radius of bright light.

Dehydrate
  Arc 3, Drd 3, Watery Death 5  
    General

Deals Con damage to target.

Diminish Plants
None - No Arc 3, Blg 3, Drd 3, Rgr 3 V, S, DF
Instant See text 4 hours

Reduces size or blights growth of normal plants.

Dominate Animal
Will negates - Yes Animal 3, Arc 3, Drd 3 V, S
1 round/level Close General

Subject animal obeys silent mental commands.

Downdraft
  Arc 3, Clr 3, Drd 3  
    General

Force flying creatures to fall 100 feet or knock landborne people prone.

Dust Storm
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Create a blinding storm that deals 1d6 damage per round.

Energize Potion (M)
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energy Vortex
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enhanced Shifting
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Entangling Staff
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Favor of Yathaghera
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Favorable Wind
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Geyser
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Girallon's Blessing
  Arc 3, Clr 3, Drd 3, Sor/Wiz 3  
    General

Subject gains one additional pair of arms.

Greenfire
  Arc 3, Drd 3  
    General

Each creature in area takes 2d6 acid damage +1/level.

Haboob
  Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3  
    5 minutes

Cloud of dust obscures sight and abrades those passing through it.

Harrier
  Arc 4, Clr 4, Drd 3  
    General

Summons an incorporeal bird of prey to fight for you.

Heatstroke
  Arc 3, Drd 3  
    General

Subject creature takes nonlethal damage and becomes fatigued.

Hypothermia
  Arc 4, Clr 4, Drd 3  
    General

Causes 1d6 cold damage/level, fatigue.

Ice Shape
  Arc 3, Clr 3, Drd 3, Sor/Wiz 5  
    General

Sculpts ice into any shape.

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Infestation of Maggots
  Arc 3, Drd 3  
    General

Maggotlike creatures deal 1d4 temporary Con damage every round

Jagged Tooth
  Arc 2, Drd 3, Rgr 2  
    1 hour

Doubles the critical threat range of natural weapons.

Junglerazer
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Fey, vermin, plants, and animals take 1d10 damage/level.

Lash of the Kraken
  Arc 3, Drd 3, Sor/Wiz 3  
    5 minutes

Transforms the target's arm into a constricting tentacle.

Lion's Charge
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

Greater Magic Fang
Will negates (harmless) - Yes (harmless) Arc 3, Bestial 3, Dragon 3, Drd 3, Rgr 3, Scalykind 3 V, S, DF
1 hour/level Close 6 hours

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Meld into Ice
  Arc 3, Clr 3, Drd 3  
    1 hour

You and your gear merge with ice.

Meld into Stone
- APeace 3, Arc 3, Cavern 3, Clr 3, Drd 3, Shu 3 V, S, DF
10 min./level Personal 4 hours

You and your gear merge with stone.

Nature's Balance
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Nature's Purity
  Arc 3, Drd 3  
    General

Ray deals 2d6 force damage to undead and 5d6 to aberrations.

Nature's Rampart (F)
  Arc 3, Drd 3  
    4 hours

Alter a natural setting into a fortified position.

Neutralize Poison
Will negates (harmless, object) - Yes (harmless, object) Adp 3, APeace 4, Arc 4, Brd 4, BVal 3, ChamGwyn 4, Clr 4, Drd 3, Feast 4, Hlr 3, Pal 4, Rgr 3, Shu 4 V, S, M/DF
10 min./level Touch 1 hour

Immunizes subject against poison, detoxifies venom in or on subject.

Node Door
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Allows teleportation between any known nodes.

Plague Carrier
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plant Growth
None - No Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Poison
Fortitude negates; see text - Yes Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 V, S, DF
Instant; see text Touch General

Touch deals 1d10 Con damage, repeats in 1 min.

Primal Form
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Quench
None or Will negates (object) - No or Yes (object) Arc 3, Drd 3, Shu 4 V, S, DF
Instant Medium General

Extinguishes nonmagical fires or one magic item.

Quillfire
  Arc 3, Drd 3  
    General

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Remove Disease
Fortitude negates (harmless) - Yes (harmless) Adp 3, APeace 3, Arc 3, BVal 3, Clr 3, Drd 3, Hlr 2, Renewal 3, Rgr 3, Shu 3 V, S
Instant Touch General

Cures all diseases affecting subject.

Mass Resist Energy
  Arc 3, Clr 3, Drd 3, Sor/Wiz 4, Wuj 4  
    1 hour

As resist energy, except that it affects multiple creatures.

Scales of the Sealord
  Arc 3, Drd 3, Rgr 3, Seafolk 3  
    6 hours

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Screen of Heat
  Arc 3, Clr 3, Drd 3  
    5 minutes

Shimmering illusion causes 20% miss chance to all attacks through it.

Sleet Storm
None - No Arc 3, Cold 3, Drd 3, Sor/Wiz 3, Storm 4, Wmg 3 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Snakebite
  Arc 3, Drd 3, Rgr 4  
    General

Your arm turns into a poisonous snake you can use to attack.

Snare
None - No Arc 2, Drd 3, Elf 3, Rgr 2 V, S, DF
Until triggered or broken Touch 12 hours

Creates a magic booby trap.

Mass Snowshoes
  Arc 3, Clr 3, Drd 3, Rgr 3  
    General

As snowshoes, affects one creature/level.

Soul of the Waste
  Arc 3, Clr 3, Drd 3  
    1 hour

Meld into surrounding sand.

Speak with Plants
- Arc 2, Brd 4, Drd 3, Rgr 2 V, S
1 min./level Personal 30 minutes

You can talk to normal plants and plant creatures.

Spiderskin
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spike Growth
Reflex partial - Yes Arc 2, Drd 3, Rgr 2 V, S, DF
1 hour/level (D) Medium 6 hours

Creatures in area take 1d4 damage, may be slowed.

Spikes
  Arc 3, Clr 3, Drd 3  
    6 hours

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Standing Wave
  Arc 3, Drd 3  
    General

Magically propels boat or swimming creature.

Stone Shape
None - No Arc 3, Artifice 3, Clr 3, Craft 3, Drd 3, Earth 3, Shu 3, Sor/Wiz 4, Wuj 5 V, S, M/DF
Instant Touch 6 hours

Sculpts stone into any shape.

Storm Mote
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Dust devil of flensing sand.

Storm Shield
  Arc 3, Clr 3, Drd 3  
    General

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Summon Desert Ally III
  Arc 3, Drd 3, Rgr 3  
    General

Calls dustform creature to fight.

Summon Nature's Ally III
None - No Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Eventful Temporary Soul Binding
Will negates (harmless, object) - No Arc 3, Blk 3, Brd 3, Clr 3, Drd 3, Pal 3, Rgr 3, Sor/Wiz 3 V, S, M
1 hour/level or until discharged Touch 6 hours

As Temporary Soul Binding, except 1 hour/level.

Thornskin
  Arc 3, Drd 3, Wuj 3  
    General

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Thunderous Roar
  Arc 3, Drd 3  
    General

Roar deals 1d6 sonic damage/2 levels, deafens.

Tortoise Shell
  Arc 3, Drd 3  
    1 hour

Large shell provides cover or shelter.

Treasure Scent
  Arc 3, Drd 3, Sin-A 2  
    6 hours

You gain the Scent ability but only for precious metals and gems.

Lesser Tree Healing
  Arc 4, Clr 4, Drd 3  
    6 hours

Meld with a tree and heal 5 hp/hour.

Tremor
  Arc 3, Clr 3, Drd 3  
    General

Force casters and skill users to Concentrate as well as knock creatures prone.

True Casting
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.

Updraft
  Arc 3, Clr 3, Drd 3  
    General

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Venomfire
  Arc 3, Clr 3, Drd 3, Rgr 4  
    Prohibited

Creature's venom deals an additional 1d6 acid damage/level.

Vigor
  Arc 3, Clr 3, Drd 3  
    General

As vigor, lesser, but grants fast healing 2.

Mass Lesser Vigor
  Arc 3, Clr 3, Drd 3  
    General

Subjects gain fast healing 1.

Walk the Mountain's Path
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

You gain the agility of a mountain goat.

Wall Of Vermin
  Arc 3, Drd 3  
    General

Wall of biting pests provides concealment, attacks anyone passing through.

Water Breathing
Will negates (harmless) - Yes (harmless) APeace 3, Arc 3, Clr 3, Drd 3, Ocean 3, Shu 3, Sor/Wiz 3, Water 3, Wuj 3 V, S, M/DF
2 hours/level; see text Touch 4 hours

Subjects can breathe underwater.

Weather Eye
  Arc 3, Drd 3  
    General

You accurately predict weather up to one week ahead.

Whispering Sand
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Sand delivers your message.

Wind Wall
None; see text - Yes Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 V, S, M/DF
1 round/level Medium General

Deflects arrows, smaller creatures, and gases.

Wind's Favor
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.