Index of Spells by Sources - PGtF

SPC

Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Storm (M)
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Ball Lightning
  Sor/Wiz 5  
    General

Energy ball deals 1d6/level electricity damage.

Battletide
  Arc 5, Clr 5  
    General

Targets have attack penalties and you gain a partial action each round.

Blinding Spittle
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Blindsight
  Arc 3, Clr 3, Drd 3  
    5 minutes

Grants blindsight* to a range of 30 ft.

Bombardment
  Arc 8, Drd 8  
    General

Falling rocks deal 1d8 damage/level and bury targets.

Caligarde's Claw
  Sor/Wiz 4  
    General

Claw of force attacks opponent or guards area

Claws of the Bear
  Arc 1, Drd 1, Rgr 1  
    General

Your hands become weapons dealing 1d8 damage.

Cloud of Bewilderment
  Brd 2, Sor/Wiz 2  
    General

Generates a nauseating 10-ft. cone.

Create Magic Tattoo (M)
  Sor/Wiz 2  
    General

Subject receives a magic tattoo with various effects.

Effulgent Epuration
  Sor/Wiz 9  
    General

Creates one sphere/level to negate hostile magic.

Electric Loop
  Sor/Wiz 2  
    General

Deals 1d6/two levels electricity damage plus stunning to a single creature.

Eye of Power
  Sor/Wiz 9  
    General

As arcane eye, but you can cast spells of 3rd level or lower through it.

Favor of the Martyr
  Arc 4, Pal 4  
    30 minutes

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fiendform
  Sor/Wiz 5  
    30 minutes

As Alter Self, except you can gain the form and powers of an evil outsider.

Fireward
  Arc 5, Drd 5  
    6 hours

As quench, but also suppresses magical fire effects in affected area.

Fleshshiver
  Sor/Wiz 6  
    General

Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.

Force Claw
  Sor/Wiz 4  
    General

Claw of force guards an area, making attacks of opportunity.

Forceward
  Arc 3, Pal 3  
    General

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

General of Undeath
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

Glowing Orb (F)
  Arc 4, Clr 4, Sor/Wiz 3  
    6 hours

Creates permanent magical light; you control brightness.

Handfire
  Arc 1, Clr 1, Drd 1, Hrp 1, Hth 1, Rgr 1  
    General

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Howling Chain (F)
  Sor/Wiz 6  
    General

Chain of force entangles and attacks opponent.

Icelance (F)
  Arc 3, Drd 3, Sor/Wiz 3  
    General

Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.

Inferno
  Arc 5, Drd 5  
    General

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Lawful Sword
  Arc 4, Pal 4  
    General

Weapon becomes +5 axiomatic weapon and emits Magic Circle against Chaos.

Lightning Ring
  Sor/Wiz 8  
    General

Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

Lively Step
  Brd 2, Sor/Wiz 2  
    4 hours

You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Magic Miasma
  Sor/Wiz 9  
    General

Solid fog reduces caster level by -4 and spell DCs by -2.

Manyjaws
  Sor/Wiz 3  
    General

One set of jaws/level attacks enemies for 1d6 damage.

Moonbow
  Sor/Wiz 5  
    General

Creates 1d4 motes of light that attack enemies.

Nature's Balance
  Arc 3, Drd 3  
    1 hour

You transfer 4 ability score points to the target for 10 min./level.

Obedient Avalanche
  Cold 9  
    General

Snowy avalanche crushes and buries your foes.

Prismatic Eye (F)
  Sor/Wiz 6  
    General

Orb produces individual prismatic rays as touch attacks.

Rebuke
  Sor/Wiz 2  
    General

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke
  Sor/Wiz 7  
    General

As rebuke except the target must save or die.

Greater Rebuke
  Sor/Wiz 4  
    General

Target cowers for 1d4 rounds then is shaken and distracted.

Ruby Ray of Reversal (M)
  Sor/Wiz 7  
    General

Ray negates magical or mundane hazards.

Shroud of Flame
  Sor/Wiz 5  
    General

Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.

Skull of Secrets
  Arc 4, Clr 4  
    24 hours

Intangible skull stores message and can be triggered to breathe fire.

Skull Watch (F)
  Arc 3, Clr 3, Sor/Wiz 3  
    4 hours

Skull shrieks when creature enters warded area.

Spell Enhancer
  Sor/Wiz 4  
    General

Lets you cast another spell in the same round at +2 caster level.

Spell Matrix (F)
  Sor/Wiz 7  
    1 hour

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F)
  Sor/Wiz 9  
    General

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F)
  Sor/Wiz 5  
    1 hour

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Stone Body
  Arc 6, Clr 6, Sor/Wiz 6  
    30 minutes

Your body becomes living stone.

Summon Undead I
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

Summon Undead II
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

Summon Undead III
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

Summon Undead IV
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

Summon Undead V
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

Transcribe Symbol
  Rune 8, Sor/Wiz 8  
    1 hour

Safely moves an untriggered magical symbol to another location.

Undead Bane Weapon
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

Undeath after Death (M)
  Arc 7, Clr 7  
    General

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath's Eternal Foe
  Arc 9, Clr 9  
    General

Targets receive death ward and immunity to most undead special attacks.

Understand Device
  Arc 3, Clr 3  
    5 minutes

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Vipergout
  Scalykind 7, Sor/Wiz 7  
    General

You spit forth celestial or fiendish vipers that attack your foes.

Wall of Sand
  Arc 4, Clr 4, Drd 5, Sor/Wiz 4  
    General

Swirling sand blocks ranged attacks, slows movement through.

Wieldskill
  Arc 1, Clr 1  
    General

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.