Index of Spells by Book - Llenol's Initial Spellbook

Llenol's Initial Spellbook

Pages:87 of 100
DescriptionLlenol's first spellbook.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Acid Arrow C N N 1r+1r/3l 1a L G

Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels.

Alter Self T N N 10m/l* 1a P 4h

Assume form of a similar creature.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Snowball Swarm Ev Y ! 1a M G

Deals 1d6 cold/2 levels to a 10-ft. radius.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Fireball Ev Y ! 1a L G

1d6/level (max 10d6) fire damage in 20-ft. radius.

Fly T W- Y 1m/l 1a T 5m

Subject gains a fly speed of 60 ft.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Scintillating Sphere Ev Y ! 1a L G

20-ft-radius spread deals 1d6 electicity/level.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Permanency (XP) U N N P;x 2r txt G

Makes certain spells permanent.

Seeming I W-|Wd M;* 12h* 1a C 24h

Changes appearance of one person per two levels.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.