Index of Spells by Level - Drd 5

Name
Save - Res Level Comps
Dur Range Recharge
Description
Animal Growth
Fortitude negates - Yes Arc 4, Drd 5, Rgr 4, Scalykind 5, Sor/Wiz 5, Wuj 5 V, S
1 min./level Medium General

One animal/two levels doubles in size.

Anticold Sphere
  Arc 5, Drd 5, Sor/Wiz 5  
    1 hour

Mobile energy field provides immunity to cold.

Atonement (F) (XP)
None - Yes APeace 5, Arc 5, Clr 5, Drd 5, EmBarachiel 4, Hlr 5, Renewal 5, Shu 5 V, S, M, F, DF, XP
Instant Touch General

Removes burden of misdeeds from subject.

Awaken (XP)
Will negates - Yes Arc 5, Drd 5 V, S, DF, XP
Instant Touch General

Animal or tree gains human intellect.

Baleful Polymorph
Fortitude negates, Will partial; see text - Yes Adp 5, Arc 5, Drd 5, HB 4, Sin-G 5, Sor/Wiz 5, Transformation 6, Wuj 5 V, S
Permanent Close General

Transforms subject into harmless animal.

Bite of the Weretiger
  Arc 5, Drd 5, Sor/Wiz 6  
    General

You become enhanced such as that of a tiger

Blackwater Tentacle
  Arc 5, Blackwater 5, Drd 5, Sor/Wiz 5  
    General

Create blackwater tentacle that attacks your foe.

Bleed
  Blk 4, Clr 5, Drd 5  
    General

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Blizzard
  Arc 5, Drd 5, Winter 5  
    General

Temperature drops and powerful blizzard reduces visibility to zero.

Call Avalanche
  Arc 5, Drd 5  
    General

Avalanche of ice and snow falls from the sky, burying subjects.

Call Lightning Storm
Reflex half - Yes Arc 5, Drd 5, Storm 6 V, S
1 min./level Long General

As call lightning, but 5d6 damage per bolt.

Choking Sands
  Arc 5, Clr 5, Drd 5, Sor/Wiz 5  
    General

Touched creature begins to suffocate on sand.

Cloak of the Sea
  Arc 5, Drd 5, Sor/Wiz 6  
    6 hours

Gain blur, freedom of movement, and water breathing while in water.

Cold Snap
  Arc 6, Clr 6, Drd 5  
    General

You lower temperature in area.

Commune with Earth
  Arc 5, Clr 5, Drd 5  
    6 hours

Learn about terrain for 1 mile/level.

Commune with Nature
- Animal 5, Arc 4, BVal 4, Drd 5, Elf 5, Rgr 4, Seafolk 5, Shu 5 V, S
Instant Personal 6 hours

Learn about terrain for 1 mile/level.

Conjure Ice Beast V
  Arc 5, Clr 5, Drd 5  
    General

Conjures ice creature to fight for you.

Mass Contagion
  Arc 5, Clr 5, Drd 5, Sor/Wiz 6  
    General

As contagion, but 20-ft. radius.

Control Winds
Fortitude negates - No Air 5, Arc 5, Drd 5, Shu 5, Sky 5 V, S
10 min./level 40 ft./level 4 hours

Change wind direction and speed.

Cure Critical Wounds
Will half (harmless); see text - Yes (harmless); see text Adp 4, APeace 4, Arc 4, Blk 4, Brd 4, BVal 4, Clr 4, Drd 5, EmBarachiel 4, Healing 4, Hlr 4, HotD 4, Shu 4 V, S
Instant Touch General

Cures 4d8 damage +1/level (max +20).

Dance of the Unicorn
  Arc 5, Drd 5, Purification 5  
    5 minutes

Purifying mist washes the air clean of smoke, dust, and poisons.

Dancing Web
  Arc 5, Clr 5, Drd 5, Sor/Wiz 4  
    General

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Dawn Shroud
  Arc 5, Clr 5, Drd 5  
    General

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Death Ward
Will negates (harmless) - Yes (harmless) APeace 4, Arc 4, Blg 4, ChamGwyn 4, Clr 4, Death 4, Drd 5, Hlr 4, HotD 4, Life 4, Pal 4, Repose 4, Shu 4, Slayer of Domiel 4, Undeath 4 V, S, DF
1 min./level Touch 5 minutes

Grants immunity to death spells and negative energy effects.

Dire Hunger
  Arc 5, Drd 5  
    General

Subject grows fangs and attacks creatures near it.

Echo Skull
  Arc 5, Drd 5  
    6 hours

See, hear, and speak through a prepared animal skull for 1 hour/level.

Energetic Healing
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Fireward
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Flaywind Burst
  Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5  
    General

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level.

Flesh to Salt
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Turns creature into a statue of salt.

Flowsight
  Arc 5, Brd 4, Drd 5, Sor/Wiz 5  
    4 hours

You can scry creatures in contact with a body of water.

Focus Touchstone Energy
  Arc 4, Clr 4, Drd 5  
    5 minutes

Convert unused touchstone abilities into temporary hit points.

Fuse Sand
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Hardens sand and may trap creatures.

Hallow (M)
See text - See text APeace 5, Arc 5, Clr 5, Deathless 5, Drd 5, Exalted Arcanist 5 V, S, M, DF
Instant Touch General

Designates location as holy.

Heal Animal Companion
  Arc 3, Drd 5, Rgr 3  
    General

Restores health and damage to an animal companion.

Hibernate
  Arc 5, Clr 5, Drd 5  
    24 hours

Sends subject into state of hibernation for one week/level.

Ice Flowers
  Arc 6, Clr 6, Drd 5  
    General

Ice and earth deal 1d6 damage/level.

Ice Shield (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Subject gains damage reduction 15/—.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Insect Plague
None - No Arc 5, Clr 5, Drd 5, Spider 5 V, S, DF
1 min./level Long 5 minutes

Locust swarms attack creatures.

Jungle's Rapture
  Arc 5, Drd 5  
    General

Curse causes 1d6 Dexterity drain.

Mantle of the Icy Soul (M)
  Arc 6, Clr 6, Drd 5  
    General

Gives subject the cold subtype.

Memory Rot
  Arc 5, Drd 5  
    General

Spores deal 1d6 Int drain to target, plus 1 Int/round.

Monstrous Regeneration
  Arc 5, Clr 5, Drd 5  
    General

Grants the regeneration ability for 1 round/2 levels.

Panacea
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Pass through Ice
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Phantom Stag
  Arc 5, Drd 5  
    6 hours

Magic stag appears for 1 hour/level.

Plant Body
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

Poison Thorns
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

Quill Blast
  Arc 5, Drd 5  
    General

You fling quills in spread, dealing 1d6 damage and imposing penalties.

Rejuvenation Cocoon
  Arc 5, Drd 5  
    General

Energy cocoon shields creature, then heals it.

Rushing Waters
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Sirine's Grace (M)
  Arc 5, Brd 4, Drd 5  
    General

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Sleep Mote
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Dust devil of magic sand puts foes to sleep.

Spear of Valarian
  Arc 4, BVal 4, Drd 5, Rgr 4  
    General

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spore Cloak
  Drd 5, Sor/Wiz 6  
    General

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Greater Stone Shape
  Arc 5, Clr 5, Drd 5, Sor/Wiz 7  
    6 hours

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stoneskin (M)
Will negates (harmless) - Yes (harmless) Adp 4, Arc 4, Dragon 6, Drd 5, Earth 6, Endurance 5, Shu 6, Sor/Wiz 4, Strength 6, Wuj 4 V, S, M
10 min./level or until discharged Touch General

Ignore 10 points of damage per attack.

Summon Desert Ally V
  Arc 5, Drd 5  
    General

Calls dustform creature to fight.

Summon Nature's Ally V
None - No Arc 5, Drd 5, Shu 5 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Swamp Stride
  Arc 4, Drd 5, Rgr 4  
    General

As tree stride, but with bodies of water.

Semiweekly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 5, Brd 5, Clr 5, Drd 5, Sor/Wiz 5 V, S, M
8 hours/level or until discharged Touch General

As Temporary Soul Binding, except 8 hours/level.

Transformation of the Deeps
  Arc 5, Blackwater 4, Drd 5, Sor/Wiz 5  
    6 hours

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transmute Mud to Rock
See text - No Arc 4, Blg 4, Drd 5, Sor/Wiz 5 V, S, M/DF
Permanent Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud
See text - No Arc 4, Blg 4, Drd 5, Slime 6, Sor/Wiz 5 V, S, M/DF
Permanent; see text Medium 6 hours

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand
  Arc 5, Drd 5, Sor/Wiz 5  
    General

Transforms two 10-ft. cubes per level.

Tree Stride
- Arc 4, Celerity 5, Drd 5, Elf 4, Fey 5, Rgr 4 V, S, DF
1 hour/level or until expended; see text Personal 24 hours

Step from one tree to another far away.

Unhallow (M)
See text - See text Arc 5, Blg 4, Clr 5, Drd 5 V, S, M
Instant Touch General

Designates location as unholy.

Greater Vigor
  Arc 5, Clr 5, Drd 5  
    General

As vigor, lesser, but grants fast healing 4 instead.

Vine Mine
  Arc 5, Drd 5  
    General

Vines grow rapidly, giving various effects.

Wall of Coldfire (M)
  Arc 5, Drd 5, Sor/Wiz 4  
    General

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Wall of Dispel Magic
  Arc 5, Brd 4, Clr 5, Drd 5, Sor/Wiz 5  
    5 minutes

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Fire
None - Yes Adp 4, Arc 4, Blg 4, Drd 5, Fire 4, Shu 4, Sor/Wiz 4, Wmg 4, Wuj 4 V, S, M/DF
Concentration + 1 round/level Medium General

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wall of Thorns
None - No Arc 5, Drd 5, Plant 5 V, S
10 min./level (D) Medium General

Thorns damage anyone who tries to pass.

Wind Tunnel
  Arc 5, Drd 5  
    General

Ranged weapons gain +10 bonus and double range increment.