Deities: Berronar Truesilver (LG), Boldrei (LG), Cyrrollalee (LG), Eldath (NG), Hathor (NG), Isis (NG), Lliira (CG), Luthic (NE), Sovereign Host (pantheon) (NG), Tamara (NG), Yondalla (LG)
Granted Power: As a free action, you may protect a number of creatures equal to our Charisma modifier (minimum one creature) with a +2 doge bonus to AC. This is a supernatural ability, and the protection lasts for 1 round per level. An affected creature loses this protection if it moves more than 10 feet away from you. You may also affect yourself with this ability.
Allies gain +1 on attack rolls and saves against fear.
|Shield Other (F)||A||W-||Y||1h/l*||1a||C||24h||
You take half of subjects damage.
Ghostly hand leads subject to you.
|Imbue with Spell Ability||Ev||W-||Y||P#*||10m||T||G||
Transfer spells to subject.
Link lets allies communicate.
Food for one creature/level cures and grants combat bonuses.
Alters item to transport its possessor to you.
|Protection from Spells (M) (F)||A||W-||Y||10m/l||1a||T||4h||
Confers +8 resistance bonus.
As prismatic wall, but surrounds on all sides.