Freedom of Movement

Make a spell card:
NameFreedom of Movement
LevelAPeace 4, Arc 4, Asn 4, Beguiler 4, Blk 4, Brd 4, BVal 4, ChamGwyn 4, Clr 4, Drd 4, Halfling 4, Hlr 4, Hoard 4, HotD 4, Liberation 4, Luck 4, Ocean 4, Rgr 4, Slayer of Domiel 4, Time 4
ComponentsV, S, M, DF
Casting Time1 standard action
Recharge Time1 hour
RangePersonal or touch
TargetYou or creature touched
Duration10 min./level
Saving ThrowWill negates (harmless)
Spell ResistanceYes (harmless)
SourcesSystem Reference Document on page 233
Short Description

Subject moves normally despite impediments.

Medium Description

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.


A leather thong, bound around the arm or a similar appendage.

Living GreyhawkOpen

This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.