Index of Spells by Domain - Good

Deities: Aerdrie Faenya (CG), Alobal Lorfiril (CG), Angharradh (CG), Anhur (CG), Arawai (NG), Arvoreen (LG), Aulasha (LG), Aventernus (LG), Baervan Wildwanderer (NG), Bahamut (LG), Baravar Cloakshadow (NG), Berronar Truesilver (LG), Boldrei (LG), Callarduran Smoothhands (N), Chauntea (NG), Clangeddin Silverbeard (LG), Corellon Larethian (CG), Cyrrollalee (LG), Deep Sashelas (CG), Delleb (LG), Deneir (NG), Dol Arrah (LG), Dol Dorn (CG), Dugmaren Brightmantle (CG), Ehlonna (NG), Eilistraee (CG), Eldath (NG), Elebrin Liothiel (CG), Evening Glory (N), Flandal Steelskin (NG), Gaerdal Ironhand (LG), Garl Glittergold (NG), Gorm Gulthyn (LG), Gwaeron Windstrom (NG), Haela Brightaxe (CG), Haku (CG), Hanali Celanil (CG), Hathor (NG), Heironeous (LG), Hiatea (NG), Hlal (CG), Hleid (NG), Horus-Re (LG), Iallanis (NG), Ilmater (LG), IMarvinTPA (NG), Isis (NG), Kikanuti (NG), Kord (CG), Labelas Enoreth (CG), Lathander (NG), Lirr (CG), Lliira (CG), Lurue (CG), Marthammor Duin (NG), Mielikki (NG), Milil (NG), Moradin (LG), Mystra (NG (LN)), Nephthys (CG), Nobanion (LG), Olladra (NG), Onatar (NG), Osiris (LG), Pelor (NG), Pholtus (LG), Rao (LG), Rillifane Rallathil (CG), Segojan Earthcaller (NG), Sehanine Moonbow (CG), Selune (CG), Sharess (CG), Sharindlar (CG), Shiallia (NG), Solanil (NG), Solonor Thelandira (CG), Sovereign Host (pantheon) (NG), Stronmaus (CG), Sune (CG), Syeret (CG), Syreth (NG), Tamara (NG), Thard Harr (CG), The Silver Flame (LG), The Undying Court (NG), Torm (LG), Trithereon (CG), Tuilviel Glithien (CG), Tymora (CG), Tyr (LG), Urbanus (NG), Valarian (NG), Valkar (CG), Valkur (CG), Whale Mother (LG), Yondalla (LG)

Name: Good

Granted Power: You cast good spells at +1 caster level.

Name
Save - Res Level Comps
Dur Range Recharge
Description
Protection from Evil
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Aid
None - Yes (harmless) Adp 2, APeace 2, Arc 2, Clr 2, Courage 2, Good 2, KotC 2, Luck 2 V, S, DF
1 min./level Touch 5 minutes

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Magic Circle against Evil
Will negates (harmless) - No; see text APeace 3, Arc 3, ChamGwyn 3, Clr 3, Dem 2, Exorcism 2, Good 3, KotC 3, Pal 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, M/DF
10 min./level Touch 4 hours

As protection spells, but 10-ft. radius and 10 min./level.

Holy Smite
Will partial; see text - Yes Exalted Arcanist 4, Glory 4, Good 4, KotC 4 V, S
Instant (1 round); see text Medium General

Damages and blinds evil creatures.

Dispel Evil
See text - See text APeace 5, Arc 5, BVal 4, ChamGwyn 4, Clr 5, Exorcism 5, Good 5, KotC 4, Pal 4, Vassal of Bahamut 4 V, S, DF
1 round/level or until discharged, whichever comes first Touch General

+4 bonus against attacks by evil creatures.

Blade Barrier
Reflex half or Reflex negates; see text - Yes Arc 6, Artificer 6, Clr 6, Good 6, Metal 6, War 6, Wmg 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Holy Word
None or Will negates; see text - Yes Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Holy Aura (F)
See text - Yes (harmless) APeace 8, Arc 8, Celestial 8, Clr 8, Exalted Arcanist 8, Exorcism 8, Good 8, Hlr 8, Mysticism 8 V, S, F
1 round/level (D) 20 ft. General

+4 to AC, +4 resistance, and SR 25 against evil spells.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.