Index of Spells by Level - Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Abolish Shadows A Y ! 1a 30f G

Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.

Acid Breath C Y ! 1a 15f G

1d6/caster level acid damage in a cone.

Air Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe air freely.

Amorphous Form T W- Y 1m/l* 1a T 5m

Subject becomes puddle-like and can slip through cracks quickly.

Analyze Portal D N N C:1r/l* 1m 60f G

Detects and analyzes portals within 60 ft.

Analyze Touchstone D N N C:1r/l* 1m 60f G

Find a nearby planar touch-stone and discover its properties.

Anticipate Teleportation (F) A N N 1d 10m T 6h

Delays teleporting creatures 1 round within range.

Antidragon Aura (M) A W- Y 1m/l 1a C G

Allies gain bonus to AC and saves against dragons.

Improved Arcane Lock (M) A N N P 1r T G

As arcane lock, except you may attune 1 additional individual per level.

Arcane Seal A N N P 1a T P

Magically seals a door, portal or chest.

Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Arctic Haze C N 10m/l 1a M 1h

Fog obscures vision and deals 4 cold damage/round.

Arms of Plenty T N N 1r/l 1a T G

Grow two additional arms.

Augment Object T N Y 1d/l 1m C 24h

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Avoid Planar Effects A N Y 1m/l 1ia 20f 30m

Provides temporary protection against overtly damaging planar traits.

Backblast A N N 10m/l*#;x 1a P G

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Bands of Steel C R~ N 1r/l 1a M G

Bands immobilize or entangle* target.

Battlemagic Perception D N N 10m/l* 1a P 1h

Sense and counter spellcasting within 100 feet.

Bedevil (M) C- N Y 1d/l* 1r txt G

Summon a mischievous spirit to torment your enemy.

Bite of the Wererat T N N 1r/l 1a P G

You become enhanced such as that of a dire rat.

Blacklight Ev W-|N M 1r/l* 1a C G

Creates a 20-ft. radius of supernatural darkness you can see through.

Blade of Pain and Fear Ev W~ Y 1r/l 1a 0f G

Creates blade of gnashing teeth.

Blink T N N 1r/l* 1a P G

You randomly vanish and reappear for 1 round/level.

Blood Snow N F- Y 1r/l 1a M G

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Blaze Ev N N 1r/l* 1a P G

Cause a miniature wall of fire to rise from where you tread.

Bolt of Conjuring C N N !;x 1a M G

See Text

Bone Tattoo N W- Y 1m/l 1m T 30m

See Text

Bridge of Sound C N Y C+1r/l 1a C G

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Capricious Zephyr Ev N|R~ Y 1r/l 1a M G

A ball of air pushes targets around and trips them.

Chain Missile Ev N Y ! 1a L G

1d4+1/2 levels force damage; 1d4+1 damage to 1 secondary target/2 levels.

Circle Dance D N N ! 1m P G

Indicates direction to known target.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Clearstone T N N 1m/l* 1a T G

Makes rock or stone transparent.

Cone of Dimness I W- Y 1r/l 1a 60f G

Cone temporarily convinces creatures that they are blind.

Contagious Fog C N Y 1r/l 1a M G

20-ft.-radius cloud of fog inflicts disease.

Control Darkness and Shadow T N N C+1r/l 1a C G

Manipulate existing areas of darkness and shadow.

Control Temperature T N N 1h/l 1r 20f/l G

Raise or lower temperature by one band/5 levels.

Corpse Candle C N N 1m/l* 1a C 5m

Incorporeal* hand and candle reveals hidden creatures and objects.

Crack Ice (M) Ev Y;* ! 1a C G

Shatters ice structures or ice creatures.

Crown Of Might T W- Y 1h/l#* 1a T 6h

Gain +2 Strength, discharge to gain +8 bonus for 1 round.

Crown of Protection T W- Y 1h/l#* 1a T 6h

+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round.

Crown of Veils I W- Y 1h/l#* 1a T G

Gain +2 to Disguise and Hide, discharge to gain +8 on Disguise OR Hide.

Cruel Disappointment I- Wd&W- Y ! 1a M G

Fools subject for 1 round, then -4 penalty on attacks, saves, and checks.

Mass Curse of Impending Blades N N Y 1m/l 1a M 30m

Enemies take -2 penalty to AC.

Curse of the Putrid Husk I- W- Y 1r+1d10m 1a C G

Subject is unconscious for 1d10 minutes.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep, starting with lowest HD creatures.

Deeper Darkvision T W- Y 1h/l 1a T 6h

Subject can see 90 ft. in magical darkness.

Demon Dirge T N|F~ Y 1d6r;x 1a C G

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Depression N W- Y 1r/l 1a 20f G

Enemies around you become fatigued and take penalties to Will saves.

Detect Metal and Minerals D N N C:10m/l* 1a 60f G

Find metals and minerals within 60 ft.

Detect Ship (F) D N N 1d* 1a 1m/l 24h

Detect and identify ships.

Devil Blight T N|F~ Y 1d6r;x 1a C G

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Eye D- N N 1m/l 1a P 30m

You can see even in magical darkness up to 30 feet.

Devlin's Venomblade C N N 1m/l# 1a P 5m

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Diamondsteel (M) T W- Y 1r/l 1a T G

Metal armor provides damage reduction*.

Disobedience A W- Y 1h/l* 1a C G

Shield subject from mind control, blocking active compulsion spells.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Dispel Shield A N N 1h/l* 1a P 6h

This spell protects you from dispel magic attemps by being dispelled first.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Greater Disrupt Undead N N Y ! 1a C G

Deals 1d8/caster level (max 10d8) positive energy damage to any undead.

Distilled Joy T F- Y P 1d T G

Creates ambrosia.

Dolorous Blow T N N 1m/l 1a T 5m

Weapon's threat range is doubled and threats are automatically confirmed.

Dolorous Motes En W- Y 1r/l* 1a L G

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dragonskin T N N 10m/l 1a P 1h

You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20.

Dread Word Ev- F- Y ! 1a C G

1d3 Cha drain on one target.

Vile Drown C- F- Y ! 1a M G

Subject begins to drown.

Dust Storm C N N 1r/l 1a M G

Create a blinding storm that deals 1d6 slashing damage per round.

Earthen Grace (M) A W- Y 1m/l 1a T 5m

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Elation En W- Y 1r/l 1a 80f G

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Elemental Familiar (XP) T F- Y ! 10m T G

Transmutes your familiar into an elemental.

Energy Aegis A W- Y 1r 1ia C G

Subject gains resistance 20 against one energy type for one attack.

Energy Surge T W- Y 1r 1sw C G

Weapon deals extra 2d6 acid, cold, electricity, fire, or sonic damage (your choice).

Enhance Familiar U N Y 1h/l 1a T 6h

Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level.

Eradicate Earth A Y ! 1a 40f G

Deals 1d8 points of damage/level to earth creatures (max 10d8).

Evil Eye En- W- Y !;x 1a C 4h

Subject takes -4 penalty on attacks, saves, and checks.

Explosive Runes A N Y P#* 1a T 24h

Deals 6d6 force damage when read.

Eyes of the Zombie D- N Y 1h/l* 30m P 6h

You see through a zombie's eyes.

False Gravity T W- Y 1m/l 1a T 30m

Travel on a solid surface as if that surface had its own gravity.

Favorable Wind Ev F- N 10m/l* 1a 60f 1h

Produces a strong wind that lasts 10 min./level.

Feign Death N N Y 1h/l* 1a T 6h

Makes one willing, living creature appear dead.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Flashburst Ev W~ Y !;x 1a L G

Blind or dazzle creatures within area.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Foil Tracer A N N 1m/l 1a C 30m

Subject cannot be tracked while teleporting.

Fortify Familiar U N Y 1h/l 1a T 6h

Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level.

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Gentle Repose (M) N W- Y 1d/l 1a T G

Preserves one corpse.

Giant's Wrath T N N 1r/l 1a P G

Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th.

Girallon's Blessing T F- Y 10m/l 1a T G

Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier.

Glacial Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level fire spell effects and provides concealment.

Glimpse of Truth D- N N 1h 1a P 12h

You get an answer to a yes-or-no question.

Glowing Orb (F) Ev N N P 1a T 6h

Creates permanent magical light; you control brightness.

Golden Dragonmail C N N 1h/l*;x 1a P G

You create a suit of shining golden +1 mithral full plate around your body.

Grasping Wall C R- N 1d 1a M G

Wall sprouts hands that entangle enemies, allies gain +10 to Climb check on wall.

Great Thunderclap Ev N N ! 1a M G

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Haboob C N|R½ N 1m/l 1a M 5m

Cloud of dust obscures sight and abrades those passing through it.

Hailstones Ev N Y ! 1a M G

Frigid globes deal 5d6 cold damage.

Halt T W- Y 1r 1ia C G

Non-flying subject cannot move. Can be cast out of turn before subject finishes moving.

Halt Undead N W- Y 1r/l 1a M G

Immobilizes undead for 1 round/level.

Hamatula Barbs T F- Y 10m/l 1a T 1h

Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject.

Handfang T N N 1r/l 1a P G

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Healing Touch N Y ! 1a T G

You heal the target 1d6/2 levels and take half as damage.

Heroism En W- Y 10m/l 1a T 1h

Gives +2 on attack rolls, saves, skill checks.

Hesitate En W- Y 1r/l*;x 1ia C G

Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Ice Burst Ev Y ! 1a M G

Chunks of ice deal 1d4 points of cold damage and 1 point of blunt damage/level (max 10d4 + 10).

Icelance (F) C F~ Y ! 1a M G

Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds.

Illusory Script (M) I W- Y 1d/l* 1m or longer T G

Only intended reader can decipher.

Incorporeal Enhancement N- N N 1d 1r C 24h

Grant bonuses to incorporeal undead.

Inevitable Defeat En N&W- Y 1r/l 1a T G

Target takes 3d6 nonlethal damage (no save), then 3d6/round thereafter (with save). Spell ends if subject saves.

Invisibility Sphere I W- Y 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Invoke the Cerulean Sign Ev F- N ! 1a 30f G

Aberrations become sickened, nauseated, dazed, or stunned.

Junglerazer N Y ! 1a 120f G

Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10).

Keen Edge T W- Y 10m/l 1a C 1h

Doubles normal weapons threat range.

Khyber Trap A W- Y 1r/l* 1a C G

Trap extraplanar creature within a Khyber dragonshard.

Laogzed's Breath C F- N ! 1a C G

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken T N N 1m/l 1a P 5m

Transforms the target's arm into a constricting tentacle.

Legion of Sentinels I N N 1r/l 1a C G

1 incorporeal* swordsman/square in 10' radius circle, BaB=CL, crit=19-20, AC=25, HP=2xCL, save bonus=CL, deal 1d8 slash damage +1/3 levels (max +5).

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Greater Mage Armor C W- Y 1h/l* 1a T G

Field of force provides a +6 armor bonus.

Mass Mage Armor C W- N 1h/l* 1a C 6h

As mage armor, but affects one creature/level.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell and thermal effects.

Manyjaws Ev N Y C (<=3r) 1a M G

One set of jaws/level attacks enemies for 1d6 damage.

Mesmerizing Glare En W- Y 1r/l 1a C G

Your gaze fascinates creatures.

Greater Mighty Wallop T N N 1h/l 1a T 6h

+1 size category of bludgeoning weapon/four levels (maximum 5).

Mind Poison N F- Y ! 1a T G

Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later.

Miser's Envy En W- Y 1r/l 1a C G

Subject jealously covets nearby object.

Nauseating Breath C F- N ! 1a 30f G

Creatures in the cone are nauseated for 1d6 rounds

Necrotic Bloat (F) N- N N ! 1a M G

Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile.

Negative Energy Burst N Y ! 1a C G

1d8+1/level (max +10) negative energy damage, 20-foot radius.

Nezram's Amethyst Aura A N N 10m/l* 1a T G

Prevents poisons and diseases from affecting the subject.

Node Door C N&W- M ! 1a txt G

Allows teleportation between any known nodes.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Permeable Form T N N 1r 1ia P G

Immediate: You become incorporeal for 1 round.

Phantom Guardians I Wd N 1h/l 1a M 6h

Create illusion of group of guards.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Power Word Deafen En N Y x 1a C G

Deafens one creature with 100 hp or less.

Power Word Maladroit En N Y x 1a C G

Deals 2 points Dex damage to one creature with 75 hp or less.

Power Word Weaken En N Y x 1a C G

Deals 2 points Str damage to one creature with 75 hp or less.

Primal Form T N N 1m/l* 1a P G

You change into elemental, gain some abilities.

Protection from Dessication A F- Y 10m/l# 1a T 1h

Absorb 10 points/level of dessication damage.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Rage En N Y C+1r/l* 1a M 5m

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Rainbow Blast (M) Ev Y ! 1a 120f G

Line deals damage from each type of energy.

Ray Deflection A N N 1m/l 1a P 30m

Reflect ranged touch attacks back on caster.

Ray of Exhaustion N F~ Y 1m/l 1a C G

Ray makes subject exhausted.

Reality Blind I- W- Y C;x 1a C 1h

Subject can take no actions and afterward does not heal naturally.

Regal Procession C N N 2h/l* 1r C G

As mount, but you summon several mounts.

Regroup C N N ! 1a C G

Teleports nearby allies to your side.

Rend Shadow Weave A N N ! 1m C G

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Repair Serious Damage T N N ! 1a T G

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Resonating Bolt Ev Y ! 1a 60f G

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Reverse Arrows A N N 10m/l# 1a P 1h

As Protection from Arrows, but negated arrows turn back upon their source.

Rockburst Ev R½|F- N ! 1a M P

Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15).

Rust Ray T N Y ! 1a C G

Ray damages metal and ferrous creatures or objects.

Scintillating Sphere Ev Y ! 1a L G

20-ft-radius spread deals 1d6 electicity/level.

Scorpion Tail T F~ N 1r/l 1a T G

Target grows a scorpion tail that strikes for 2d6 damage (plus Str modifier) and possibly stuns the target.

Secret Page T N N P 10m T 12h

Changes one page to hide its real content.

Sense Of The Dragon T W- Y 1m/l 1a T 5m

Nonvisual senses out to 30 ft. that pinpoints creatures.

Sensory Deprivation I W- Y 1r/l 1a M G

Subject cannot Perceive world around it.

Sepia Snake Sigil (M) C R- N P#;#|1d4d+1d/l;x 10m T 24h

Creates text symbol that immobilizes reader.

Shadow Binding I W- Y 1r/l 1a C G

Entangle and daze creatures.

Shadow Cache I N N 1m/l* 1a T 5m

Store small items for a few minutes on the Plane of Shadow, or let them loose there.

Shark Bolt C N Y 1r/l* 1a M G

Summons sharks made of water to attack your enemies.

Shatterfloor Ev Y ! 1a M G

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shivering Touch N N Y 1r/l 1a T G

Touch deals 3d6 Dex damage.

Shockwave Ev F~ Y ! 1a C G

Shockwave deals 1d4/level (max 10d4) points of nonlethal damage and dazes for 1 round. Fortitude save halves damage and negates daze.

Shrink Item T W- Y 1d/l;x 1a T 24h

Object shrinks to one-sixteenth size.

Sign of Sealing (M) A N P 1r C G

As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage.

Siphon T N N ! 1m T G

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Skull Watch (F) N N N 1h/l# 1a T 4h

Skull shrieks when creature enters warded area.

Greater Sleep En W- Y 1m/l 1a M 30m

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, -2 to AC and attack rolls.

Mass Snake's Swiftness T W- Y ! 1a M G

Allies each immediately make one attack.

Sonic Blast Ev Y ! 1a C G

This spell seems to be superceded by resonating bolt. Use it instead.

Sonorous Hum Ev N N 1m/l* 1a P 5m

Removes need to concentrate to maintain next spell cast.

Soul Charge (F) N- F- Y 1d# 10m T 12h

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Sound Lance Ev Y ! 1a M G

Sonic energy deals 1d8/level damage.

Spectral Weapon I W~ Y;* 1r/l* 1a P G

Creates a quasi-real weapon.

Spell Vulnerability T F- N 1m/l 1r C 5m

Target takes penalty on spell resistance equal to caster level.

Spider Poison N F- Y !;x 1a T G

Touch deals 1d6 Str damage, repeats in 1 minute.

Spiderskin T W- Y 10m/l 1a T 1h

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Steeldance Ev N N 1r/l 1a T G

Daggers become Medium flying animated objects that attack foes.

Sticks And Stones N N N 1r/l 1a C P

Create stone and wood skeleton with energy drain** attack to fight for you.

Sting Ray En W- Y ! 1a C G

Ray staggers enemies and disrupts spellcasters.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Stony Grasp T N Y 1r/l 1a C G

As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand.

Storm Mote Ev Y 1r/l 1a M G

Dust devil of flensing sand.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Suppress Breath Weapon En W- Y 1m/l 1a C G

Subject can't use its breath weapon.

Suspended Silence (M) I N N P#;6r 1a T G

Object becomes programmed to create an area of silence at your command.

Lesser Telepathic Bond D N N 10m/l 1a 30f 1h

As telepathic bond, but you and one other creature.

Eventful Temporary Soul Binding C W- N 1h/l# 2r T 6h

As Temporary Soul Binding, except 1 hour/level.

Thin Air N F- N 1m/l 1a M 5m

Creatures suffer from altitude sickness.

Tiny Hut Ev N N 2h/l* 1a 20f 12h

Creates shelter for ten creatures.

Tongue Serpents T- N N 1h/l# 1a P 6h

You spit out one Tiny viper/4 levels.

Tongues D W- N 10m/l 1a T 1h

Speak any language.

Tormenting Thirst En W- Y 1r/l 1a C G

Subject is overwhelmed by thirst.

Tremorsense T W- Y 10m/l* 1a P 1h

Grants tremorsense to a range of 30 feet.

True Casting D N N x 1r P G

You get a +10 to your next Casting Roll.

Undead Couduit N N N 1m/l 1a M G

Cast necromatic spells through your undead.

Undead Lieutenant N W- Y 1m/l 1a C 5m

Targeted undead can give orders to undead in your control.

Undead Torch N W- Y 1r/l 1a C G

Undead creature gains blue aura that gives +2d4 against living creatures.

Undulant Innards T N N 1r/l 1a C G

Gain immunity to extra damage from critical hits and sneak attacks.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Vertigo (Sky) A W~ Y 1d 1a 0f G

Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved.

Vertigo Field I F~ Y 1r/l 1a M G

Field of 20% miss chance and difficult terrain. Creatures nauseated for 1 round on failing save. CL number of designated allies unaffected.

Vile Lance Ev- N N 10m/l 1a T 1h

Creates +2 shortspear that deals vile damage.

Walk the Mountain's Path T W- Y 10m/l 1a T 1h

You gain the agility of a mountain goat.

Wall of Chains C N N 1m/l 1a M 30m

Creates barrier of woven chains that has 20 hp/4 caster levels.

Wall Of Light Ev N Y;* 1m/l* 1a C G

Creates wall of light that dazzle creatures who pass through.

Wand Modulation T N|W- Y 1m/l* 1sw 0f G

Temporarily change wand to cast another, weaker spell.

Warcry En F- Y ! 1a 30f G

Creatures within 30-foot cone cower for 1d4 rounds.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Water to Acid T N N ! 1a M G

Transforms 1 cu. ft./level of water into acid.

Weapon Of Energy T F- Y 1r/l 1a T G

Weapon deals extra energy damage.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Whispering Sand T N N 10m/l* 1a txt 1h

Sand delivers your message.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.