Index of Spells by Class - Duskblade
0-Level Duskblade Spells
: Orb deals 1d3 acid damage.
: Detects spells and magic items within 60 ft.
: Read scrolls and spellbooks.
: Creates torches or other lights.
one creature (-1 on
Ray of Frost
: Ray deals 1d3 cold damage.
: Figment sounds.
: Deals 1d6 damage to one undead.
Touch of Fatigue
: Touch attack fatigues target.
1st-Level Duskblade Spells
: Gain a deflection bonus of +1/3 levels (max +5) against one attack.
: Ignores 10 (or more) points of damage/attack from specified energy type.
Kelgore's Fire Bolt
: 1d6 fire damage/level (max 5d6), partially ignore SR.
: Fog surrounds you.
: Subject stands up from prone.
: +20 on your next attack roll.
: Awakens creatures in area.
Bigby's Tripping Hand
: Hand trips subject.
: 1d4/level fire damage (max 5d4).
: Touch delivers 1d6/level electricity damage (max 5d6).
1d6 weak creatures.
Blade of Blood
: Weapon deals +1d6, or +3d6 if you take 5 points of
: One creature of 5 HD or less flees for 1d4 rounds.
: One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement
: Ray deals 1d6 +1 per two levels Str penalty.
increases by 30 ft.
: Subject gets bonus on Jump checks.
: Weapon gains +1 bonus.
Swift Expeditious Retreat
: Your speed increases by 30 ft. for 1 round (swift).
2nd-Level Duskblade Spells
: Gain bonus to AC for one attack.
Ranged touch attack
for 1 round +1 round/three levels.
: Teleport subject short distance.
: Reveals invisible creatures or objects.
: Gain +1 bonus/3 levels on next attack.
Touch of Idiocy
: Subject takes 1d6 points of
Bigby's Striking Fist
: Hand deals 1d6 nonlethal damage/2 levels (max 5d6) and knocks subject back.
Ranged touch attack
/four levels (max 3).
: Ray deals 4d6 electricity damage, ignores concealment and cover; you gain +4 on attacks with rays against the subject.
: Subject is invisible for 1 min./level or until it attacks.
lasts 1 round (swift).
: Paralyzes one subject, which exudes stench.
: Subject gains +2 bonus to
: Subject gains +4 to
for 1 min./level.
: Subject gains +4 to Str for 1 min./level.
: Subject gains +4 to Dex for 1 min./level.
: See 60 ft. in total darkness.
: Subject gains a fly speed of 60 ft.
: Grants ability to walk on walls and ceilings.
: Melee weapon gains 5 ft. of reach for one attack.
: This spell functions like
except for 1 round (swift).
3rd-Level Duskblade Spells
: Dispel one magical effect on touched subject.
: Subject gains resistance 20 against one energy type for one attack.
Protection from Energy
: Absorb 12 points/level of damage from one kind of energy.
: Scarab swarm deals 1d6/2 levels, gives you temporary hit points.
: Teleports nearby allies to your side.
Ray of Exhaustion
deals 1d6/two levels
; caster gains
Crown Of Might
: Gain +2 Strength, discharge to gain +8 bonus for 1 round.
Crown of Protection
: +1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.
lesser energy surge
, but 2d6 damage.
Greater Magic Weapon
: +1 bonus/four levels (max +5).
: Subject's feet become stuck to the ground.
: Doubles normal weapons threat
4th-Level Duskblade Spells
: Cancels magical spells and effects.
: Teleports you short
: Coats weapon with poison.
: Deal fire damage, amount and radius based on casting time.
: Creatures attacking you take
; you're protected from heat or
: Hand provides
against one opponent.
: Deafens all within cone and deals 5d6 sonic damage.
kills subject or deals 3d6
: Subject gains 1d4
5th-Level Duskblade Spells
, but creatures take damage for spells dispelled.
, but any creature.
: 1d6/level damage; 1 secondary bolt/level each deals half damage.
: Large hand provides
, pushes, or
Ranged touch attack
: +4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee.
Waves of Fatigue
: Several targets become
: Makes one creature or object vanish.
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