Index of Spells by Level - Sor/Wiz 6

Name Scl Sv Rs Dur CT Rng Re Description
Acid Fog C N N 1r/l 1a M G

Fog deals 2d6 acid damage per round.

Acid Storm (M) Ev N ! 1a M G

Deals 1d6/level acid damage (Max 15d6) in 20-ft radius.

Alert Bebilith (M) C- N N ! 1a C G

Summons bebilith to deal with a demon.

Analyze Dweomer (F) D N|W- N 1r/l* 1a C G

Reveals magical aspects of subject.

Animate Dread Warrior (XP) N- N N ! 10m T G

Transform dead skilled warrior into undead monster you control.

Animate Objects T N N 1r/l 1a M G

Objects attack your foes.

Greater Anticipate Teleportation (F) A N N 1d 10m T 6h

As anticipate teleportation, except for three rounds and types of creatures.

Antimagic Field A N * 10m/l* 1a 10f G

Negates magic within 10 ft.

Ashen Union N F½&F~ Y ! 1a M G

Drains moisture from a creature, possibly killing it and destroying its body.

Aura of Evasion (M) A N N 1m/l 1a 10f G

All within 10 ft. gain evasion against breath weapons.

Aura of Terror N W- Y 1m/l 1a 30f 5m

You gain an aura of fear, or your frightful presence becomes more effective.

Mass Bear's Endurance T W- Y 1m/l 1a C 30m

As bear's endurance, affects one subject/ level.

Bite of the Weretiger T N N 1r/l 1a P G

You become enhanced such as that of a tiger

Blackwater Taint N- F~ Y 1r/l* 1a M G

Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level.

Brilliant Blade T W- Y 1m/l 1a C 30m

Weapon or group of projectiles gain the brilliant energy quality.

Mass Bull's Strength T W- Y 1m/l 1a C 30m

As bull's strength, affects one subject/level.

Mass Cat's Grace T W- Y 1m/l 1a C 30m

As cat's grace, affects one subject/level.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Circle of Death (M) N F- Y ! 1a M G

Kills 1d4/level HD of creatures.

Cloak of the Sea T W- Y 1h/l* 1a T 6h

Gain blur, freedom of movement, and water breathing while in water.

Coma En F- Y 1h/l 1a C 6h

You put a living creature in a coma.

Conditional Spell Ev N N P# 1a C 12h

See Text

Conjure Midnight Construct (M) C N N 1r/l* 1r C G

As conjure lesser midnight construct, except conjure a midnight construct instead with more essentia options.

Mass Lesser Construct Essence T W- Y 1m/l 1a C G

Grants many living constructs qualities of the construct type.

Mass Contagion N- F- Y ! 1a M G

As contagion, but 20-ft. radius.

Contingency (F) Ev N N 1d/l#* 10m P G

Sets trigger condition for another spell.

Control Elemental En W- Y 1m/l 1a C G

Gain control of an elemental creature

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Create Undead (M) N- N N ! 1h C G

Creates ghouls, ghasts, mummies, or mohrgs.

Crushing Sphere Ev R- Y 1r/l* 1a M G

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

Curse of Spilt Water T F- Y ! 1a C G

Transforms an enemy into water.

Demonic Blood Infusion (M) T-? N Y 1h/l 1a T G

Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently.

Mass Desiccate N F~ Y ! 1a C G

Desiccates several creatures.

Disintegrate T F~ Y ! 1a M G

Makes one creature or object vanish.

Greater Dispel Magic A N N ! 1a M G

As dispel magic, but +20 on check.

Dream Casting I W- Y 1d/l;x 1h U G

Alter subject's dreams to produce desired effect.

Mass Eagle's Splendor T W- Y 1m/l 1a C 30m

As eagle's splendor, affects one subject/level.

Ectoplasmic Enhancement N- N N 1d 1r C 24h

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Electrical Deluge Ev Y ! 1a M G

See Text

Greater Energy Surge T W- Y 1r 1sw C G

Weapon deals extra 3d6 acid, cold, electricity, fire, or sonic damage (your choice).

Ensnarement (M) A N N ! 10m T G

Augment the effectiveness of a magic circle prior to casting planar binding.

Entomb (M) Ev F- Y !&1r/l;x 1a M G

Captures subjects in blocks of ice, suffocating them.

Extract Water Elemental T Y ! 1a 5f/l G

Pulls water from victim, forms water elemental.

Eye of Stone D N N 1r/l* 1a P G

Invisible floating eye moves 30 ft./round, can pass through stone.

Eyebite N- F- Y 1r/3l;x 1a C G

Target becomes panicked, sickened, and comatose.

False Sending I W- Y 1r;x 10m txt G

As sending, except caster imitates someone else.

Fiendish Quickening T N N 1r/l 1r P G

Your ability to teleport is quickened.

Fire Spiders C Y 1r/l 1a C G

Swarm of Fine fire elementals attacks targets.

Fires of Purity Ev N Y;* 1r/l 1a T G

Target bursts into magical flame, becoming a dangerous weapon.

Flesh to Stone T F- Y ! 1a M G

Turns subject creature into statue.

Fleshshiver N F~ Y ! 1a C G

Target is stunned for 1 round, takes 1d6/level (max 15d6) damage; nauseated for 1d4+2 rounds.

Forceful Hand Ev N Y 1r/l* 1a M G

Hand pushes creatures away.

Mass Fox's Cunning T W- Y 1m/l 1a C 30m

As fox's cunning, affects one subject/level.

Freezing Claw C F~ Y 1r/l 1a C G

Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage.

Freezing Fog C R~ N 1m/l 1a M 30m

Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5.

Freezing Glance En W- Y 1r/l;x 1a C 5m

Gaze freezes subjects in place.

Freezing Sphere Ev Y !|1r/l;x 1a L G

Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures).

Geas/Quest En N Y 1d/l#* 10m C G

As geas, lesser, plus it affects any creature.

Gemjump (F) C N N P# 1r U 4h

Teleport to the location of a specially prepared gem.

Ghorus Toth's Magnetism T N Y 1m/l* 1a M G

Metallic creature or object becomes strongly magnetic.

Ghoul Gauntlet N- F- Y ! 1a T G

Convert victim to a ghoul under your control.

Glass Strike T F- Y 1h/l 1a C G

Turns subject into glass.

Glimpse Of The Prophecy D N N 1h/l# 1a P G

Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.

Globe of Invulnerability A N N 1r/l* 1a 10f G

As globe of invulnerability, lesser, plus 4th-level spell effects.

Guards and Wards A N * 2h/l* 30m txt 24h

Array of magic effects protect area.

Hardening (M) T N Y P 1a T G

Permanently make an object's hardness improve.

Heartfreeze N F~ Y ! 1a C G

Subject exhausted, dies in 1d3+2 rounds.

Greater Heroism En W- Y 1m/l 1a T 30m

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Howling Chain (F) Ev N Y 1r/l 1a M G

Chain of force entangles and attacks opponent.

Ice Rift Ev N N 1r 1a L G

Intense quake shakes 40-ft. radius spread of ice.

Illusory Pit I Wdisbelief N C+1r/l 1r M G

Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done.

Imbue Familiar with Spell Ability U W- Y 1h/l 1a T 6h

You transfer spells to your familiar.

Imperious Glare N W- Y 1r/l 1a C G

You cause targets to cower in fear.

Impotent Possessor A W- Y P* 1a C G

Subject that can possess creatures is rendered powerless.

Incorporeal Nova N W- Y ! 1a M G

Destroy incorporeal undead.

Legend Lore (M) (F) D N N x txt P G

Lets you learn tales about a person, place, or thing.

Make Manifest T W- Y 1r/l 1a C G

Force a creature in coterminous/coexistent plane to appear on your plane.

Mental Pinnacle (M) T N N 1r/l 1a P G

You gain the mental powers of a psion.

Mineralize Warrior (M) (XP) T N N ! 1h T G

Grants willing subject the mineral warrior template

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Move Earth T N N ! txt L 1h

Digs trenches and builds hills.

Move Snow and Ice T N N ! txt L G

Digs trenches and builds hills in ice and snow.

Mudslide C N ! 1a M G

Landslide buries, mires creatures within a 40-ft. radius.

Mummify N F~ Y ! 1a T G

Touched living creature dies and is mummified.

Necrotic Eruption (F) N- F~ N ! 1a M G

Encysted subject killed, those nearby take 1d6 damage/level (max 15d6) and possibly encysted.

Nybor's Psychic Imprint (F) T- W- Y !;x 1h T G

Imprint a mind into a gem that can be used as the personality of an intelligent item.

Ooze Puppet T F- Y 1d/l 1a M G

You telekinetically control an ooze.

Orbs of Various Energy C N N ! 1a C G

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Overwhelming Revelations Ev W~ Y ! 1a C G

Creatures take a -2d6 penalty to Wisdom, are confused for 1 round. A successful Will save reduces the penalty by half and negates the confusion.

Mass Owl's Wisdom T W- Y 1m/l 1a C 30m

As owl's wisdom, affects one subject/level.

Permanent Image (M) I Wd N P* 1a L 24h

Includes sight, sound, and smell.

Planar Binding C W- M;* ! 10m C 24h

As lesser planar binding, but up to 12 HD.

Power Word Nauseate En N Y x 1a C G

Makes one creature with 150 hp or less nauseated.

Prismatic Eye (F) Ev N Y 1r/l 1a M G

Orb produces individual prismatic rays as touch attacks.

Probe Thoughts D W- Y C 1m C G

Read subject's memories, one question/round.

Programmed Image (M) I Wd N P#, then 1r/l 1a L 12h

As major image, plus triggered by event.

Quickshift T+ N N 1r/l 1r P G

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Mass Reflective Disguise I W- Y 12h* 1a C 24h

Viewers see subjects as their own species and gender.

Remorseless Charm (M) En- W- Y x 1a C G

Suppress the target's alignment.

Repulsion (F) A W- Y 1r/l* 1a 10f/l G

Creatures can't approach you.

Superior Resistance A W- Y 1d 1a T G

Subject gains +6 on saving throws.

Revive Undead (M) N- N Y ! 1m T G

Restores undeath to undead that was destroyed up to 1 day/level ago.

Sand Spiral Ev F-R½ N ! 1a 60f G

Cone deals 1d6 damage per level, -2 penalty on attacks, checks, and saves.

Sandblast (LE) Ev F~ Y ! 1a 60f G

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

Scalding Mud T N N P;x 1a M G

Transmute rock or earth into boiling muck.

Scry Location D N N 1m/l 1h txt G

Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers.

Seal Portal (M) A N N P* 1a C G

Seal an interplanar portal or gate.

Shadow Canopy Ev W-|N M 1h/l 1r M G

You create a large umbrella of darkness.

Shadow Shield N W- Y;* 1r/l 1a P G

A smoky shroud causes attackers to be blinded for 1 round/level.

Shadow Walk I W- Y 1h/l* 1a T 24h

Step into shadow to travel rapidly.

Shadowy Grappler I W~ Y 1r/l* 1a M G

Shadowy force grapples subject.

Shalantha's Delicate Disk C N * P#* 1a T G

Conjures disk that can store a single spell of up to 5th level and release it when broken.

Greater Sign of Sealing (M) A N P 10m C G

This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached.

Sirellyn's Superior Magnetism T N Y 1m/l* 1a M G

Attract metalic objects and creatures to target creature or object.

Skyhurling T F- Y ! 1a M G

Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions.

Snare Astral Traveler A W- Y 1r/l 1a M G

Captures one astral creature and holds it motionless.

Solipsism I W- Y 1r/l* 1a M G

Subject is convinced the world is fake.

Spectral Touch N F- Y 1r/l*;x 1a T G

Your touch bestows one negative level per round.

Spore Cloak C N N 1m/l 1a P G

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Starmantle (M) A N Y 1m/l* 1a T G

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Stone Body T N N 1m/l* 1a P 30m

Your body becomes living stone.

Stone Metamorphosis T N N ! 1a T G

Changes type of stone.

Stone to Flesh T F- Y ! 1a M G

Restores petrified creature.

Storm Prison Ev R~ Y 1r/l 1a L G

Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison.

Stormwalk C N&W- M ! 1r T 6h

Teleport yourself and one creature/2 levels from a storm.

Subvert Planar Essence (M) T F- Y 1r/l 1a M G

Reduces target's DR and SR.

Mass Suggestion En W- Y 1h/l# 1a M 30m

As suggestion, plus one subject/level.

Summon Monster VI C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Suppress Flame (M) T N N 1h/l 1r M G

Reduces damage and illumination from fire.

Symbol of Fear (M) N W- Y x 10m 0f G

Triggered rune panics nearby creatures.

Symbol of Persuasion (M) En W- Y x 10m 0f G

Triggered rune acts as charm monster on nearby creatures.

Symbol of Thirst (M) En W- Y x 10m 0f G

Triggered rune overwhelms nearby creatures with thirst.

Interplanar Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate across planes.

Teleport Coordinates Transfer D N N ! 1a C G

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

Teleport Tracer Ev N N ! 1a M G

Learn the destination of the most recent teleportation spell within the area.

Semimonthly Temporary Soul Binding (M) C W- N 1d/l# 2m T G

As Temporary Soul Binding, except 1 day/level.

The Hamagess' Staffsprout (F) T W- Y ! 1m T G

Creates short-lived wands of 1 charge from a staff.

Threshold of Unlife N N Y P* 30 minuets 100f G

Create an shadowy area that halves healing, increases damage by half again, and regenerates the dead.

Transfix En W- Y 1h/l 1r M 6h

Medium or smaller targets are paralyzed.

Transformation (M) T N N 1r/l 1a P G

You gain combat bonuses.

Translocation Trick T W- Y 10m/l 1a M 1h

You and target switch places and appear as each other.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Tunnel Swallow C R~ N ! 1a M G

Tunnel's peristaltic convulsions deal 1d6 points of damage/level (max 15d6).

Undeath to Death (M) N W- Y ! 1a M G

Destroys 1d4 HD/level undead (max 20d4).

Veil I W- Y;* C+1h/l* 1a L 12h

Changes appearance of group of creatures.

Wages of Sin En+ W- Y 1r/l 1a M G

Evil creatures attack other evil creatures.

Wall of Gears C N N 1m/l 1a M 30m

Creates wall of moving gears that deals 1d8 damage/2 levels to creatures within 10 ft.

Wall of Iron (M) C N N ! 1a M 12h

30 hp/four levels; can topple onto foes.

Waves of Cold (M) N W- Y 1r/l 1a 60f G

Fire creatures become shaken and cold creatures lose immunity to cold.