Index of Spells by Name Letters - E

Name
Save - Res Level Comps
Dur Range Recharge
Description
Eagle's Splendor
Will negates (harmless) - Yes APeace 2, Arc 2, Artificer 2, Blk 2, Brd 2, BVal 2, ChamGwyn 2, Clr 2, EmBarachiel 2, HB 2, Pal 2, Sin-P 2, Sor/Wiz 2, Trade 3 V, S, M/DF
1 min./level Touch 5 minutes

Subject gains +4 to Cha for 1 min./level.

Mass Eagle's Splendor
Will negates (harmless) - Yes APeace 6, Arc 6, Brd 6, Clr 6, Pleasure 5, Sor/Wiz 6 V, S, M/DF
1 min./level Close 30 minutes

As eagle's splendor, affects one subject/level.

Early Twilight
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

Earth Glide
  Arc 8, Drd 8, Sor/Wiz 8  
    5 minutes

Grants the ability to move through earth and stone like an earth elemental

Earth Hammer
  Arc 5, Clr 5, Pal 3  
    General

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Lock (M)
  Sor/Wiz 2  
    General

Constricts tunnel, preventing access.

Earth Reaver
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Earthbind
  Arc 2, Drd 2, Sor/Wiz 2  
    30 minutes

Subject creature can't fly*.

Earthbolt
  Wuj 3  
    General

Deal 1d6 damage/level (max 10d6) on an earth bound line.

Earthen Grace (M)
  Arc 2, Drd 2, Sor/Wiz 3  
    5 minutes

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Earthen Grasp
  Sor/Wiz 2  
    General

Dense hand grapples creatures and pins them.

Earthfast
  Arc 2, Drd 2  
    General

Double hardness and hit points of stone structure or rock formation.

Earthquake
See text - No Arc 8, Blg 7, Cavern 8, Clr 8, Destruction 8, Drd 8, Earth 7, Shu 8, Wmg 7, Wuj 8 V, S, DF
1 round Long 12 hours

Intense tremor shakes 5-ft./level radius.

Ease of Breath
  Arc 1, Clr 1, Drd 1, Rgr 1  
    General

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Ease Pain
  APeace 2, Arc 2, BVal 2, Clr 2  
    General

Removes lingering effects of pain.

Easy Climb
  Arc 2, Rgr 2  
    1 hour

Changes vertical surface Climb DC to 10.

Easy Math
  Brd 0  
    General

Allows instant counting and distance calculation.

Easy Trail
  Arc 1, Drd 2, Hrp 2, Rgr 1  
    6 hours

Makes a trail easier to pass.

Ebon Eyes
  Arc 1, Asn 1, Clr 1, Sor/Wiz 1  
    1 hour

Subject can see through magical darkness.

Ebon Ray of Doom
  Asn 3, Sor/Wiz 4  
    General

Black energy prevents magical healing and special healing abilities from functioning.

Echo Skull
  Arc 5, Drd 5  
    6 hours

See, hear, and speak through a prepared animal skull for 1 hour/level.

Ectoplasmic Armor
  Sor/Wiz 1  
    General

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Ectoplasmic Enhancement
  Sor/Wiz 6  
    24 hours

Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.

Ectoplasmic Feedback
  Sor/Wiz 2  
    5 minutes

Incorporeal* attackers take 1d6 damage.

Effulgent Epuration
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Eladrin Form
  Sor/Wiz 7  
    General

You become an incorporeal globe.

Elation
  Arc 2, Brd 2, Clr 2, EmBarachiel 2, Joy 2, Sor/Wiz 3  
    General

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Electric Jolt
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Loop
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Electric Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 electricity damage.

Electric Spark
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Electrical Deluge
  Sor/Wiz 6  
    General

See Text

Elemental Body
  Sor/Wiz 7  
    6 hours

You take on the qualities of a type of elemental.

Elemental Burst
  Wuj 1  
    General

Deal elemental damage in a burst.

Elemental Familiar (XP)
  Sor/Wiz 3  
    General

Transmutes your familiar into an elemental.

Elemental Prod
  Artificer 2  
    General

Move an elemental creature a short distance.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Elemental Swarm
None - No Air 9, Arc 9, Drd 9, Dwarf 9, Earth 9, Fire 9, Ocean 9, Shu 9, Water 9, Wmg 9 V, S
10 min./level (D) Medium 1 hour

Summons multiple elementals.

Elemental Ward
  Wuj 4  
    General

Drive Wu Jen type elementals away from you.

Elf Disguise
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    4 hours

As disguise self, except no body changes and only to an Elf type.

Embrace of Endless Day
  Arc 4, Clr 4, Pal 3  
    General

Target gets 3/level (max 30) "points" of positive energy to heal or harm, and gains +1 on saves against necromantic and death effects.

Embrace the Wild
  Arc 1, Drd 2, Rgr 1  
    1 hour

You gain an animal's senses for 10 min./level.

Emerald Burst (M)
  Sor/Wiz 5  
    General

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Emerald Flame Fist
  Sor/Wiz 7  
    General

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Emerald Planes
  Sor/Wiz 2  
    5 minutes

Creates up to five 5-foot squares that hold 100 lb./level.

Empyreal Ecstasy
  Brd 6, Pleasure 7  
    30 minutes

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

Enchanting Flavor
  Sor/Wiz 0  
    General

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

End to Strife
  APeace 9, Arc 9, Clr 9  
    General

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Endure Elements
Will negates (harmless) - Yes (harmless) Adp 1, APeace 1, Arc 1, Blg 1, ChamGwyn 1, Clr 1, Drd 1, Endurance 1, KotC 1, Ocean 1, Pal 1, Rgr 1, Shu 1, Sor/Wiz 1, Sun 1, Vassal of Bahamut 1, Wuj 1 V, S
1 day Touch 6 hours

Exist comfortably in hot or cold environments.

Enduring Flight
  Sky 3, Sor/Wiz 4  
    1 hour

Carry medium loads at full fly speed; flight duration doubles.

Energetic Healing
  APeace 5, Arc 5, Clr 5, Drd 5  
    1 hour

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energize Potion (M)
  Arc 3, Clr 3, Drd 3, Sor/Wiz 2, Wrath 2  
    General

Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

Energized Shield
  Arc 3, Clr 3, Pal 2  
    General

Shield provides user resistance 10, shield bash deals +2d6 damage.

Lesser Energized Shield
  Arc 2, Clr 2, Pal 1  
    General

Shield provides user resistance 5, shield bash deals +1d6 damage.

Energy Aegis
  Clr 3, Duskblade 3, Sor/Wiz 3  
    General

Subject gains resistance 20 against one energy type for one attack.

Energy Alteration (M)
  Artificer 1  
    General

Item using one kind of energy uses another instead.

Energy Buffer
  Sor/Wiz 5  
    30 minutes

Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.

Energy Drain
Fortitude partial; see text - Yes Arc 9, Clr 9, Decay 9, Hunger 9, Necro 9, Sor/Wiz 9, Suffering 9, Thirst 9, Undeath 9 V, S
Instant Close General

Subject gains 2d4 negative levels.

Energy Ebb
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Give subject one negative level/round for 1 round/level.

Energy Immunity
  Arc 6, Clr 6, Drd 6, Sor/Wiz 7, Wuj 7  
    24 hours

Subject is immune to damage from one kind of energy.

Energy Spheres
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Surge
  Duskblade 3, Sor/Wiz 3  
    General

As lesser energy surge, but 2d6 damage.

Greater Energy Surge
  Sor/Wiz 6  
    General

As lesser energy surge, but 3d6 damage.

Lesser Energy Surge
  Sor/Wiz 2  
    General

One attack deals an extra 1d6 energy damage.

Energy Transformation Field (M) (XP)
  Sor/Wiz 7  
    General

Area absorbs magic energy to power a predetermined spell.

Energy Vortex
  Arc 3, Clr 3, Drd 3, Shu 5  
    General

Burst of energy centered on you damages nearby creatures.

Enervating Breath
  Sor/Wiz 9  
    General

Your breath weapon also bestows 2d4 negative levels.

Enervation
None - Yes Decay 4, Duskblade 4, HB 4, Hunger 4, Necro 4, Sor/Wiz 4, Suffering 4 V, S
Instant Close General

Subject gains 1d4 negative levels.

Enhance Familiar
  Sor/Wiz 3  
    6 hours

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Enhance Magical Flow (M)
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Gain a +1 enhancement bonus to spell DCs.

Greater Enhance Magical Flow (M)
  Arc 4, Clr 4, Sor/Wiz 4  
    General

Gain a +2 enhancement bonus to spell DCs.

Enhance Wild Shape
  Arc 4, Drd 4  
    6 hours

Your wild shape ability gains a bonus.

Enhanced Shifting
  Arc 3, Drd 3  
    General

Gain bonuses depending on shifter characteristics.

Enhancement Alteration
  Artificer 1  
    1 hour

Magic shield's enhancement bonus applies to shield bash attacks, or magic weapon's enhancement bonus applies to Two-Weapon Defense.

Enlarge Person
Fortitude negates - Yes Sor/Wiz 1, Strength 1, Transformation 1 V, S, M
1 min./level (D) Close 5 minutes

Humanoid creature doubles in size.

Greater Enlarge Person
  Sor/Wiz 5  
    6 hours

Humanoid creature doubles in size.

Mass Enlarge Person
Fortitude negates - Yes Sor/Wiz 4 V, S, M
1 min./level (D) Close 30 minutes

Enlarges several creatures.

Enlarge Weapon
  Sor/Wiz 2  
    General

Your weapon grows one size category.

Enrage Animal
  Arc 1, Drd 1, Rgr 1  
    General

Animal rages like barbarian, not fatigued.

Enrage Animals
  Arc 1, Drd 1, Rgr 1  
    30 minutes

Render normal animals hostile, and vicious.

Ensnarement (M)
  Sor/Wiz 6  
    General

Augment the effectiveness of a magic circle prior to casting planar binding.

Entangle
Reflex partial; see text - No Arc 1, BVal 1, Drd 1, Plant 1, Rgr 1, Watery Death 1 V, S, DF
1 min./level (D) Long General

Plants entangle everyone in 40-ft.-radius.

Entangling Scarf
  Wuj 2  
    General

A scarf entangles foe.

Entangling Staff
  Arc 3, Drd 3, Sor/Wiz 4  
    General

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Enthrall
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Entice Gift
  Brd 2, Greed 2, Sor/Wiz 2  
    General

Subject gives caster what its holding.

Entomb (M)
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Captures subjects in blocks of ice, suffocating them.

Entropic Shield
- APeace 1, Arc 1, Clr 1, HB 1, Luck 1, Storm 1 V, S
1 min./level (D) Personal 30 minutes

Ranged attacks against you have 20% miss chance.

Enveloping Cocoon (M)
  Arc 6, Drd 6  
    General

Entraps target creature and denies save for attached spell.

Eradicate Earth
  Sor/Wiz 3  
    General

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Erase
See text - No Brd 1, Rune 1, Sor/Wiz 1 V, S
Instant Close General

Mundane or magical writing vanishes.

Erupt
  Arc 9, Clr 9  
    Prohibited

Molten lava burns everthing in area of effect.

Essence Of The Dragon
  Sor 2  
    5 minutes

Confer the dragon type on touched creature.

Essence Of The Raptor
  Arc 4, Drd 4  
    1 hour

Base speed* becomes 60 feet, gain skill bonuses and scent**.

Estanna's Stew (F)
  Arc 2, Clr 2, Drd 2, Pal 2  
    General

Conjures stew that heals 1d6+1 per serving.

Eternity of Torture
  Pain 9  
    24 hours

Target is rendered helpless, ageless, and has all ability scores except for Con drop to 0.

Ether Blast
  Arc 4, Clr 4  
    General

Blast Ethereal creatures with an ethereal tornado.

Ethereal Breath
  Sor/Wiz 5  
    General

Your breath weapon manifests on the Ethereal Plane.

Ethereal Chamber
  Sor/Wiz 2  
    5 minutes

Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

Ethereal Jaunt
- APeace 7, Arc 7, Beguiler 7, Clr 7, Sor/Wiz 7, Wuj 7 V, S
1 round/level (D) Personal 30 minutes

You become ethereal for 1 round/level.

Ethereal Mount
  Brd 4, Sor/Wiz 4  
    6 hours

Creates ethereal mounts.

Etherealness
- Yes APeace 9, Arc 9, Beguiler 9, Clr 9, Portal 7, Portal (alt) 7, Shu 9, Sor/Wiz 9, Wuj 9 V, S
1 min./level (D) Touch; see text 30 minutes

Travel to Ethereal Plane with companions.

Etherealness, Swift
  Arc 5, Beguiler 5, Clr 5, Sor/Wiz 5  
    General

Subject momentarily becomes ethereal.

Evacuation Rune
  Brd 5, Sor/Wiz 5  
    General

Create invisible rune that you can teleport to as swift action.

Ever Armed
  Brd 3  
    5 minutes

A rapier and dueling cloak appear in your hands.

Evergreen
  Arc 2, Drd 2  
    General

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Evil Eye
  MH 2, Sor/Wiz 3  
    4 hours

Subject takes -4 penalty on attacks, saves, and checks.

Evil Glare
  Arc 7, Clr 7, Sor/Wiz 7  
    General

Paralyze creature with your glare.

Evil Weather (M) (XP)
  Corrupt 8  
    General

Caster conjures one type of evil weather.

Exacting Shot
  Arc 2, Rgr 2  
    5 minutes

Enhances ranged weapons critical on threat and negates concealment miss chances.

Exaction
  Sor/Wiz 7  
    General

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Exalted Fury
  Sanctified 9  
    General

All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.

Exalted Raiment
  Sanctified 6  
    30 minutes

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Excavate
  Sor/Wiz 8  
    6 hours

Creates a permanent passage in earth and walls.

Execration
  Blk 2, Clr 2  
    General

Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.

Expeditious Excavation (M) (F)
  Sor/Wiz 7  
    General

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Expeditious Retreat
- Arc 1, Beguiler 1, Brd 1, Celerity 1, Duskblade 1, HB 1, Hoard 1, Shu 1, Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Your speed* increases by 30 ft.

Swift Expeditious Retreat
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

Explosive Cascade
  Sor/Wiz 4  
    General

Bouncing flame ball deals 1d6/level fire damage.

Explosive Runes
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Expose The Dead
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Gain insight bonuses to locate undead or when investigating a corpse.

Extend Shifting
  Arc 1, Drd 1, Rgr 1, Sor/Wiz 1  
    General

Extend duration of shifting ability by 4 rounds.

Extend Tentacles
  Arc 2, Clr 2, Sor/Wiz 2  
    General

+5 ft. to reach of tentacle attack; also lengthens medusa's snakes.

Extract Drug (F)
  Arc 1, Brd 1, Clr 1, Drd 1, Sor/Wiz 1  
    General

Creates drug from inanimate object.

Extract Water Elemental
  Arc 6, Drd 6, Sor/Wiz 6  
    General

Pulls water from victim, forms water elemental.

Eye of Power
  Sor/Wiz 9  
    General

As arcane eye, but you can cast spells of 3rd level or lower through it.

Eye of Stone
  Sor/Wiz 6  
    General

Invisible floating eye moves 30 ft./round, can pass through stone.

Eye of the Beholder
  Sor/Wiz 7  
    General

Your eye gains random beholder ray.

Eye of the Hurricane
  Arc 4, Drd 4  
    General

Cause a hurricane to spring forth around you. It prevents ranged attacks, knocks people back and others prone.

Eyebite
Fortitude negates - Yes Brd 6, Necro 6, Orc 6, Scalykind 6, Sor/Wiz 6 V, S
1 round/3 levels; see text Close General

Target becomes panicked, sickened, and comatose.

Eyes of the Avoral
  APeace 1, Arc 1, BVal 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1  
    1 hour

Subject gians +8 racial bonus on Spot checks.

Eyes of the King
  Hunger 6  
    General

Summon fiendish dire bats.

Eyes of the Zombie
  Arc 2, Clr 2, Sor/Wiz 3  
    6 hours

You see through a zombie's eyes.