Index of Spells by Level - Arc 9

Name Scl Sv Rs Dur CT Rng Re Description
Abyssal Army C-? N N 10m/l* 10m M 1h

Summons demons to fight for you.

Anathema (F) En N N P 1r U 6h

Break the divine link between your god and lower-ranked members of your faith.

Astral Projection (M) N N Y x 30m T G

Projects you and companions onto Astral Plane.

Avalanche of Devastation C N C:1r/l 1a 40f G

Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a cone per round of concentration.

Awaken Construct (M) (XP) T W- Y ! 8h T G

Awakens a humanoid-shaped construct to humanlike sentience.

Call Marut (XP) C! N N ! 10m C G

A marut aids you in pursuing one seeking to cheat time.

Cast in Stone T N&F- N 1r/l* 1a P G

Petrifying gaze attack.

Cometstrike C R~ N 3r 1a M G

3 comets per round strike targets, each dealing 3d6 bludgeoning and 1d4/level (max 10d4) cold damage.

Conjure Ice Beast IX C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Despoil (M) T- F~|F- Y ! 1m T G

Kills plants, damages objects in 100-ft. radius/level.

Doom of the Seas (XP) C- N N 1r/l* 1r T G

Summons a fiendish kraken (Doom of the Seas) under your command.

Mass Drown C F- Y ! 1a C G

As drown, but affects multiple creatures.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.

End to Strife En N Y 1r/l 1a 80f G

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Energy Drain N F~ Y ! 1a C G

Subject gains 2d4 negative levels.

Erupt T Y ! 1m T P

Lava causes 10/level fire damage ignites fires. Fortitude save halves damage and avoids catching fire.

Etherealness T N Y 1m/l* 1a T 30m

Travel to Ethereal Plane with companions.

Feast of Champions C N N 1h+12h;x 10m C 24h

Food for one creature/level heals and grants comprenensive bonuses.

Fimbulwinter (XP) T N N 4d12w 10m 1m/l G

Creates winter weather for miles around you that lasts for months.

Foresight D N|W- M 10m/l 1a P|T 1h

Sixth sense warns of impending danger.

Gate (XP) C N N !|C (<=1r/l);x 1a M G

Connects two planes for travel or summoning.

Mass Heal C W- Y ! 1a C G

As heal, but with several subjects.

Heavenly Host C+! N N 10m/l* 10m M 1h

Summons archons to fight for you.

Hellish Horde C-! N N 10m/l* 10m M 1h

Summons devils to fight for you.

Hunters of Hades (M) C- N N 10m/l* 1m M 1h

Summons a pair of pack fiends or a Retriever to follow your commands.

Implosion Ev F- Y C (<=4r) 1a C G

Kills one creature/round.

Imprisonment A W- Y ! 1a T G

Entombs subject beneath the earth.

Incarnate Construct (XP) T W- Y ! 8h T G

Turns construct into living creature.

Magma Burst C Y ! 1r M G

Creates an area of lava, dealing 20d6 fire damage/round.

Mantle of the Fiery Spirit (M) (XP) T W- Y ! 1a T G

Permanently grants one creature the fire subtype.

Meteor Swarm Ev N|R½ Y ! 1a L G

Four exploding spheres each deal 6d6 fire damage.

Miracle (XP) Ev N Y x 1a txt G

Requests a deity's intercession.

Moonfire Ev R½&W- Y !&1r/l;x 1a 60f G

Cone of moonlight deals 1d8 damage/two levels (max 10d8), magical auras glow for 1 round/level, illuminates as full moon, negates electricity for 1 round/level.

Nature's Avatar T W- Y 1m/l 1sw T 30m

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Necrotic Termination (F) (XP) N- F~ N ! 1a M G

Permanently eliminates encysted subject.

Planar Perinarch T N&R- N 1r/l;x 1a C G

Gain control over a small area of any divinely morphic plane.

Permanent Soul Binding (M) (XP) C W- N ! 8h T G

Permanently soul bind an item to a person.

Phantom Bear C N N C:1r/l 1r M G

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Plague of Undead (M) N- N N ! 1a C G

Animates horde of undead.

Quagmire Vortex Ev N N 1r/l* 1a L G

Muddy "whirlpool" causes death and destruction in a swamp.

Rain of Black Tulips Ev+ F~ Y 1r/l* 1a L G

Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Raise Volcano (M) (XP) C R~ N C 1r L G

Create a devestating volcano.

Shadow Landscape I R~ Y 1d/l* 1h L 24h

Makes natural terrain more dangerous, creates guardians that you command.

Shapechange (F) T N N 10m/l* 1a P 4h

Transforms you into any creature, and change forms once per round.

Soul Bind (F) N W- N P 1a C G

Traps newly dead soul to prevent resurrection.

Spread of Savagery En- W- Y 1h/l 1h L 12h

Creatures within 10 ft./level become hostile and savage.

Storm of Vengeance C N Y C (<=10r)* 1r L G

Storm rains acid, lightning, and hail.

Sublime Revelry A N N 1m/l* 1r C 30m

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Summon Desert Ally IX C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Elemental Monolith (M) C N N C:1r/l* 1r M G

You conjure a tremendously powerful creature known as an elemental monolith.

Summon Monster IX C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally IX C N N 1r/l* 1r C G

Calls creature to fight.

Sympathy (M) En W- Y 2h/l* 1h C G

Object or location attracts certain creatures.

Teleportation Circle (M) C N Y 10m/l* 10m 0f G

Circle teleports any creature inside to designated spot.

Transmute Rock to Lava T N ! 1a M G

Transmute rock to lava dealing 2d6 points of fire damage or 20d6.

True Resurrection (M) C N Y ! 10m T G

As resurrection, plus remains aren't needed.

Tsunami C F~ N C:1r/l* 1r L G

Each round victims caught in massive wave take 1d6 bludgeoning damage/level (max 20d6), Fortitude save for half. Escape requires DC 20 Swim** check.

Undeath's Eternal Foe A+ N Y 1r/l 1a C G

Targets receive death ward and immunity to most undead special attacks.

Undermaster (XP) T N N 1r/l 1a P G

You gain earth-related spell-like abilities.

Unyielding Roots T F- Y 1m/l* 1a T 30m

Creature grows roots that keep it stationary and heal it every round.

Vile Death (M) (XP) C- N Y P* 1h T G

Undead creature gains fiendish template.

Greater Visage of the Deity T-+ N N 1r/l 1a P G

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Were-Doom Ev- F- Y 1d 1m L G

1d4 creatures infected with lycanthropy.

Greater Whirlwind Ev F~ Y 1r/l 1a M G

As whirlwind, but larger and more destructive.