Index of Spells by Name Letters - P

Name
Save - Res Level Comps
Dur Range Recharge
Description
Pack of Ghouls
  Arc 5, Clr 5  
    General

You summon a pack of ghouls.

Pain
  Wuj 4  
    General

The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.

Panacea
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

Parboil
  Arc 5, Clr 5, Sor/Wiz 4  
    General

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Parching Touch
  Sor/Wiz 1, Thirst 1  
    General

One touch/level deals 1d6 desication damage and possibly 1 Con damage.

Pass through Ice
  Arc 5, Clr 5, Drd 5  
    General

Subject can pass through ice or snow like water.

Pass without Trace
Will negates (harmless) - Yes (harmless) Arc 1, Asn 2, BVal 1, Drd 1, Rgr 1, Shu 1, Slayer of Domiel 2 V, S, DF
1 hour/level (D) Touch 6 hours

One subject/level leaves no tracks.

Passwall
None - No Arc 5, Cavern 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 hour/level (D) Touch 6 hours

Creates passage through wood or stone wall.

Path of the Exalted
  Sanctified 3  
    24 hours

Caster receives divine guidance from a higher power.

Pavilion of Grandeur
  Creation 9  
    24 hours

A feast and a great pavilion are created.

Peaceful Serenity of Io
  Arc 2, Brd 2, Clr 2, Drd 2  
    1 hour

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Pending Potion
  Artificer 1  
    General

Target potion or oil takes effect at a later time.

Percussion
  Brd 0  
    1 hour

Creates illusory drum accompaniment.

Perfect Summons
  Sor/Wiz 4  
    General

Creates an area where only good creatures can be summoned.

Perinarch
  Arc 4, Drd 4, Sor/Wiz 4  
    General

Gain greater control over Limbo's morphic essence.

Planar Perinarch
  Arc 9, Drd 9, Sor/Wiz 9  
    General

Gain control over a small area of any divinely morphic plane.

Permanency (XP)
None - No Sor/Wiz 5, Time 5, Wuj 5 V, S, XP
Permanent; see text See text General

Makes certain spells permanent.

Permanent Image (M)
Will disbelief (if interacted with) - No Arc 6, Brd 6, Creation 7, Moon 6, Shu 6, Sor/Wiz 6, Wuj 6 V, S, M
Permanent (D) Long 24 hours

Includes sight, sound, and smell.

Permanent Soul Binding (M) (XP)
Will negates (harmless, object) - No Arc 9, Clr 9, Drd 9, Sor/Wiz 9 V, S, M, XP
Instant Touch General

Permanently soul bind an item to a person.

Permeable Form
  Sor/Wiz 3  
    General

Immediate: You become incorporeal for 1 round.

Persistent Blade (F)
  Sor/Wiz 1  
    General

Blade of force attacks target, automatically flanks.

Persistent Image
Will disbelief (if interacted with) - No Arc 5, Brd 5, Illusion 5, Shu 5, Sor/Wiz 5, Wuj 5 V, S, M
1 min./level (D) Long 30 minutes

As major image, but no concentration required.

Pestilence
  Arc 8, Clr 8, Drd 7  
    General

Subject gains a disease, as do all who touch him.

Phade's Fearsome Aspect
  Arc 2, Brd 2, Clr 2, Sor/Wiz 2  
    5 minutes

The target gains a +5 bonus on Intimidate checks and can demoralize as a swift action.

Phantasmal Assailants
  HB 2, Sor/Wiz 2  
    General

Phantasm deals 4 Wis damage and 4 Dex damage.

Phantasmal Decoy
  Arc 3, Rgr 3  
    General

Creates illusory enemy for foe to chase.

Phantasmal Disorientation
  Arc 6, Drd 6  
    1 hour

Fools creature's sense of direction, making movement difficult.

Phantasmal Killer
Will disbelief (if interacted with), then Fortitude partial; see text - Yes Dream 4, Duskblade 4, HB 4, Illusion 4, Madness 6, MH 4, Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Fearsome illusion kills subject or deals 3d6 damage.

Phantasmal Thief
  Greed 8, Sor/Wiz 8  
    General

Creates an unseen force that steals from others.

Phantom Battle
  Beguiler 4, Brd 3, Sor/Wiz 4  
    General

Illusion of battle flanks creatures and denies attacks of opportunity.

Phantom Bear
  Arc 9, Drd 9  
    General

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Phantom Foe (F)
  Asn 2, Sor/Wiz 2  
    General

Phantasm flanks subject.

Phantom Guardians
  Sor/Wiz 3  
    6 hours

Create illusion of group of guards.

Phantom Stag
  Arc 5, Drd 5  
    6 hours

Magic stag appears for 1 hour/level.

Phantom Steed
None - No Brd 3, HB 3, Sor/Wiz 3, Spider 3 V, S
1 hour/level (D) 0 ft. 6 hours

Magic horse appears for 1 hour/level.

Mass Phantom Steed
None - No Brd 6, Sor/Wiz 7 V, S
1 hour/level (D) Close 6 hours

Magic horses appear for 1 hour/level.

Phantom Threat
  Brd 1, HB 1  
    General

Subject is flanked despite nothing being there.

Phantom Trap (M)
None - No Sor/Wiz 2 V, S, M
Permanent (D) Touch 24 hours

Makes item seem trapped.

Phantom Wolf
  Arc 8, Drd 8  
    General

Incorporeal wolf fights for you.

Phase Door
None - No Beguiler 7, Sor/Wiz 7, Travel 8 V
1 usage/2 levels 0 ft. 12 hours

Creates an invisible passage through wood or stone.

Phieran's Resolve
  Sanctified 3  
    30 minutes

+4 sacred bonus on saves against spells with the evil descriptor.

Phoenix Fire (F)
  Sanctified 7  
    General

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Plague Carrier
  Clr 3, Drd 3, Sor/Wiz 4  
    General

As contagion, except target can transmit the disease for a short time.

Plague of Nightmares (F)
  Corrupt 8  
    General

Subject takes ld4 Con damage and does not heal.

Plague of Rats
  Pestilence 5  
    General

Summon horde of diseased rats.

Plague of Undead (M)
  Arc 9, Clr 9, Sor/Wiz 9  
    General

Animates horde of undead.

Planar Ally (XP)
None - No APeace 6, Arc 6, Clr 6, DrgBlw 6, Exalted Arcanist 6, Hth 6, Summoner 6 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 12 HD.

Greater Planar Ally (XP)
None - No APeace 8, Arc 8, Clr 8, DrgBlw 8, Drow 8, Exalted Arcanist 8, Summoner 8 V, S, DF, XP
Instant Close 24 hours

As lesser planar ally, but up to 18 HD.

Lesser Planar Ally (XP)
None - No APeace 4, Arc 4, Celestial 4, Clr 4, DrgBlw 4, Exalted Arcanist 4, Hth 4, KotC 4, Sin-L 4, Summoner 4 V, S, DF, XP
Instant Close 24 hours

Exchange services with a 6 HD extraplanar creature.

Planar Binding
Will negates - No and Yes; see text Dem 4, Demonic 6, Diabolic 6, Hth 6, Sor/Wiz 6 V, S
Instant Close ; see text 24 hours

As lesser planar binding, but up to 12 HD.

Greater Planar Binding
Will negates - No and Yes; see text Hth 8, Sor/Wiz 8 V, S
Instant Close ; see text 24 hours

As lesser planar binding, but up to 18 HD.

Lesser Planar Binding
Will negates - No and Yes; see text Dem 3, Demonic 5, Diabolic 5, Hth 5, Rune 5, Sor/Wiz 5 V, S
Instant Close ; see text 24 hours

Traps extraplanar creature of 6 HD or less until it performs a task.

Planar Bubble
  Arc 7, Clr 7, Sor/Wiz 7  
    1 hour

Create bubble around target creature that emulates target's native planar environment.

Planar Exchange
  Arc 6, Clr 6  
    General

Trade places with one of three planar creatures (your choice).

Greater Planar Exchange
  Arc 8, Clr 8  
    General

Trade places with one of three greater planar creatures (your choice).

Lesser Planar Exchange
  Arc 4, Clr 4  
    General

Trade places with one of four lesser planar creatures (your choice).

Planar Familiar (XP)
  Arc 3, Clr 3  
    General

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Planar Navigation (F)
  Sor/Wiz 9  
    General

Send a whole ship to another plane.

Planar Tolerance
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 5  
    6 hours

Provides long-term protection against overtly damaging planar traits.

Plane Shift
Will negates - Yes APeace 5, Arc 5, Clr 5, Sor/Wiz 7 V, S, F
Instant Touch General

As many as eight subjects travel to another plane.

Greater Plane Shift
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Plane shift accurately to your desired destination.

Plant Body
  Arc 5, Drd 5  
    1 hour

Your type changes to plant.

Plant Growth
None - No Arc 3, Drd 3, Life 3, Plant 3, Rgr 3, Shu 3, Wuj 3 V, S, DF
Instant See text 24 hours

Grows vegetation, improves crops.

Pocket Cave
  IOTDF 5  
    6 hours

Creates an extradimensional space where you and your allies can hide.

Poison
Fortitude negates; see text - Yes Arc 4, Asn 4, Blg 3, Blk 4, Clr 4, Drd 3, HB 3, Pestilence 4, Scalykind 4, Slime 3, Wmg 3 V, S, DF
Instant; see text Touch General

Touch deals 1d10 Con damage, repeats in 1 min.

Poison Needles
  Wuj 4  
    General

Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.

Poison Thorns
  Arc 5, Drd 5  
    General

You grow thorns that poison your attackers.

Poison Vines
  Arc 7, Drd 7  
    1 hour

Vines that entangle and are poisonous.

Polar Ray
None - Yes Cold 8, Duskblade 5, Sor/Wiz 8, Wmg 8 V, S, F/DF
Instant Close General

Ranged touch attack deals 1d6/level cold damage.

Polymorph
None - No Adp 4, Arc 4, HB 4, Sor/Wiz 4, Transformation 5, Wuj 4 V, S, M
1 min./level (D) Touch 30 minutes

Gives one willing subject a new form.

Polymorph Any Object
Fortitude negates (object); see text - Yes (object) Commerce 9, Renewal 8, Sor/Wiz 8, Transformation 8, Trickery 8, Wuj 8 V, S, M/DF
See text Close 12 hours

Changes any subject into anything else.

Portal Alarm
  Brd 2, Sor/Wiz 2  
    12 hours

Attach an alarm to a portal that my be audible or mental.

Improved Portal Alarm
  Brd 4, Sor/Wiz 4  
    General

As the portal alarm spell, and may be mental, audible, or both.

Portal Barricade
  Portal (alt) 5  
    6 hours

Closes portal and prevents it from functioning for 1 hour/level.

Portal Beacon
  Arc 1, Clr 1, Sor/Wiz 1  
    6 hours

Six creatures know distance and direction to a magic portal.

Portal Reformat (XP)
  Portal (alt) 8  
    General

Removes or adds one or more keys to portal.

Portal Stabilization
  Portal (alt) 1  
    5 minutes

Stabilize malfunctioning portal for 1 min./level.

Portal View
  Brd 4, Portal (alt) 3, Sor/Wiz 4  
    5 minutes

Turns target portal transparent.

Portal Well
  Arc 2, Brd 2, Clr 2, Drd 2, Sor/Wiz 2  
    General

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Portal-to-Portal Redirect
  Portal (alt) 6  
    6 hours

Changes destination of portal for 1 hour/level.

Positive Energy Aura
  Arc 4, Clr 4  
    General

10-ft. radius surrounding you heals 2 points of damage/round.

Positive Energy Protection
  Arc 3, Clr 3  
    General

Provides protection from Positive Energy effects for 1 round/level.

Power Leech
  Corrupt 5  
    1 hour

You drain subject's ability score 1 point/round and gains +1 bonus per point.

Power Surge (XP)
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Power Word Blind
None - Yes Arc 8, Beguiler 7, Darkness 8, Shu 8, Slime 8, Sor/Wiz 7, War 7, Wuj 7 V
See text Close General

Blinds creature with 200 hp or less.

Power Word Deafen
  Sor/Wiz 3  
    General

Deafens one creature with 100 hp or less.

Power Word Disable
  Sor/Wiz 5  
    General

Reduces living creature with 50 hp or less to 0 hp.

Power Word Distract
  Sor/Wiz 4  
    General

Makes one creature with 150 hp or less flat-footed*.

Power Word Fatigue
  Sor/Wiz 1  
    General

Makes one creature with 100 hp or less fatigued.

Power Word Kill
None - Yes Beguiler 9, Darkness 9, Orc 9, Sor/Wiz 9, War 9, Wuj 9 V
Instant Close General

Kills one creature with 100 hp or less.

Power Word Maladroit
  Sor/Wiz 3  
    General

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Nauseate
  Sor/Wiz 6  
    General

Makes one creature with 150 hp or less nauseated.

Power Word Pain
  Sor/Wiz 1  
    General

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Power Word Petrify
  Sor/Wiz 8  
    General

Petrifies one creature with 100 hp or less.

Power Word Sicken
  Sor/Wiz 2  
    General

Sickens one creature with 100 hp or less.

Power Word Stun
None - Yes Beguiler 8, Dream 8, Sor/Wiz 8, War 8, Wuj 8 V
See text Close General

Stuns creature with 150 hp or less.

Power Word Weaken
  Sor/Wiz 3  
    General

Deals 2 points Str damage to one creature with 75 hp or less.

Pox
  Arc 6, Corruption 6, Drd 6, Pain 6  
    General

One creature/level takes 1d4 Con drain.

Prayer
None - Yes APeace 3, Arc 3, ChamGwyn 3, Clr 3, Community 3, Competition 3, KotC 3, Orc 3, Pal 3, Shu 3 V, S, DF
1 round/level 40 ft. 5 minutes

Allies +1 bonus on most rolls, enemies -1 penalty.

Precipitate Breach (M)
  Sor/Wiz 5  
    General

You can force planar boundaries to rip, creating a planar breach.

Precipitate Complete Breach (M) (XP)
  Sor/Wiz 9  
    General

You rip wide the boundary between two planes.

Precise Vision
  Sor/Wiz 1  
    1 hour

See Text

Preserve Organ
  Arc 0, Clr 0, Drd 0, Sor/Wiz 0  
    24 hours

Protects one detached organ from decay for 24 hours.

Pressure Sphere
  Arc 2, Blackwater 2, Drd 2, Sor/Wiz 2  
    General

Water pressure deals 4d6 damage to submerged targets.

Prestidigitation
See text - No Brd 0, HB 1, Sor/Wiz 0, Wuj 0 V, S
1 hour 10 ft. General

Performs minor tricks.

Price of Loyalty
  Sor/Wiz 2  
    General

Identical to charm person except subject does not know a spell was cast.

Primal Form
  Arc 3, Drd 3, Sor/Wiz 3  
    General

You change into elemental, gain some abilities.

Primal Release
  Sor/Wiz 8  
    1 hour

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Prismatic Eye (F)
  Sor/Wiz 6  
    General

Orb produces individual prismatic rays as touch attacks.

Prismatic Ray
  Sor/Wiz 5, Wmg 5  
    General

Blind target with 6 HD or less and deal random effect.

Prismatic Sphere
See text - See text Artifice 9, Family 9, Protection 9, Sor/Wiz 9, Sun 9, Wmg 9 V
10 min./level (D) 10 ft. General

As prismatic wall, but surrounds on all sides.

Prismatic Spray
See text - Yes Sor/Wiz 7, Wmg 7 V, S
Instant 60 ft. General

Rays hit subjects with variety of effects.

Prismatic Wall
See text - See text Sor/Wiz 8, Wmg 8 V, S
10 min./level (D) Close General

Wall’s colors have array of effects.

Probe Thoughts
  Mind 6, Sor/Wiz 6  
    General

Read subject's memories, one question/round.

Produce Flame
None - Yes Arc 1, Blg 2, Drd 1, Fire 2, Orc 2, Shu 2 V, S
1 min./level (D) 0 ft. General

1d6 damage +1/level, touch or thrown.

Programmed Amnesia (M)
  Sor/Wiz 9  
    General

You can selectively destroy, alter, or implant memories in the target creature as you see fit.

Programmed Image (M)
Will disbelief (if interacted with) - No Arc 7, Brd 6, Shu 7, Sor/Wiz 6, Wuj 6 V, S, M
Permanent until triggered, then 1 round/level Long 12 hours

As major image, plus triggered by event.

Project Image (M)
Will disbelief (if interacted with) - No Beguiler 7, Brd 6, Illusion 7, Sor/Wiz 7 V, S, M
1 round/level (D) Medium General

Illusory double can talk and cast spells.

Pronouncement Of Fate
  Arc 4, Clr 4  
    General

Imposes a -4 penalty on an offender's attacks, damage, saves, and checks; target loses actions.

Protection from Arrows
Will negates (harmless) - Yes (harmless) HB 2, Sor/Wiz 2, Wuj 2 V, S, F
1 hour/level or until discharged Touch 6 hours

Subject immune to most ranged attacks.

Protection from Chaos
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Charm
  Wuj 2  
    General

The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.

Protection from Dessication
  Arc 3, Clr 3, Drd 2, Rgr 2, Sor/Wiz 3, Summer 3  
    1 hour

Absorb 10 points/level of dessication damage.

Protection from Energy
Fortitude negates (harmless) - Yes (harmless) APeace 3, Arc 3, Blg 3, Blk 3, Clr 3, Dem 2, Drd 3, Duskblade 3, HB 3, Hoard 3, HotD 3, KotC 3, Luck 3, Protection 3, Rgr 2, Shu 3, Sor/Wiz 3, Vassal of Bahamut 3, Wuj 3 V, S, DF
10 min./level or until discharged Touch 1 hour

Absorb 12 points/level of damage from one kind of energy.

Protection from Evil
Will negates (harmless) - No; see text Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good
Will negates (harmless) - No; see text Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law
Will negates (harmless) - No; see text Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 V, S, M/DF
1 min./level (D) Touch 5 minutes

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Negative Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy
  Arc 3, Clr 3  
    1 hour

Ignore 10 points of positive energy damage per attack.

Protection from Spells (M) (F)
Will negates (harmless) - Yes (harmless) Arc 8, Balance 8, Dwarf 8, Family 8, Magic 8, Shu 8, Sor/Wiz 8 V, S, M, F
10 min./level Touch 4 hours

Confers +8 resistance bonus.

Protégé
  Brd 6  
    30 minutes

Grants another creature bardic abilities.

Proud Arrogance
  Brd 2, Sor/Wiz 2  
    5 minutes

Targets gain +4 bonus on saves against charm, compulsion, and fear.

Prying Eyes
None - No Darkness 6, Orc 5, Sor/Wiz 5 V, S, M
1 hour/level; see text (D) 1 mile General

1d4 +1/level floating eyes scout for you.

Greater Prying Eyes
None - No Sor/Wiz 8 V, S, M
1 hour/level; see text (D) 1 mile General

As prying eyes, but eyes have true seeing.

Psychic Poison (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Psychic Turmoil
Will partial; see text - Yes Arc 5, Clr 5, Sor/Wiz 5 V, S, M
1 round/level Close General

Invisible field leeches psionic power points away.

Greater Psychic Turmoil
Will partial; see text - Yes Arc 7, Clr 7, Sor/Wiz 7 V, S, M
1 round/level Close General

As psychic turmoil, but you gain power points as temporary hit points.

Puppeteer
  Brd 3  
    General

Target mimics your actions

Purify Food and Drink
Will negates (object) - Yes (object) Adp 0, APeace 0, Arc 0, Clr 0, Drd 0, Hlr 0, Shu 0 V, S
Instant 10 ft. 5 minutes

Purifies 1 cu. ft./level of food or water.

Pyrotechnics
Will negates or Fortitude negates; see text - Yes or No; see text Brd 2, HB 2, Sor/Wiz 2, Wmg 2, Wuj 2 V, S, M
1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text Long General

Turns fire into blinding light or choking smoke.