Index of Spells by Level - Clr 2

Name Scl Sv Rs Dur CT Rng Re Description
Addiction En F- Y ! 1a T G

Subject becomes addicted to a drug.

Aid En N Y 1m/l 1a T 5m

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Alicorn Lance Ev N Y 1r/l 1a C G

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Animalistic Power T W- Y 1m/l 1a T 5m

Subject gains +2 bonus to Str, Dex, and Con.

Augury (M) (F) D N N ! 1m P 6h

Learns whether an action will be good or bad.

Aura Against Flame A N N 1r/l 1a P G

Ignores 10 fire damage/attack and extinguish fires.

Avoid Planar Effects A N Y 1m/l 1ia 20f 30m

Provides temporary protection against overtly damaging planar traits.

Balor Nimbus T N N 1r/l 1a P G

Your flaming body deals 6d6 fire damage to foes in grapple.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Benediction A W- Y 10m/l# 1r T G

Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check.

Bewildering Substitution I W- Y 1r/l 1a C G

Seemingly swap one ally with one enemy.

Bewildering Visions I W- Y 1r/l 1a C G

Subject is sickened or nauseated.

Blood Snow N F- Y 1r/l 1a M G

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Blades T N N 1m/l 1a P 5m

Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement.

Body Ward A W- Y 1m/l#;x 1a T G

Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases damage absorbed.

Boneblast N- F½|F- Y ! 1a T G

Subject takes 1d3 Con damage as 1 bone breaks.

Brambles T N N 1r/l 1a T G

Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage.

Brumal Stiffening T R- Y 1r/l 1a C G

Brittle weapon's hardness reduced by 5.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Calm Emotions En W- Y C:1r/l* 1a M G

Calms creatures, negating emotion effects.

Close Wounds C Y ! 1ia C G

Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

Cloud of Knives C N N 1r/l 1a P G

Release one knife/round for 1d6 damage +1/3 levels (max +5). Ranged attack to hit with an attack bonus of your caster level + your key ability modifier.

Conduit Of Life C N N 10m/l# 1a P G

Heal* 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy.

Conjure Ice Beast II C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Object C N N 1m/l 1a P 5m

Conjures an object made of ice.

Consecrate (M) Ev+ N N 2h/l 1a C 30m

Fills area with positive energy, making undead weaker.

Cure Moderate Wounds C Y;* ! 1a T G

Cures 2d8 damage +1/level (max +10).

Curse of Ill Fortune N W- Y 1m/l 1a M 30m

Subject suffers -3 penalty on attacks, saves, and checks.

Dance of Ruin N- Y ! 1r C G

Nondemons take 2d20 points of damage.

Dark Way I N Y 1r/l 1a C G

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Vile Darkbolt Ev- F~ Y ! 1a C G

Deals 1d8 damage/2 levels (max 5d8), half is cold damage, and stuns 1 round.

Darkness Ev N N 10m/l* 1a T 4h

20-ft. radius of supernatural shadow.

Death Knell N- W- Y !|10m/HD;x 1a T G

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Deific Vengeance C Y ! 1a C G

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming subject for 1 hour/ level.

Desecrate (M) Ev- N Y 2h/l 1a C 30m

Fills area with negative energy, making undead stronger.

Desiccate N F~ Y ! 1a C G

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Detect Aberration D N N C:1m/l* 1a 60f G

Reveals aberrations within 60 ft.

Divine Flame A Y 1r/l 1a 15f G

Wards area against cold creatures.

Divine Insight D N N 1h/l#* 1a P G

You gain insight bonus of 5 + caster level on one single skill check.

Divine Interdiction A W-|N M;* 1r/l 1a C G

Prevents other divine characters from turning or rebuking.

Divine Presence T N N 10m/l* 1a P G

Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.

Divine Protection En W- Y 1m/l 1a M 30m

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

Divine Zephyr A Y 1r/l 1a 15f G

Wards area against fire creatures.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Ease Pain C W- Y ! 1a T G

Removes lingering effects of pain.

Elation En W- Y 1r/l 1a 80f G

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Lesser Energized Shield A N N 1r/l 1a T G

Shield provides user resistance 5, shield bash deals +1d6 damage.

Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +1 enhancement bonus to spell DCs.

Enthrall En W- Y 1h|< 1r M G

Captivates all within 100 ft. + 10 ft./level.

Estanna's Stew (F) C Y !;x 1r 0f G

Conjures stew that heals 1d6+1 per serving.

Execration N W- Y 10m/l# 1r T G

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

Expose The Dead D N N 1m/l* 1a P G

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Tentacles T N N 1r/l 1a P G

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Eyes of the Zombie D- N Y 1h/l* 30m P 6h

You see through a zombie's eyes.

Filter A W- Y 10m/l 1a T 1h

Makes subject resistant to inhaled toxins.

Find Traps D N N 1m/l 1a P 30m

Notice traps as a rogue does.

Freedom of Breath A W- Y 10m/l 1a T 1h

Protects against suffocation and dangerous vapors.

Frost Breath Ev Y ! 1a 30f G

Icy breath deals 1d4 cold damage/2 levels (max 5d4).

Frost Weapon T W- N 1r/l 1a T G

Weapon gains frost special ability, +1d6 cold damage.

Lesser Frostburn N Y ! 1a T G

Touch deals 1d12 frostburn damage +1/level (max +5).

Fuse Arms T F- Y 10m/l 1a T 1h

Multiple arms/tentacles become one pair of stronger limbs.

Gaze Screen A W- Y 10m/l 1a T G

Subject has a 50% chance to avoid gaze attacks.

Gentle Repose (M) N W- Y 1d/l 1a T G

Preserves one corpse.

Ghost Touch Armor T W- Y 1m/l 1a T 5m

Armor works normally against incorporeal attacks.

Guidance of the Avatar D N Y 1m# 1a T G

Provides +20 bonus to a skill check.

Hand of Divinity Ev N N 1m/l 1a T 30m

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Healing Lorecall D N N 10m/l 1a P 1h

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Hydrate C Y;* ! 1a T G

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Infernal Wound T- N N 1r/l 1a T G

Weapon inflicts persistent, bleeding wounds.

Inflict Moderate Wounds N Y ! 1a T G

Touch attack, 2d8 damage +1/level (max +10).

Inky Cloud C N N 10m/l 1a 30f 1h

Obscures sight underwater beyond 5 ft.

Insignia of Alarm (F) A N Y ! 1a L G

Alert bearers of special insignia.

Iron Silence T W- Y 1h/l* 1a T 6h

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Knife Spray Ev Y ! 1a C G

Cone of droplets, 1d6 and +1/level damage (max +5).

Lastai's Caress En+ N Y 1r/l 1a T G

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Lava Missile C N ! 1a M P

1d4 fire damage; 1 missile/2 levels (max 5). Reflex save or catch fire.

Light of Mercuria Ev+ N Y 10m/l*# 1a M 1h

You radiate golden light, which you can expend as 2 bolts that deal 2d6 damage, 4d6 against undead and evil outsiders.

Living Undeath N F- Y 1m/l 1a T 30m

Subject becomes immune to critical hits and sneak attacks.

Local Tremor Ev R- N 1m/l#;x 1a 30f 5m

Light tremor shakes in a 30-ft. line.

Locate Touchstone D N N ! 1a txt 6h

Find nearest planar touchstone on the plane you currently inhabit.

Legion's Magic Weapon T W- Y 1r/l 1a C G

Allies' weapons gain +1 enhancement bonus.

Make Whole T W- Y ! 1a C 6h

Repairs an object.

Manifestation Of The Deity I W- N 1d 1sw P G

Create illusion of your deity, rendering enemies shaken for 1 round.

Mark of the Outcast N W- Y P 1a C 6h

Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC.

Necrotic Cyst (F) N- F- Y ! 1a T G

Encyst undead sac of tissue in subject, causing extra 1d6 damage when subject is harmed by undead natural weapons.

Necrotic Scrying (F) N- N N 1m/l* 1a U 4h

Hear or see encysted subject at a distance.

Obscuring Snow C N N 1h/l 1a 30f 6h

Obscures sight in a 30-ft. radius around the caster.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Peaceful Serenity of Io A W- Y 10m 1a C 1h

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Phade's Fearsome Aspect I W- Y 1m/l 1a T 5m

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Portal Well T N N 1r/l* 1a T G

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Quick March T W- Y 1r 1a M G

Allies' speed increases by 30 ft. for 1 round

Razorscales T N N 1r/l* 1a P P

You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One.

Remove Addiction C F- Y ! 1a T G

Cures target of drug addictions.

Remove Paralysis C W- Y ! 1a C G

Frees one or more creatures from paralysis or slow effect.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Resounding Voice T W- N 1m/l* 1a T G

Target's voice carries 100-ft./level.

Lesser Restoration C W- Y ! 3r T G

Dispels magical ability penalty or repairs 1d4 ability damage.

Rigor Mortis N F- Y 1d6+2r 1a T G

Suspends all vital functions; target appears dead.

Sap Strength En- F- Y ! 1a T G

Subject becomes exhausted.

Sense Weakness D W- Y 1d 1a T G

Automatically confirm one critical hit.

Shared Healing C Y 1m/l 1a T G

Subject creature can cure up to twice your caster level of its own hit points.

Shatter Ev W-|F½ Y ! 1a C G

Sonic vibration damages objects or crystalline creatures.

Shield Other (F) A W- Y 1h/l* 1a C 24h

You take half of subjects damage.

Shroud of Undeath N N N 10m/l* 1a P 1h

Negative energy shroud makes undead perceive you as undead.

Silence I W-;|N Y;*|N 1m/l* 1a L 30m

Negates sound in 15-ft. radius.

Sound Burst Ev F~ Y ! 1a C G

Deals 1d8 sonic damage to subjects; may stun them.

Spawn Screen N W- Y 1h/l 1a T 6h

You resist being transformed into an undead spawn if slain.

Spectral Stag C N Y 1r/l 1a 0f G

Phantom stag can bull rush and be a mount.

Lesser Spell Immunity A W- Y 10m/l 1a T G

As spell immunity, but only 1st and 2nd-level spells.

Spell Shield A W- Y 1m/l 1a T 5m

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spider Leqs T N N 1m/l 1a P 30m

You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

Spiritual Weapon Ev N Y 1r/l* 1a M G

Magic weapon attacks on its own.

Spores of the Vrock (M) C- F- Y ! 1r 5f G

All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.

Stabilize C W- Y ! 1sw 50f G

Cures 1 point of damage to all creatures in area.

Static Veil A N N 1h/l 10m 0f 6h

Scry DC increases by +1/level for targets within the area.

Status D W- Y 1h/l 1a T 24h

Monitors condition, position of allies.

Stay the Hand En W- Y ! 1ia M G

Change subject creature's attitude to helpful for 1 round.

Stone Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +3 natural armor bonus.

Stone Fist T N N 1r/l* 1a P G

Your fists become rocky bludgeoning weapons.

Stonemantle T W- N 10m/l 1a C 1h

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Stretch Weapon T W- Y 1r# 1sw 0f G

Melee weapon gains 5 ft. of reach for one attack.

Summon Elysian Thrush C+ N N 8h 10m C 6h

Summon an Elysian thrush, which accelerates natural healing.

Summon Monster II C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Sun Bolt Ev R~ Y 1r 1a M P

Ray deals 2d6 damage, double damage against undead and creatures harmed by sunlight, triple damage against creatures damaged by sunlight. Reflex save or blind 1 round.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Thin Air N F- N 1m/l 1a M 5m

Creatures suffer from altitude sickness.

Tyche's Touch A W- Y 1d# 1a T G

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws, starting at +4 or -4.

Undetectable Alignment A W- Y 1d 1a C 24h

Conceals alignment for 24 hours.

Unseen Crafter C N N 1d/l* 1a C G

Invisible force obeys your command and can use the Craft skill.

Veil of Shadow Ev N N 1m/l 1a P 30m

Darkness grants you concealment.

Wave of Grief En W- Y 1r/l 1a C G

Cone imposes -3 penalty on attacks, checks, and saves.

Zone of Truth En W- Y 1m/l 1a C 30m

Subjects within range cannot lie.