Index of Spells by Level - Drd 6

Name
Save - Res Level Comps
Dur Range Recharge
Description
Anger of the Noonday Sun
  Arc 6, Drd 6, Shu 6  
    General

Blinds creatures within 20 ft.

Animate Snow
  Arc 6, Drd 6  
    General

Turns snow into creatures to fight for you.

Antilife Shell
None - Yes Animal 6, APeace 6, Arc 6, Blg 5, Clr 6, Decay 6, Drd 6 V, S, DF
10 min./level (D) 10 ft. General

10-ft. field hedges out living creatures.

Aspect of the Earth Hunter
  Arc 4, Drd 6, Rgr 4  
    General

Change into bulette and gain some of its abilities.

Awaken Sand (XP)
  Arc 6, Drd 6, Sand 6  
    General

A region of sand forms into a Huge, sentient creature.

Mass Bear's Endurance
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Endurance 6, Sor/Wiz 6 V, S, DF
1 min./level Close 30 minutes

As bear's endurance, affects one subject/ level.

Bite of the Werebear
  Arc 6, Drd 6, Sor/Wiz 7  
    General

You become enhanced such as that of a brown bear.

Blood Sirocco
  Arc 6, Drd 6  
    General

Wind bowls over foes and draws away their blood.

Mass Bull's Strength
Will negates (harmless) - Yes (harmless) Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As bull's strength, affects one subject/level.

Calm Earth (M)
  Arc 7, Clr 7, Drd 6  
    General

Protects an area from earthquakes and lava. Also slows earth subtype creatures.

Mass Cat's Grace
Will negates (harmless) - Yes Arc 6, Brd 6, Celerity 7, Drd 6, Sor/Wiz 6 V, S, M
1 min./level Close 30 minutes

As cat's grace, affects one subject/level.

Cometfall
  Arc 6, Clr 6, Drd 6  
    General

Comet falls atop foes, damaging them and knocking them prone.

Conjure Ice Beast VI
  Arc 6, Clr 6, Drd 6  
    General

Conjures ice creature to fight for you.

Mass Cure Light Wounds
Will half (harmless) or Will half; see text - Yes (harmless) or Yes; see text APeace 5, Arc 5, Brd 5, Clr 5, Drd 6, Healing 5, Hlr 4, Shu 5 V, S
Instant Close General

Cures 1d8 damage +1/level for many creatures.

Curse of Spilt Water
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transforms an enemy into water.

Death Hail
  Arc 6, Drd 6, Winter 6  
    General

Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.

Mass Desiccate
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6, Thirst 5  
    General

Desiccates several creatures.

Dinosaur Stampede
  Arc 6, Drd 6  
    General

Spectral dinosaurs deal 1d12 damage +1/level.

Greater Dispel Magic
None - No APeace 6, Arc 6, Beguiler 6, Blg 6, Brd 5, Clr 6, Drd 6, Drow 6, Liberation 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S
Instant Medium General

As dispel magic, but +20 on check.

Drown
  Arc 6, Drd 6, Watery Death 6  
    General

Target immediately begins to drown.

Energy Immunity
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Entomb (M)
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Captures subjects in blocks of ice, suffocating them.

Enveloping Cocoon (M)
  Arc 6, Drd 6  
    General

Entraps target creature and denies save for attached spell.

Extract Water Elemental
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Fey Ring (XP)
  Arc 7, Brd 6, Clr 7, Drd 6, Sor/Wiz 7  
    General

Call a Fey creature that may or may not help you.

Find the Path
None or Will negates (harmless) - No or Yes (harmless) Arc 6, Brd 6, Cavern 6, Clr 6, Drd 6, Elf 6, Knowledge 6, Meditation 6, Travel 6 V, S, F
10 min./level Personal or touch 4 hours

Shows most direct way to a location.

Fire Seeds
None or Reflex half; see text - No Arc 6, Blg 6, Drd 6, Fire 6, Shu 6, Sun 6, Wmg 6, Wuj 6 V, S, M
10 min./level or until used Touch 1 hour

Acorns and berries become grenades and bombs.

Fires of Purity
  Arc 6, Drd 6, Purification 6, Shu 6, Sor/Wiz 6  
    General

Target bursts into magical flame, becoming a dangerous weapon.

Freeze
  Arc 6, Drd 6  
    General

Ray encases target in ice, dealing 2d6 cold each round.

Gatorswarm
  Arc 6, Drd 6  
    General

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Hide the Path (F)
  Arc 6, Clr 6, Drd 6  
    24 hours

Disrupts find the path and other 6th level or lower divination spells.

Hungry Gizzard
  Arc 6, Drd 6  
    General

Gizzard engulfs victim, grapples and deals damage.

Ice Rift
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Intense quake shakes 40-ft. radius spread of ice.

Ironwood
None - No Arc 6, Drd 6, Wuj 6 V, S, M
1 day/level (D) 0 ft. 12 hours

Magic wood is strong as steel.

Liveoak
None - No Arc 6, Drd 6, Elf 7, Fey 7 V, S
1 day/level (D) Touch 12 hours

Oak becomes treant guardian.

Mephit Mob
  Arc 6, Brd 6, Drd 6, Thirst 7  
    1 hour

Summons 2d6 mephits of a kind you designate.

Miasma
  Arc 6, Blg 7, Drd 6  
    General

Gas fills creature's mouth, suffocating it.

Move Earth
None - No Arc 6, Artificer 6, Drd 6, Halfling 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Instant Long 1 hour

Digs trenches and builds hills.

Move Snow and Ice
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Digs trenches and builds hills in ice and snow.

Mudslide
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Landslide buries, mires creatures within a 40-ft. radius.

Mummify
  Arc 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Touched living creature dies and is mummified.

Mass Owl's Wisdom
Will negates (harmless) - Yes APeace 6, Arc 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As owl's wisdom, affects one subject/level.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Pox
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Repel Wood
None - No Arc 5, Blg 5, Drd 6, Plant 6, Wuj 6 V, S
1 min./level (D) 60 ft. General

Pushes away wooden objects.

Superior Resistance
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Subject gains +6 on saving throws.

Sandstorm
  Arc 6, Drd 6  
    1 hour

Create a large dangerous duststorm.

Scalding Mud
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Transmute rock or earth into boiling muck.

Seal Portal (M)
  Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6  
    General

Seal an interplanar portal or gate.

Skyhurling
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Snow Wave
  Arc 6, Drd 6  
    General

Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.

Spellstaff
Will negates (object) - Yes (object) Arc 6, Drd 6 V, S, F
Permanent until discharged (D) Touch 24 hours

Stores one spell in wooden quarterstaff.

Greater Stone Metamorphosis
  Arc 6, Clr 6, Drd 6, Sor/Wiz 8  
    General

Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone.

Stone Tell
- Arc 6, Drd 6, Dwarf 6, Shu 6 V, S, DF
1 min./level Personal 30 minutes

Talk to natural or worked stone.

Stonehold
  Arc 6, Drd 6  
    24 hours

Stony arm trap grapples and damages creatures.

Stormwalk
  Arc 6, Drd 6, Sor/Wiz 6  
    6 hours

Teleport yourself and one creature/2 levels from a storm.

Summon Desert Ally VI
  Arc 6, Drd 6  
    General

Calls dustform creature to fight.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Summon Nature's Ally VI
None - No Arc 6, Drd 6, Shu 6 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Semimonthly Temporary Soul Binding (M)
Will negates (harmless, object) - No Arc 6, Brd 6, Clr 6, Drd 6, Sor/Wiz 6 V, S, M
1 day/level or until discharged Touch General

As Temporary Soul Binding, except 1 day/level.

Tidal Surge
  Arc 6, Drd 6, Ocean 5  
    General

Wave of water deals 1d8/two levels damage and bull rushes.

Tortoise (AC) Shell
  Arc 6, Drd 6  
    1 hour

Creature gains +6 natural armor, +1/three levels above 11th.

Touch of Adamantine
  Arc 6, Clr 6, Drd 6, Sor/Wiz 5  
    30 minutes

Weapon gains the properties of an adamantime weapon.

Transport via Plants
None - No Arc 6, Drd 6 V, S
1 round Unlimited 4 hours

Move instantly from one plant to another of the same kind.

Vigorous Circle
  Arc 6, Clr 6, Drd 6  
    General

As vigor, mass lesser, but grants fast healing 3.

Wall of Magma
  Arc 5, Clr 5, Drd 6, Sor/Wiz 5  
    5 minutes

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Stone
See text - No Adp 5, APeace 5, Arc 5, Artificer 5, Clr 5, Craft 5, Drd 6, Earth 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M/DF
Instant Medium 12 hours

Creates a stone wall that can be shaped.