Index of Spells by Level - Wuj 1

Name Scl Sv Rs Dur CT Rng Re Description
Accuracy T W- Y 10m/l 1a T 1h

Doubles ranged weapon's range increments.

Animate Fire T N N C:1r/l* 1r C G

Turn campfire into Small fire elemental.

Animate Rope T N N 1r/l 1a M G

Makes a rope move at your command.

Animate Water T N N C:1r/l* 1r C G

Turn quantity of water into Small water elemental.

Animate Wood T N N C:1r/l* 1r T G

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Backbiter (F) N W- Y 1r/l# 1a C G

Cause two handed or reach weapon to strike is wielder.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Cobra's Breath T F- N ! 1a 10f G

Cone of Poison deals 1d3 Con damage once.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Elemental Burst Ev R½|R- Y ! 1a C G

Deal elemental damage in a burst.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Fiery Eyes Ev N N 1m 1a P G

Laser eyes cause fires after focusing for a full round action.

Ghost Light N W- Y C 1a M G

An eerie green torch light causes creatures to become shaken.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Iron Scarf T N N ! 1a C G

Scarf deals 1d8 +1 (max +5) damage to target.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Melt Ev N|F½ * ! 1a C G

Deal 2/level (max 10) damage to cold subtype creature.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Scales of the Lizard T N N 1m 1a P G

You gain +1 +1/3 levels enhancement bonus to natural armor (max +5).

Secret Signs En N Y 1r 1a C G

Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Smoke Ladder T N N 1m/l* 1r T 5m

You create a misty ladder up to 10 feet long per caster level.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Ventriloquism I Wd N 1m/l* 1a C 5m

Throws voice for 1 min./level.