Name | ||
---|---|---|
Save - Res | Level | Comps |
Dur | Range | Recharge |
Description | ||
Air Walk | ||
None - Yes (harmless) | Air 4, APeace 4, Arc 4, Clr 4, Drd 4, Shu 4 | V, S, DF |
10 min./level | Touch | 1 hour |
Subject treads on air as if solid (climb at 45-degree angle). |
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Airy Water | ||
Seafolk 6, Sor/Wiz 5 | ||
1 hour | ||
Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
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Belker Claws | ||
Sor/Wiz 2 | ||
General | ||
One touch/level deals 2d12 damage. |
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Binding Winds | ||
Arc 2, Drd 2, Weather 5 | ||
General | ||
Sound cannot penetrate to or from target and -2 on ranged attacks. |
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Capricious Zephyr | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Cloud Spear | ||
Arc 4, Drd 4 | ||
General | ||
Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect. |
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Control Winds | ||
Fortitude negates - No | Air 5, Arc 5, Drd 5, Shu 5, Sky 5 | V, S |
10 min./level | 40 ft./level | 4 hours |
Change wind direction and speed. |
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Cyclonic Blast | ||
Sor/Wiz 5 | ||
General | ||
Horizontal cyclone deals 1d6/level (max 15d6) damage and initiates a bull rush. |
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Deep Breath | ||
Arc 1, Drd 1, Rgr 1, Sor/Wiz 1 | ||
General | ||
Your lungs fill with fresh air for the duration of the spell. |
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Defenestrating Sphere (F) | ||
Sor/Wiz 4 | ||
General | ||
Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
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Downdraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Force flying creatures to fall 100 feet or knock landborne people prone. |
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Dragon Cloud | ||
Sanctified 8 | ||
General | ||
Calls forth an elemental spirit that assumes a cloudy, dragonlike form. |
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Eye of the Hurricane | ||
Arc 4, Drd 4 | ||
General | ||
Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone. |
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Favorable Wind | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
1 hour | ||
Produces a strong wind that lasts 10 min./level. |
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Flaywind Burst | ||
Arc 5, Clr 5, Drd 5, Sand 5, Sor/Wiz 5 | ||
General | ||
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
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Gust of Wind | ||
Fortitude negates - Yes | Arc 2, Drd 2, Shu 3, Sor/Wiz 2, Storm 2, Weather 2, Wmg 3 | V, S |
1 round | 60 ft. | General |
Blows away or knocks down smaller creatures. |
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Haboob | ||
Arc 3, Clr 3, Drd 3, Rgr 3, Sand 3, Sor/Wiz 3 | ||
5 minutes | ||
Cloud of dust obscures sight and abrades those passing through it. |
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Mark of Air | ||
Sor/Wiz 2 | ||
6 hours | ||
Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
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Greater Mark of Air | ||
Sor/Wiz 4 | ||
6 hours | ||
See Text |
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Mastery of the Sky | ||
Sky 8 | ||
5 minutes | ||
Gain +2 on attack rolls and damage rolls while airborne; maneuverability becomes perfect; foes incur penalties against you. |
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Obscuring Snow | ||
Arc 2, Clr 2, Drd 2, Sor/Wiz 2 | ||
6 hours | ||
Obscures sight in a 30-ft. radius around the caster. |
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Sandstorm | ||
Arc 6, Drd 6 | ||
1 hour | ||
Create a large dangerous duststorm. |
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Smoke Stairs | ||
Arc 2, Asn 2, Drd 2 | ||
General | ||
Walk up a column of smoke as if it were solid. |
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Stolen Breath | ||
Sor/Wiz 2 | ||
General | ||
Subject has wind knocked out of it. |
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Storm Mote | ||
Arc 3, Drd 3, Sor/Wiz 3 | ||
General | ||
Dust devil of flensing sand. |
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Storm Prison | ||
Sor/Wiz 6 | ||
General | ||
Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison. |
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Updraft | ||
Arc 3, Clr 3, Drd 3 | ||
General | ||
Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
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Whirlwind | ||
Reflex negates; see text - Yes | Air 8, Arc 8, Drd 8, Shu 8, Storm 8, Weather 8, Wuj 8 | V, S, DF |
1 round/level (D) | Long | General |
Cyclone deals damage and can pick up creatures. |
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Greater Whirlwind | ||
Arc 9, Drd 9, Weather 9 | ||
General | ||
As whirlwind, but larger and more destructive. |
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Whispering Wind | ||
None - No | Brd 2, EmBarachiel 2, Sor/Wiz 2, Wuj 2 | V, S |
No more than 1 hour/level or until discharged (destination is reached) | 1 mile/level | 30 minutes |
Sends a short message 1 mile/level. |
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Wind Walk | ||
None and Will negates (harmless) - No and Yes (harmless) | APeace 6, Arc 6, Celerity 6, Clr 6, Drd 7, Shu 6, Sky 6 | V, S, DF |
1 hour/level (D); see text | Touch | 24 hours |
You and your allies turn vaporous and travel fast. |
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Wind Wall | ||
None; see text - Yes | Air 2, APeace 3, Arc 3, Clr 3, Drd 3, HB 3, Rgr 2, Shu 3, Sor/Wiz 3 | V, S, M/DF |
1 round/level | Medium | General |
Deflects arrows, smaller creatures, and gases. |
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Wind's Favor | ||
Arc 4, Drd 3 | ||
General | ||
Create strong wind for 1 hr./level. |