Index of Spells by Level - Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Aboleth Curse N F- Y P 1a T 24h

Subject's skin undergoes a horrible transformation.

Abyssal Might (M) C- N N 10m/l 1a P 1h

You gain +2 to Str, Con, Dex, and SR.

Aerial Alacrity T N N 1m/l* 1sw P 5m

+30 ft. fly speed, +1 AC and Reflex saves while flying, maneuverability improves by one category.

Affliction N+ F- Y ! 1a T G

Infects evil subject with chosen affliction.

Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Arcane Eye D N N 1m/l* 10m U G

Invisible floating eye moves 30 ft./round.

Assay Spell Resistance D N N 1r/l 1sw P G

Gain +10 bonus to caster level checks for spell resistance against one creature.

Attune Form T N N 1d 1a T G

Grant target creature temporary protection against overtly damaging planar traits.

Backlash T W- Y 10m/l# 1a T 1h

Subject takes damage if it uses spells against another creature.

Battle Hymn En W- Y 1r/l 1a 30f G

Allies can reroll one Will save/round.

Battlefield Fortification T N N ! 1r C G

Create trench or berm.

Bestow Curse N W- Y P 1a T G

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Bind Item Ev N N 10m/l 1a C 1h

See Text

Bite of the Werewolf T N N 1r/l 1a P G

You become enhanced such as that of a wolf.

Black Mulching N N Y 1r/l 1a M G

See Text

Black Tentacles C N N 1r/l* 1a M G

Tentacles grapple all within 15 ft. spread.

Bladebane (M) T W- Y 1r/l 1a T G

Slashing weapon becomes a bane weapon.

Blast of Flame C N ! 1a 60f G

60-ft. cone of fire deals 1d6/level (max 10d6) damage.

Blast of Sand C N ! 1a 30f G

Cone blast deals 1d6/level (max 10d6) damage.

Blistering Radiance Ev N&F~ Y 1r/l 1a L G

Dazzles sighted creatures and causes 2d6 fire damage/round.

Bloodbriars Ev W- Y 1m/l* 1a M G

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Bloodstar (M) C F- Y 1r/l 1a M G

Hovering construct deals 1 point Con damage to foe each time foe is wounded.

Boiling Oil C N 1r&1r/3l;x 1a M G

10-ft. cylinder deals 4d6 fire damage, +2d6 damage per round for 1 round/3 levels (max 6 rounds).

Foe's Burning Blood N F~ Y 1r/l* 1a M G

Subject creature's blood deals 1d8 acid + 1d8 fire damage per round.

Burrowing Bony Digits N R~ Y x 1a M G

Shoot the fingers form a dismembered hand and watch them burrow into the flesh of those they hit.

Caligarde's Claw Ev N Y 1r/l* 1a M G

Claw of force attacks opponent or guards area

Celerity T N N ! 1ia P G

Take a standard action immediately, but be dazed for a round.

Celestial Brilliance A+ N N 1d/l* 1a T 24h

120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).

Chains of Vengeance Ev R- Y 1r/l 1a M G

See Text

Channeled Pyroburst Ev Y ! txt M G

Fire damage per 2 caster levels to targets depending cast time (swift, std, full, 2-rds). Dmg 1d4, 1d6, 1d8, 1d10 to 1 target, 10', 15', 20' radius, respectively.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Coldscream Ev Y ! 1a C G

Cone deals 1d6/level (max 10d6) sonic and cold damage (half each).

Column of Ice C R- N P 1a C G

Column of ice erupts from ground, lifting anything in its area into the air.

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Conjure Lesser Midnight Construct (M) C N N 1r/l* 1r C G

Create a lesser midnight construct.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Corporeal Instability T F- Y 1r/l* 1a T G

Transform a target creature into an amorphous mass.

Create Fetch C N N 10m/l 1a C G

Craft a temporary duplicate of yourself that follows telepathic orders.

Crushing Despair En W- Y 1m/l 1a 30f G

Subjects take -2 on attack rolls, damage rolls, saves, and checks.

Damning Darkness Ev- N M;* 10m/l* 1a T G

Darkness deals 2d6 unholy damage to good creatures or 1d6 to nongood and non-evil creatures, per round.

Dancing Chains T N N 1m/l 1a C 5m

Animates one chain per level.

Dancing Web Ev+ Y ! 1a M G

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Mass Darkvision T W- Y 1h/l 1a 10f 6h

As darkvision, but affects subjects within 10 feet of you.

Superior Darkvision T W- Y 1h/l 1a T 6h

Subject can see in the dark to any range.

Defenestrating Sphere (F) Ev F~ Y 1r/l* 1a M G

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Desert Burial Ev R- N ! 1a M G

Buries targets up to their necks in sand.

Desert Diversion C N Y 1m/l 1a M 5m

Those attempting planar travel are diverted to a random wasteland.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Disguise Ship I Wd N 1h/l* 1a T 6h

Disguises a ship.

Dispelling Screen A N N 1m/l* 1a C 30m

Create an opaque screen that targets passing objects with dispel magic.

Displacer Form T N N 1r/l* 1a P G

You change into displacer beast, gain some abilities.

Distort Summons T- N N 1h/l 1a M 6h

Creates area where only evil creatures can be summoned.

Doom Scarabs C/N * ! 1a 60f G

Scarab swarm deals 1d6/2 levels (max 10d6), you gain 1d4 temp HP for 1 hour for overcoming SR.

Dragon Breath Ev N N 1r/l 1a P G

You choose a dragon type and mimic its breath weapon.

Dweomer of Transference Ev W- Y 1r/l 1m C 1h

Convert spellcasting into psionic power points.

Early Twilight Ev N N 10m/l* 1r L G

Reduce light in 80-ft.-radius cylinder.

Ebon Ray of Doom N F~ Y 1r/l 1a C G

Black energy prevents magical healing and special healing abilities from functioning.

Enduring Flight T N N x 1r P 1h

Carry medium loads at full fly speed; flight duration doubles.

Energy Spheres Ev Y;* 1r/l# 1a C G

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Enervation N N Y ! 1a C G

Subject gains 1d4 negative levels.

Greater Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +2 enhancement bonus to spell DCs.

Mass Enlarge Person T F- Y 1m/l* 1r C 30m

Enlarges several creatures.

Entangling Staff T N Y 1r/l* 1sw T G

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Ethereal Mount C N N 1h/l* 10m 0f 6h

Creates ethereal mounts.

Explosive Cascade Ev Y ! 1a C G

Bouncing flame ball deals 1d6/level fire damage.

Fang Trap A F- Y P#* 1a T P

Inscription bites those who pass it.

Fear N W~ Y 1r/l|1r;x 1a 30f G

Subjects within cone flee for 1 round/level.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Fire Stride T N N 10m/l# 1a P 1h

Multiple-use dimension door that works only through large fires.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Flaming Corrosion Ev Y ! 1a C G

Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone.

Flight of the Dragon T N N 10m/l* 1a P 1h

You grow dragon wings.

Greater Floating Disk Ev N N 1h/l 1a C 6h

As floating disk, but can move independently of the caster.

Force Chest Ev N N 1d/l* 1a 0f 12h

Creates 2-foot-cube box of force.

Force Claw Ev N Y 1r/l* 1a M G

Claw of force guards an area, making attacks of opportunity.

Force Missiles Ev N Y ! 1a M G

Missiles of force strike foes for 2d6 each (max 4 missiles)

Force Effects Forceward A W- Y 1m/l 1r 15f 30m

Creates a sphere of force that protects against force effects and keeps out incorporeal creatures.

Forcewave Ev N Y ! 1sw 10f G

Bull rushes all creatures within 10 ft.

Fuse Sand T N N ! 1a C G

Hardens sand and may trap creatures.

Lesser Geas En W- Y 1d/l#* 1r C G

Commands subject of 7 HD or less.

Glacial Ward A N N 1m/l* 1a T G

Subject gains SR 18 against fire spells and effects.

Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Grim Revenge N- F- Y ! 1a M G

Tears hand from target, dealing 6d6 damage, then hand attacks target.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Hell's Power (M) C- N N 10m/l 1a P G

You gain +2 AC and good to existing DR.

Hidden Object T N N P;x 1a T G

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Ice Shield (M) A W- Y 1m/l 1a T G

Subject gains damage reduction 15/—.

Ice Ship (M) C N N 1h/l* 1a C G

Creates ice runner or ice galleon.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Ice Web (M) C R- N 10m/l* 1a M G

Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.

Illusory Wall I Wd N P 1a C 24h

Wall, floor, or ceiling looks real, but anything can pass through.

Ilyykur's Mantle (M) A N N 1r/l* 1a P G

Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.

Inescapable Swarm I Wd&F~ Y C:1r/l 1a C G

Targets feel as though they are covered by an invisible swarm of insects.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Iron Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +6 natural armor bonus.

Know Vulnerabilities D W- Y ! 1a C G

Determine target's vulnerabilities and resistances.

Lightwall Ev N Y;* 1m/l* 1a C 5m

Creates a wall of light that dazzles creatures passing through it.

Liquid Pain N F- Y P 1d T G

Extracts one dose of liquid pain from tortured victim.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Lower Spell Resistance T F- N 1m/l 1r C 5m

Subject's spell resistance reduced.

Magnetic Pulse C N N ! 1a M G

Magnetic forces cause 5d6 or 3d6 damage and trip attacks.

Greater Mark of Air Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Earth Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Fire Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Frost Ev W- Y 1h/l# 1r T 6h

See Text

Greater Mark of Water Ev W- Y 1h/l# 1r T 6h

See Text

Metal Melt T W- Y 1r 1a C G

Melts metal object without heat.

Mindfrost N Y ! 1a C G

Deals 5d6 cold damage, 1d4 Int damage.

Minor Creation C N N 1h/l* 1m 0f 6h

Creates one cloth or wood object.

Mirror Image, Greater I N N 1m/l* 1ia P G

As mirror image*, but gain an additional image each round (max 8). Can be cast out of turn.

Mirror Sending (F) Ev N Y ! txt txt G

You send your image to a mirror and can see and speak through it.

Necrotic Domination (F) N- W- Y 1d/l 1r C 1h

Completely control encysted subject.

Negative Energy Wave N W- Y !;x 1a 50f G

Surge of negative energy rebukes or bolsters 1d6 HD/level (max 15d6) worth of undead.

Nezram's Emerald Energy Shield A W- Y 1m/l* 1a T G

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Orb of Acid C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Orb of Cold C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Orb of Electricity C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Orb of Fire C F~ N ! 1a C G

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Orb of Force C N N ! 1a M G

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Negative Energy N N N ! 1a M G

Globes of negative energy deal 1d6/level damage (max 10d6).

Orb of Sound C F~ N ! 1a C G

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Parboil Ev F~ Y ! 1a C G

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Perfect Summons T+ N N 1h/l 1a M G

Creates an area where only good creatures can be summoned.

Perinarch T N&R- N 1r/l;x 1a C G

Gain greater control over Limbo's morphic essence.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Phantom Battle I W- Y 1r/l 1a M G

Creatures failing save in area are flanked and denied attacks of opportunity. A CL number of designated allies are unaffected.

Plague Carrier N- F- Y ! 1a T G

As contagion, except target can transmit the disease for a short time.

Polymorph T N N 1m/l* 1a T 30m

Gives one willing subject a new form.

Improved Portal Alarm A N N 8h/l* 1a C G

As the portal alarm spell, and may be mental, audible, or both.

Portal View D N N 1m/l 10m C 5m

Turns target portal transparent.

Power Word Distract En N Y ! 1a C G

Makes one creature with 150 hp or less flat-footed*.

Psychic Poison (M) A- N N 1h/l 10m C G

Poisons those casting divination or mind-affecting spells at object, creature, or area.

Quick Potion T W- Y 1h/l 1r T 4h

Creates a potion that must be used within 1 hour/level.

Radiant Fog C+ F~ Y;* 1m/l 1a M 5m

As solid fog, but dazzles or blinds creatures within.

Radiant Shield Ev N * 1r/l* 1a P G

Creatures attacking you take electricity damage; you're protected from electricity.

Rainbow Pattern I W- Y C+1r/l* 1a M G

Lights fascinate 24 HD of creatures.

Raise From The Deep T F- Y 1h/l 1m L G

Creature or sunken ship made buoyant.

Ray of Deanimation A Y ! 1a C G

Ray deals 1d6/level to constructs (max 10d6).

Ray of Weakness N Y ! 1a C G

Ray reduces Str by 2d6 points +1 point/two levels.

Greater Rebuke En W- Y 1r/l 1a C G

Target cowers for 1d4 rounds then is shaken and distracted.

Rebuking Breath N N N ! 1a P G

Your breath weapon rebukes undead.

Mass Reduce Person T F- Y 1m/l* 1r C 30m

Reduces several creatures.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Repair Critical Damage T N N ! 1a T G

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

Resilient Sphere Ev R- Y 1m/l* 1a C G

Force globe protects but traps one subject.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Sandform T N N 1m/l* 1a P 30m

You become an oozelike being of sand.

Scramble Portal T N&W- N 1r/l 1a C G

Portal may send user to random plane instead of the normal destination.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Searing Exposure Ev F~ Y ! 1a M G

Target suffers hours of wasteland exposure in a moment.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

Serpent Arrow T N N 10m/l*#;x 1a C G

Transforms missiles into Tiny vipers.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Shadow Curse N W- Y P 1a T 12h

Subject becomes unable to heal except in well illuminated areas until curse is removed.

Shadow Phase T F- Y 1r/l* 1a T G

Subject becomes semi-incorporeal.

Shadow Well I W- Y 1r/l 1a C G

Target enters gloomy pocket plane and emerges frightened.

Sharptooth T N N 1r/l 1a P G

One of your natural weapons deals damage as if you were one size larger.

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Sinsabur's Baleful Bolt N Y ! 1a M G

Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.

Siren's Call En W- Y 1r/l* 1a C G

Compel one creature/2 levels to submerse itself.

Slashing Dispel A/Ev N N ! 1a M G

As dispel magic but creatures take 2 damage/spell level for each spell dispelled.

Solid Fog C N N 1m/l 1a M G

Blocks vision and slows movement.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Spell Snare A N N 10m/l 1m T G

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Lesser Spell Turning A N N 1m/l# 1a P 1h

As spell turning, except only 1d4+1 spell levels are affected by the turning.

Spelltrap (F) A N Y 1m/l 1r T 5m

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Sphere of Terror I Wd&F½ Y 1r/l 1a M G

Creates a 30-ft. radius of supernatural shadow filled with deadly shadowy illusions.

Stone Shape T N N ! 1a T 6h

Sculpts stone into any shape.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Stunning Breath T N N ! 1a P G

Your breath weapon also stuns creatures for 1 round.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Thunderlance Ev N Y 1r/l* 1a 0f G

Lance of force deals 1d6 damage, plus can dispel force effects.

Touchstone Lightning T N Y ! 1a M G

Use your planar touchstone-granted higher-order abilities to fuel damaging rays.

Mass Undeniable Gravity T W- Y 1m/l 1a L 30m

Flying creatures lose flying ability.

Unluck D W- Y 1r/l 1a C G

All actions involving random elements are rolled twice and the worse roll is used.

Mass Unseen Servant C N N 1h/l 1a C 6h

As unseen servant except creates one servant/level.

Venom Bolt Ev R½F~ Y ! 1a 100f P

All in beam take 2d8 acid damage, Reflex save halves damage. Paralyzed for 1d4+1 rounds or slowed for 1 round on successful Fortitude save.

Voice of the Dragon T N N 10m/l* 1a P 1h

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Vortex of Teeth Ev N Y 1r/l* 1a M G

3d8 points of damage due to force per round to all creatures in the area.

Wall of Chaos A? W- Y;* 10m/l 1a C 4h

As magic circle against law, except as once-sided wall.

Wall of Coldfire (M) Ev N N C+1r/l 1a M G

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Wall of Deadly Chains C N 1m/l 1a M 30m

Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.

Wall of Evil A- W- Y;* 10m/l 1a C 4h

As magic circle against good, except as once-sided wall.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Good A+ W- Y;* 10m/l 1a C 4h

As magic circle against evil, except as once-sided wall.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Wall of Law A! W- Y;* 10m/l 1a C 4h

As magic circle against chaos, except as once-sided wall.

Wall of Salt C N N ! 1a M G

Wall of salt that can be shaped.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wall of Sand 2 C N N 1m/l* 1a C 30m

Wall impedes movement, obscures vision, and blocks some attacks.

Wall of Water C N N 1r/l* 1a C G

Wall impedes movement and can drown creatures.

Watchful Ancestors C N N 1m/l 1a P G

Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save.

Whelm, Mass A W- Y 1d 1a 0f G

1d6 nonlethal damage/level (max 10d6) to 1 creature/level.

Wingbind Ev R- Y 1r/l* 1a M G

A net of force entangles the target, preventing it from charging, running, or flying.

Greater Wings of Air T N N 1m/l 1a T 5m

Target's flight maneuverability improves by two steps.

Wither N F~ Y ! 1a M G

Deals 1d6 dessication damage/level (max 10d6) and causes dehydration.

Zone of Speed Ev N N 1m/l 1a C 30m

Nothing moves faster than the speed you choose within the area.