Index of Spells by SubSchool - Summoning

Name
Save - Res Level Comps
Dur Range Recharge
Description
Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Abyssal Might (M)
  Arc 4, Blk 3, Clr 4, Dem 3, Sor/Wiz 4  
    1 hour

You gain +2 to Str, Con, Dex, and SR.

Aerial Summoning Dance
  Arc 4, Clr 4  
    General

You and four aarakocra summon a Large air elemental.

Armageddon
  Sanctified 9  
    General

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Bedevil (M)
  Arc 3, Blk 3, Sor/Wiz 3  
    General

Summon a mischievous spirit to torment your enemy.

Bolt of Conjuring
  Sor/Wiz 3  
    General

See Text

Creeping Doom
None - No Arc 7, Drd 7, Spider 8 V, S
1 min./level Close / 100 ft.; see text General

Swarms of centipedes attack at your command.

Deific Vengeance
  Arc 2, Clr 2, Purification 2  
    General

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

Doom of the Seas (XP)
  Arc 9, Blackwater 9, Drd 9  
    General

Summons a fiendish kraken (Doom of the Seas) under your command.

Elemental Swarm
None - No Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.

Eyes of the King
  Hunger 6  
    General

Summon fiendish dire bats.

Fierce Pride of the Beastlands
  Arc 8, Clr 8, Sor/Wiz 8  
    1 hour

Summon celestial lions and celestial dire lions to follow you

Fire Spiders
  Sor/Wiz 6  
    General

Swarm of Fine fire elementals attacks targets.

Gatorswarm
  Arc 6, Drd 6  
    General

This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters.

Heavenly Host
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons archons to fight for you.

Hellish Horde
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons devils to fight for you.

Hunters of Hades (M)
  Arc 9, Clr 9  
    1 hour

Summons a pair of pack fiends or a Retriever to follow your commands.

Imbrue
  Sor/Wiz 9  
    General

Bind a creature from a planar binding into a living host.

Insect Plague
None - No Arc 5, Clr 5, Drd 5, Spider 5 V, S, DF
1 min./level Long 5 minutes

Locust swarms attack creatures.

Instant Summons (M)
None - No Rune 7, Sor/Wiz 7 V, S, M
Permanent until discharged See text General

Prepared object appears in your hand.

Mephit Mob
  Arc 6, Brd 6, Drd 6, Thirst 7  
    1 hour

Summons 2d6 mephits of a kind you designate.

Minimus Containment (F)
  Sor/Wiz 8  
    General

Bind a creature from a planar binding into a gem.

Mount
None - No HB 1, Sor/Wiz 1 V, S, M
2 hours/level (D) Close 6 hours

Summons riding horse for 2 hours/level.

Pack of Ghouls
  Arc 5, Clr 5  
    General

You summon a pack of ghouls.

Phantom Bear
  Arc 9, Drd 9  
    General

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Phantom Wolf
  Arc 8, Drd 8  
    General

Incorporeal wolf fights for you.

Plague of Rats
  Pestilence 5  
    General

Summon horde of diseased rats.

Regal Procession
  Arc 3, Pal 3, Sor/Wiz 3  
    General

As mount, but you summon several mounts.

Rushing Waters
  Arc 5, Drd 5, Watery Death 4  
    General

Wave makes bull rush attack.

Secret Chest (F)
None - No Commerce 6, Sin-A 6, Sor/Wiz 5, Wealth 5 V, S, F
60 days or until discharged See text General

Hides expensive chest on Ethereal Plane; you retrieve it at will.

Shadow Trap
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Bind a greater shadow to an object as its guardian.

Slime Wave
  Arc 7, Clr 7, Drd 7  
    General

Creates 15-ft. spread of green slime.

Spider Plague
  Arc 6, Clr 6  
    General

Summons Large monstrous spiders to fight for you.

Storm of Elemental Fury
  Arc 8, Drd 8  
    General

Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame.

Storm of Vengeance
See text - Yes Arc 9, Blg 9, Clr 9, Drd 9, Nobility 9, Retribution 9, Shu 9, Sin-W 9, Storm 9, Summer 9, Wrath 9 V, S
Concentration (maximum 10 rounds) (D) Long General

Storm rains acid, lightning, and hail.

Summon Babau Demon
  Arc 6, Clr 6  
    General

Summon a babau demon to follow your commands.

Summon Bearded Devil
  Arc 4, Clr 4  
    General

Summon a bearded devil to follow your commands.

Summon Blood Elemental
  Arc 5, Clr 5  
    General

Summon a blood elemental to attack your enemies.

Summon Bralani Eladrin
  Arc 5, Clr 5  
    General

Summon a bralani eladrin to follow your commands.

Summon Desert Ally I
  Arc 1, Drd 1, Rgr 1  
    General

Calls dustform creature to fight.

Summon Desert Ally II
  Arc 2, Drd 2, Rgr 2  
    General

Calls dustform creature to fight.

Summon Desert Ally III
  Arc 3, Drd 3, Rgr 3  
    General

Calls dustform creature to fight.

Summon Desert Ally IV
  Arc 4, Drd 4, Rgr 4  
    General

Calls dustform creature to fight.

Summon Desert Ally IX
  Arc 9, Drd 9, Sand 9  
    General

Calls dustform creature to fight.

Summon Desert Ally V
  Arc 5, Drd 5  
    General

Calls dustform creature to fight.

Summon Desert Ally VI
  Arc 6, Drd 6  
    General

Calls dustform creature to fight.

Summon Desert Ally VII
  Arc 7, Drd 7  
    General

Calls dustform creature to fight.

Summon Desert Ally VIII
  Arc 8, Drd 8  
    General

Calls dustform creature to fight.

Summon Devoted Roc
  Sky 9  
    6 hours

Summons powerful roc to serve you.

Summon Dire Hawk
  Arc 2, Drd 2, Sky 2  
    5 minutes

Summons dire hawk to serve you.

Summon Elemental Monolith (M)
  Arc 9, Clr 9, Drd 9, Sor/Wiz 9, Wuj 9  
    General

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Elementite Swarm
  Arc 4, Drd 4  
    General

Summon an elementite swarm to follow your commands.

Summon Elysian Thrush
  Arc 2, Brd 2, Clr 2  
    6 hours

Summon an Elysian thrush, which accelerates natural healing.

Summon Giants
  Arc 8, Clr 8, Winter 8  
    General

Summons outsider giants to fight for you.

Summon Greater Elemental
  Arc 6, Drd 6  
    General

Summon a greater elemental to follow your commands.

Summon Hound Archon
  Arc 4, Clr 4  
    General

Summon a hound archon to follow your commands.

Summon Instrument
None - No Brd 0 V, S
1 min./level (D) 0 ft. General

Summons one instrument of the casters choice.

Summon Monster I
None - No Arc 1, Blk 1, Brd 1, Clr 1, Dem 1, KotC 1, Portal 1, Sor/Wiz 1, Summoner 1, Wuj 1 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster II
None - No Arc 2, Blk 2, Brd 2, Clr 2, Dem 2, KotC 2, Sor/Wiz 2, Summoner 2, Wuj 2 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster III
None - No Arc 3, Blk 3, Brd 3, Clr 3, Dem 3, KotC 3, Sor/Wiz 3, Summoner 3, Wuj 3 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IV
None - No Arc 4, Blk 4, Brd 4, Clr 4, Dem 4, Sor/Wiz 4, Wuj 4 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster IX
None - No Arc 9, Chaos 9, Clr 9, Evil 9, Good 9, Law 9, Sor/Wiz 9, Wuj 9 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster V
None - No Arc 5, Brd 5, Clr 5, Sor/Wiz 5, Summoner 5, Wuj 5 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VI
None - No Arc 6, Brd 6, Clr 6, Sor/Wiz 6, Wuj 6 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VII
None - No Arc 7, Clr 7, Sor/Wiz 7, Summoner 7, Wuj 7 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Monster VIII
None - No Arc 8, Clr 8, Sor/Wiz 8, Wuj 8 V, S, F/DF
1 round/level (D) Close General

Calls extraplanar creature to fight for you.

Summon Nature's Ally I
None - No Arc 1, BVal 1, Drd 1, Rgr 1 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally II
None - No Arc 2, BVal 2, Drd 2, Rgr 2 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally III
None - No Arc 3, BVal 3, Drd 3, Rgr 3, Shu 3 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IV
None - No Animal 4, Arc 4, BVal 4, Drd 4, Rgr 4 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally IX
None - No Arc 9, Drd 9, Fey 9, Gnome 9, Shu 9 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally V
None - No Arc 5, Drd 5, Shu 5 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VI
None - No Arc 6, Drd 6, Shu 6 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VII
None - No Arc 7, Drd 7, Shu 7 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Nature's Ally VIII
None - No Animal 8, Arc 8, Drd 8, Shu 8 V, S, DF
1 round/level (D) Close General

Calls creature to fight.

Summon Swarm
None - No Arc 2, Brd 2, Drd 2, HB 2, Pestilence 2, Sor/Wiz 2, Spider 2 V, S, M/DF
Concentration + 2 rounds Close General

Summons swarm of bats, rats, or spiders.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Trap the Soul
See text - Yes; see text Sin-G 9, Sin-L 9, Sor/Wiz 8 V, S, M, F, text
Permanent; see text Close General

Imprisons subject within gem.

Vipergout
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

Watchful Ancestors
  Arc 4, Brd 4, Clr 4, Sor/Wiz 4  
    General

Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.