Index of Spells by Name Letters - F

Name
Save - Res Level Comps
Dur Range Recharge
Description
Fabricate (M)
None - No Artifice 5, Artificer 5, Dwarf 5, Greed 5, Sor/Wiz 5, Trade 5, Wuj 5 V, S, M
Instant Close 4 hours

Transforms raw materials into finished items.

Faerie Fire
None - Yes Arc 1, Drd 1, Fey 1, Moon 1, Shu 1 V, S, DF
1 min./level (D) Long General

Outlines subjects with light, canceling blur, concealment, and the like.

Faerinaal's Hymn
  Brd 2  
    General

Up to one creature/level cannot take attacks of opportunity.

Faith Healing
  Arc 1, Blk 1, Clr 1, Pal 1  
    General

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Faith Healing Wand
  Arc 3, Clr 3  
    General

Transform the wand into a wand of faith healing.

False Gravity
  Sor/Wiz 3  
    30 minutes

Travel on a solid surface as if that surface had its own gravity.

False Life
- Asn 3, HB 2, Sor/Wiz 2 V, S, M
1 hour/level or until discharged; see text Personal 30 minutes

Gain 1d10 temporary hp +1/level (max +10).

False Sending
  Arc 5, Clr 5, Sor/Wiz 6  
    General

As sending, except caster imitates someone else.

False Vigor
Will negates (harmless) - Yes (harmless) Sor/Wiz 1 V, S
1 min./level or until discharged Touch General

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

False Vision (M)
None - No Brd 5, Sor/Wiz 5, Trickery 5 V, S, M
1 hour/level (D) Touch 24 hours

Fools scrying with an illusion.

Familiar Pocket
  Sor/Wiz 1  
    6 hours

Creates an extradimensional hiding place for your familiar.

Fanfare
  Brd 6  
    General

Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.

Fang Trap
  Arc 4, Clr 4, Sor/Wiz 4  
    Prohibited

Inscription bites those who pass it.

Fangs of the Vampire King
  Arc 3, Asn 3, Blk 3, Deathbound 3  
    5 minutes

Grow vampire fangs.

Fantastic Machine
  Craft 6, Gnome 6  
    30 minutes

Creates many-armed machine that functions as Large animated object.

Greater Fantastic Machine
  Craft 9  
    30 minutes

As fantastic machine, but creates a more powerful construct.

Fatal Flame
  Sor/Wiz 2  
    General

Target's body bursts into flame upon its death.

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Favor of Yathaghera
  Arc 3, Clr 3, Drd 3  
    1 hour

Grant subject equine creature a fly speed 100 ft (average).

Favorable Sacrifice (M)
  Arc 3, Clr 3  
    General

Subject gains better protection the more gems you sacrifice.

Favorable Wind
  Arc 3, Drd 3, Sor/Wiz 3  
    1 hour

Produces a strong wind that lasts 10 min./level.

Fear
Will partial - Yes Brd 3, HB 4, Sor/Wiz 4, Tyranny 4 V, S, M
1 round/level or 1 round; see text 30 ft. General

Subjects within cone flee for 1 round/level.

Fearsome Grapple
  Sor/Wiz 2  
    General

You gain 2 additional arms that only improve your grapple checks.

Feast of Champions
  Arc 9, Clr 9, Feast 9  
    24 hours

Food for one creature/level heals and grants comprenensive bonuses.

Feather Fall
Will negates (harmless) or Will negates (object) - Yes (object) Arc 1, Asn 1, Brd 1, Shu 1, Sor/Wiz 1 V
Until landing or 1 round/level Close General

Objects or creatures fall slowly.

Feeblemind
Will negates; see text - Yes Arc 5, Beguiler 5, Corruption 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
Instant Medium General

Subjects Int and Cha drop to 1.

Feign Death
  Sor/Wiz 3  
    6 hours

Makes one willing, living creature appear dead.

Fell the Greatest Foe
  Arc 3, Asn 2, Clr 3, Pal 2, Rgr 2  
    General

Deal extra damage to creatures larger than you.

Fengut
  Sor/Wiz 1  
    General

Subject is nauseated.

Fetid Breath
  Sor/Wiz 1  
    General

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  
    General

Call a Fey creature that may or may not help you.

Field of Ghouls
  Hunger 7  
    General

Transform dying creatures into ghouls.

Field Of Icy Razors (F)
  Sor/Wiz 8  
    General

Creatures in area take normal and cold damage, might be slowed.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fiendish Clarity
  Arc 7, Clr 7, Demonic 7, Sor/Wiz 7  
    1 hour

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Fiendish Quickening
  Arc 6, Clr 6, Sor/Wiz 6  
    General

Your ability to teleport is quickened.

Fierce Pride of the Beastlands
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

Summon celestial lions and celestial dire lions to follow you

Fiery Eyes
  Wuj 1  
    General

Laser eyes cause fires after focusing for a full round action.

Filter
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    1 hour

Makes subject resistant to inhaled toxins.

Fimbulwinter (XP)
  Arc 9, Clr 9, Drd 8, Sor/Wiz 8, Winter 9  
    General

Creates winter weather for miles around you that lasts for months.

Find Temple
  Arc 1, Pal 1  
    6 hours

You know direction of your deity's nearest temple.

Find the Gap
  Arc 3, Asn 3, Pal 3, Rgr 3  
    General

Your attacks ignore armor and natural armor.

Find the Path
None or Will negates (harmless) - No or Yes (harmless) Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 V, S, F
10 min./level Personal or touch 4 hours

Shows most direct way to a location.

Find Traps
- Arc 2, Clr 2 V, S
1 min./level Personal 30 minutes

Notice traps as a rogue does.

Finding the Center
  Wuj 8  
    General

You do not have to concentrate on a previous spell to maintain concentration on it.

Fine-Tuning
  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

Finger of Death
Fortitude partial - Yes Arc 6, Blg 6, Drd 8, Sor/Wiz 7, Wmg 7 V, S
Instant Close General

Kills one subject.

Fins to Feet
  Arc 2, Drd 2, Seafolk 2, Sor/Wiz 2  
    6 hours

Transforms tails and fins into legs and feet.

Fire Breath
  Wuj 5  
    General

You can breath a ray of fire dealing 1d8/2 levels (max 10d8).

Fire Dance
  Brd 4  
    General

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Fire Flash
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Fire Hand
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 fire damage.

Fire In The Blood
  Arc 5, Clr 5  
    Prohibited

Your blood becomes a potent corrosive that burns attackers.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fire Shield
- Arc 4, Duskblade 4, Fire 5, Retribution 4, Shu 4, Sor/Wiz 4, Sun 4, Wmg 3, Wuj 4 V, S, M/DF
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Mass Fire Shield
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

Fire Shuriken (M)
  Asn 2, Wuj 2  
    General

Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

Fire Spiders
  Sor/Wiz 6  
    General

Swarm of Fine fire elementals attacks targets.

Fire Storm
Reflex half - Yes Arc 8, Blg 7, Clr 8, Drd 7, Fire 7, Shu 7, Wmg 7 V, S
Instant Medium General

Deals 1d6/level fire damage.

Fire Stride
  Sor/Wiz 4  
    1 hour

Multiple-use dimension door that works only through large fires.

Fire Trap (M)
Reflex half; see text - Yes Arc 2, Blg 2, Drd 2, Greed 4, Sor/Wiz 4, Wmg 2, Wuj 4 V, S, M
Permanent until discharged (D) Touch 24 hours

Opened object deals 1d4 +1/level damage.

Fire Wings (F)
  Arc 3, Drd 3, Shu 3, Wuj 3  
    5 minutes

Your arms become wings that enable flight, deal 2d6 fire damage.

Fireball
Reflex half - Yes Sor/Wiz 3, Wmg 3, Wuj 3 V, S, M
Instant Long General

1d6 damage per level, 20-ft. radius.

Firebrand (M)
  Sor/Wiz 5  
    General

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Fireburst
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

Greater Fireburst
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

Fires of Purity
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

Fireward
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fist of Stone
  Sor/Wiz 1, Wmg 1  
    General

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Flame Arrow
None - No Arc 4, Shu 4, Sor/Wiz 3, Wmg 3 V, S, M
10 min./level Close General

Arrows deal +1d6 fire damage.

Flame Blade
None - Yes Arc 2, Drd 2, Shu 2 V, S, DF
1 min./level (D) 0 ft. General

Touch attack deals 1d8 +1/two levels damage.

Flame Dagger
  Hth 2, Sor/Wiz 2  
    General

As flame blade, but 1d4 +1/level.

Flame of Faith
  Arc 3, Clr 3, Pal 2  
    General

Gives weapon the flaming burst quality.

Flame Strike
Reflex half - Yes Arc 5, Blg 4, Clr 5, Drd 4, Shu 5, Sun 5, War 5, Wmg 5 V, S, DF
Instant Medium General

Smite foes with divine fire (1d6/level damage).

Flame Whips
  Wiz 4  
    General

Your forelimbs deal 6d6 fire damage.

Flaming Corrosion
  Sor/Wiz 4  
    General

See Text

Flaming Sphere
Reflex negates - Yes Arc 2, Blg 2, Drd 2, Shu 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
1 round/level Medium General

Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.

Flare
Fortitude negates - Yes Arc 0, Blg 0, Brd 0, Drd 0, Duskblade 0, Shu 0, Sor/Wiz 0, Wuj 0 V
Instant Close General

Dazzles one creature (-1 on attack rolls).

Flash-Freeze
  Arc 2, Drd 2  
    General

Earth, stone, and water become frozen.

Flashburst
  Hth 3, Sor/Wiz 3  
    General

Blind or dazzle creatures within area.

Flashflood
  Arc 8, Clr 8, Drd 8  
    General

Wave of water smashes everything in its path and floods area.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Fleeting Fame
  Arc 0, Brd 0, Clr 0, Sor/Wiz 0  
    General

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

Flensing
  Sor/Wiz 8  
    General

Trauma deals 2d6 damage plus 1d6 Cha and Con damage.

Flesh Armor (F)
  Asn 4  
    1 hour

Caster gains DR 5/magic.

Flesh Ripper
  Arc 3, Clr 3, MH 3  
    General

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Flesh to Ice
  Sor/Wiz 5  
    General

Turns subject into statue of ice.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Mass Flesh to Salt
  Arc 7, Drd 7, Sor/Wiz 7  
    General

Turns several creatures into statues of salt.

Flesh to Stone
Fortitude negates - Yes Arc 7, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Instant Medium General

Turns subject creature into statue.

Fleshshiver
  Sor/Wiz 6  
    General

Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.

Flight of the Dragon
  Sor/Wiz 4  
    1 hour

You grow dragon wings.

Float
  Sor/Wiz 1  
    5 minutes

Subject becomes buoyant.

Float of Livre d'Aquatha
  Arc 1, Clr 1, Sor/Wiz 1  
    1 hour

Makes a willing creature or object buoyant.

Floating Disk
None - No Hoard 1, Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Greater Floating Disk
  Sor/Wiz 4  
    6 hours

As floating disk, but can move independently of the caster.

Flowsight
  Arc 5, Brd 4, Drd 5, Sor/Wiz 5  
    4 hours

You can scry creatures in contact with a body of water.

Fly
Will negates (harmless) - Yes (harmless) Duskblade 2, Sor/Wiz 3, Travel 3 V, S, F/DF
1 min./level Touch 5 minutes

Subject gains a fly speed of 60 ft.

Mass Fly
  Sor/Wiz 5  
    30 minutes

As fly, except this spell confers the power of flight upon all targeted creatures.

Swift Fly
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Focusing Chant
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

Foebane
  Arc 4, Rgr 4  
    General

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Fog Cloud
None - No Arc 2, Beguiler 2, Drd 2, Shu 2, Sor/Wiz 2, Water 2, Wuj 2 V, S
10 min./level Medium General

Fog obscures vision.

Foil Tracer
  Sor/Wiz 3  
    30 minutes

Subject cannot be tracked while teleporting.

Follow the Leader (F)
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Footsteps Of The Divine
  Clr 3  
    General

Gain a new movement type and speed* based on the deity chosen.

Forbiddance (M)
See text - Yes APeace 6, Arc 6, Blg 5, Clr 6, Hatred 6, Sin-P 6, Wealth 6 V, S, M, DF
Permanent Medium General

Blocks planar travel, damages creatures of different alignment.

Forbidden Speech
  Corrupt 5  
    12 hours

Subject cannot speak about a certain topic.

Force Blow (F)
Will negates - No Brd 0 V, F
1 round/level Close General

This spell description has been self-censored.

Force Chest
  Sor/Wiz 4  
    12 hours

Creates 2-foot-cube box of force.

Force Claw
  Sor/Wiz 4  
    General

Claw of force guards an area, making attacks of opportunity.

Force Hammer
  Sor/Wiz 2  
    General

Ray of force deals 1d4/level points of nonlethal damage

Force Ladder (F)
  Sor/Wiz 2  
    5 minutes

Creates a movable ladder of force.

Force Missiles
  Sor/Wiz 4  
    General

Missiles of force strike foes for 2d6 each (max 4 missiles)

Force Shapechange
  Truth 6  
    General

Forces shapechangers into natural form.

Forcecage (M)
None - No Craft 8, Force 7, Sor/Wiz 7 V, S, M
2 hours/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Forceward
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Force Effects Forceward
  Sor/Wiz 4  
    30 minutes

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Forcewave
  Sor/Wiz 4  
    General

Bull rushes all creatures within 10 ft.

Foresight
None or Will negates (harmless) - No or Yes (harmless) Arc 9, Beguiler 9, Blg 9, Drd 9, Fate 9, Halfling 9, Hlr 9, Knowledge 9, Oracle 9, Seafolk 9, Sor/Wiz 9, Time 8 V, S, M/DF
10 min./level Personal or touch 1 hour

Sixth sense warns of impending danger.

Forestfold
  Arc 3, Drd 3, Rgr 3  
    6 hours

You gain +20 on Hide and Move Silently in a designated terrain type.

Fortify Cold Creatures
  Arc 1, Clr 1  
    General

Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

Fortify Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Fortissimo
  Brd 2  
    General

Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.

Fortunate Fate
  Arc 7, Clr 7, SaveLife 8  
    1 hour

Target immediately receives a heal if killed by damage.

Foundation of Stone
  Arc 1, Clr 1, Drd 1  
    General

+4 bonus to resist being bull rushed or tripped

Fox's Cunning
Will negates (harmless) - Yes Artificer 2, Asn 2, Brd 2, EmBarachiel 2, Sor/Wiz 2 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Int for 1 min./level.

Mass Fox's Cunning
Will negates (harmless) - Yes Brd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As fox's cunning, affects one subject/level.

Freedom
Will negates (harmless) - Yes Exorcism 9, Renewal 9, Sor/Wiz 9, Wuj 9 V, S
Instant Close or see text General

Releases creature from imprisonment.

Freedom of Breath
  Arc 2, Clr 2, Drd 2, Pal 2, Rgr 2  
    1 hour

Protects against suffocation and dangerous vapors.

Freedom of Movement
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4 V, S, M, DF
10 min./level Personal or touch 1 hour

Subject moves normally despite impediments.

Freeze
  Arc 6, Drd 6  
    General

Ray encases target in ice, dealing 2d6 cold each round.

Freeze Armor
  Arc 4, Clr 4, Drd 4  
    General

Locks up suits of metal armor and equipment, dealing damage and impeding movement.

Freezing Claw
  Sor/Wiz 6  
    General

Flying hand deals cold damage and freezes targets.

Freezing Fog
  Sor/Wiz 6  
    30 minutes

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Freezing Glance
  Sor/Wiz 6  
    5 minutes

Gaze freezes subjects in place.

Freezing Sphere
Reflex half; see text - Yes Ocean 6, Sor/Wiz 6, Wmg 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Friend to Foe
  Beguiler 5, Brd 5, Sor/Wiz 5  
    General

Make subject creature believe its allies are its enemies.

Friendly Face
  Brd 1, Sor/Wiz 1  
    1 hour

Gain +5 bonus on Diplomacy and Gather Information checks.

Frost Breath
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Icy breath deals 1d4 damage/2 levels.

Frost Fingers
  Sor/Wiz 1  
    General

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Frost Touch
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 cold damage.

Frost Weapon
  Arc 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

Weapon gains frost special ability, +1d6 cold damage.

Frostbite
  Arc 1, Drd 1  
    General

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Frostbite 2
  Arc 5, Clr 5  
    General

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Frostburn
  Arc 4, Clr 4  
    General

Touch deals 3d12 frostburn damage +1/level (max +20).

Lesser Frostburn
  Arc 2, Clr 2  
    General

Touch deals 1d12 frostburn damage +1/level (max +5).

Mass Frostburn
  Arc 6, Clr 6  
    General

Deals 3d12 +1/level (max +20) frostburn damage to many creatures.

Frostfell
  Arc 8, Drd 8, Sor/Wiz 9  
    6 hours

Intense cold turns all subjects in area into ice.

Frostfell Slide
  Arc 4, Drd 4, Rgr 4  
    6 hours

Move instantly from one area of frostfell to another.

Fugue (F)
  Brd 4  
    General

The target is hindered or harmed in a manner dictated by your Perform skill.

Furnace Within
  Arc 3, Clr 3, Sor/Wiz 2  
    General

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Fuse Arms
  Arc 2, Clr 2, Sor/Wiz 2  
    1 hour

Multiple arms/tentacles become one pair of stronger limbs.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.