Index of Spells by Level - Drd 2

Name Scl Sv Rs Dur CT Rng Re Description
Acorn of Far Travel T N N 1d/l# 1m T G

Makes an acorn feel like a forest to the user and a spell.

Alicorn Lance Ev N Y 1r/l 1a C G

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Align Fang T W- Y 1m/l 1a T 5m

Natural weapon becomes good, evil, lawful, or chaotic.

Animal Messenger En N Y 1d/l 1a C 6h

Sends a Tiny animal to a specific place.

Animal Trance En W- Y C 1a C G

Fascinates 2d6 HD of animals.

Animalistic Power T W- Y 1m/l 1a T 5m

Subject gains +2 bonus to Str, Dex, and Con.

Avoid Planar Effects A N Y 1m/l 1ia 20f 30m

Provides temporary protection against overtly damaging planar traits.

Balancing Lorecall D N N 1m/l* 1a P G

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Barkskin T N Y 10m/l 1a T 1h

Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Beastmask I Wdisbelief Y 5m+1m/l 1a T 30m

Animals and beasts think subject is one of them.

Binding Winds Ev R- Y C 1a M G

Sound cannot penetrate to or from target and -2 on ranged attacks.

Bite of the Wererat T N N 1r/l 1a P G

You become enhanced such as that of a dire rat.

Blaze of Light Ev F- N ! 1a 60f G

60ft. cone of light dazzles creatures.

Blinding Spittle T N Y ! 1a C G

Ranged touch attack makes subject blind.

Blood Frenzy T W- Y x 1a T G

Grants extra use of rage.

Blood Snow N F- Y 1r/l 1a M G

Area of fallen snow drains 1d2 points of Con/round and causes nausea.

Body Of The Sun T Y 1r/l 1a 5f G

Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage.

Body Ward A W- Y 1m/l#;x 1a T G

Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases damage absorbed.

Bone Talisman N N N 10m/l# 1m T 1h

Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear).

Brambles T N N 1r/l 1a T G

Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage.

Briar Web T R- N 1m/l 1a M 30m

Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved.

Brumal Stiffening T R- Y 1r/l 1a C G

Brittle weapon's hardness reduced by 5.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Burrow T W- Y 1m/l* 1a T 5m

Grow claws and gain burrow speed of 30 ft.

Mass Camouflage T W- Y 10m/l 1a M G

As camouflage, but affects all in range.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Chill Metal T W- Y 7r 1a C G

Chilled metal deals cold damage to those who touch it.

Circle of Nausea Ev- F- Y 1m/l 1a P 30m

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

Cloud Wings T F- Y 1h/l 1a T 6h

Increase the subject's fly speed by 30 feet.

Conjure Ice Beast II C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Conjure Ice Object C N N 1m/l 1a P 5m

Conjures an object made of ice.

Countermoon A W-D Y 12h 1a C 12h

Stop a lycanthrope from changing form, even after death, for 12 hours.

Creeping Cold (F) T Y 3r 1a C G

Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6).

Daggerspell Stance (F) A N N 1r/l* 1sw P G

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Decomposition N N Y 1r/l 1a 50f G

Wounds deal 3 extra point of damage each round.

Delay Poison C F- Y 1h/l 1a T 6h

Stops poison from harming subject for 1 hour/ level.

Desiccate N F~ Y ! 1a C G

Deals 1d6/2 levels dessication damage and dehydrates living creature.

Detect Aberration D N N C:1m/l* 1a 60f G

Reveals aberrations within 60 ft.

Divine Presence T N N 10m/l* 1a P G

Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.

Earthbind T F- Y 1m/l* 1a C 30m

Subject creature can't fly*.

Earthen Grace (M) A W- Y 1m/l 1a T 5m

Stone and rock damage sources deal nonlethal damage instead of lethal damage.

Earthfast T F- Y ! 1a C G

Double hardness and hit points of stone structure or rock formation.

Easy Trail A N Y 1h/l* 1a P 6h

Makes a trail easier to pass.

Embrace the Wild T N N 10m/l* 1a P 1h

You gain an animal's senses for 10 min./level.

Estanna's Stew (F) C Y !;x 1r 0f G

Conjures stew that heals 1d6+1 per serving.

Evergreen T N N !&1h/l;x 1a M G

Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.

Filter A W- Y 10m/l 1a T 1h

Makes subject resistant to inhaled toxins.

Fins to Feet T F- Y 1h/l 1a T 6h

Transforms tails and fins into legs and feet.

Fire Trap (M) A Y P#* 10m T 24h

Opened object deals 1d4 +1/level (max +20) fire damage.

Flame Blade Ev N Y 1m/l* 1a 0f G

Touch attack deals 1d8 +1/two levels (max +10) fire damage.

Flaming Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of 2d6 fire damage, lasts 1 round/level.

Flash-Freeze T N N ! 1a C G

Earth, stone, and water become frozen.

Fog Cloud C N N 10m/l 1a M G

Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round.

Freedom of Breath A W- Y 10m/l 1a T 1h

Protects against suffocation and dangerous vapors.

Frost Breath Ev Y ! 1a 30f G

Icy breath deals 1d4 cold damage/2 levels (max 5d4).

Frost Weapon T W- N 1r/l 1a T G

Weapon gains frost special ability, +1d6 cold damage.

Gaze Screen A W- Y 10m/l 1a T G

Subject has a 50% chance to avoid gaze attacks.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Halo of Sand A N N 10m/l 1a P 1h

Swirling sand grants +1 deflection bonus/3 levels.

Healing Lorecall D N N 10m/l 1a P 1h

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Healing Sting N N Y ! 1a T G

Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP.

Heartfire Ev F~ Y 1r/l 1a C G

Passions of targets ignite as real fire upon the target.

Heat Metal T W- Y 7r 1a C G

Make metal so hot it deals fire damage to those who touch it.

Hold Animal En W- Y 1r/l*;x 1a M G

Paralyzes one animal for 1 round/level.

Hydrate C Y;* ! 1a T G

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Invoke the Cerulean Sign Ev F- N ! 1a 30f G

Aberrations become sickened, nauseated, dazed, or stunned.

Jaws of the Moray T W- Y 1m/l 1a T 5m

Subject gains a bite attack.

Kelpstrand C N N 1m/l 1a C 5m

Ranged touch attack to special grapple with kelp.

Lava Missile C N ! 1a M P

1d4 fire damage; 1 missile/2 levels (max 5). Reflex save or catch fire.

Leap Into Animal T W- Y 1m/l* 1a 10f G

Merge with animal and control its actions.

Listening Lorecall D N N 10m/l 1a P 1h

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Local Tremor Ev R- N 1m/l#;x 1a 30f 5m

Light tremor shakes in a 30-ft. line.

Mark of the Outcast N W- Y P 1a C 6h

Subject takes -5 penalty on bluff and Diplomacy checks and a -2 penalty to AC.

Master Air T N N 1r/l 1a P G

You sprout insubstantial wings and can fly.

Mountain Stance T W- N 1m/l 1a T 5m

Subject can root itself against involuntary movement.

Nature's Favor Ev W- Y 1m 1sw T G

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

Numbing Sphere Ev R- Y 1r/l 1a M G

Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1

round/level.

Obscuring Snow C N N 1h/l 1a 30f 6h

Obscures sight in a 30-ft. radius around the caster.

One with the Land T N N 1h/l 1a P 4h

Link with nature gives a +2 bonus on nature-related skill checks.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Peaceful Serenity of Io A W- Y 10m 1a C 1h

Grant subject +4 bonus on Concentration checks and against compulsions and fear effects.

Portal Well T N N 1r/l* 1a T G

When you step into a portal affected by this spell, you can wait for a short time within an extradimensional space between the portal's entrance and exit.

Pressure Sphere Ev Y ! 1a M G

Water pressure deals 4d6 damage to submerged targets.

Protection from Dessication A F- Y 10m/l# 1a T 1h

Absorb 10 points/level of dessication damage.

Razorscales T N N 1r/l* 1a P P

You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One.

Reachwalker's Wariness T N N 10m/l 1a 30f G

Automatically locate aberrations within 30 ft.

Reduce Animal T N N 1h/l* 1a T 6h

Shrinks one willing animal.

Remove Addiction C F- Y ! 1a T G

Cures target of drug addictions.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores 10 (or more) points of damage/attack from specified energy type.

Lesser Restoration C W- Y ! 3r T G

Dispels magical ability penalty or repairs 1d4 ability damage.

Rockburst Ev R½|F- N ! 1a M P

Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15).

Saltray Ev F~ Y ! 1a C G

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Scimitar of Sand Ev F~ Y 1m/l* 1a 0f 5m

Sand sword deals 1d6 damage +1/2 levels and renders target dehydrated.

Share Husk D W- Y C 1a T 4h

See and hear through the senses of a touched animal.

Smoke Stairs T N N 1m/l 1a P G

Smoke from a 5' square fire becomes stairs. Every 5' upward costs 10' horizontal movement. Smoke can be dissipated by wind, causing a fall.

Mass Snake's Swiftness T W- Y ! 1a M G

Allies each immediately make one attack.

Snow Walk T W- Y 10m/l 1a T 1h

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Soften Earth and Stone T N N ! 1a C 6h

Turns stone to clay or dirt to sand or mud.

Spider Climb T W- Y 10m/l 1a T 1h

Grants ability to walk on walls and ceilings.

Splinterbolt Ev N Y ! 1a C G

Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest.

Summon Desert Ally II C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Dire Hawk C N N 1m/l* 1r C 5m

Summons dire hawk to serve you.

Summon Nature's Ally II C N N 1r/l* 1r C G

Calls creature to fight.

Summon Swarm C N N C+2r 1r C G

Summons swarm of bats, rats, or spiders.

Sweet Water D N N ! 1a L G

Creates a well to fresh water up to 100 ft. down.

Swim T N Y 10m/l* 1r M 1h

Subject gains a swim speed equal to their land speed.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Tern's Persistence T W- Y 1d 1a T 24h

Subject can travel overland 50% longer without fatigue.

Thaw T N N ! 1a C G

Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

Thin Air N F- N 1m/l 1a M 5m

Creatures suffer from altitude sickness.

Tiger's Tooth T N N 1r 1sw P G

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

Tojanida Sight D N N 10m/l* 1a P 1h

Gain all-around vision.

Train Animal En W- Y 1h/l 10m T 1h

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Tree Shape T N N 1h/l* 1a P 24h

You look exactly like a tree for 1 hour/level.

Trip Vine T R- N 1h/l 1a M G

Plants trip creatures entering area.

Urchin's Spines T W- Y 1m/l 1a T 30m

Target grows spines that damage opponents.

Warp Wood T W- Y ! 1a C 5m

Bends wood (shaft, handle, door, plank).

Whip of Thorns T N N 1r/l# 1a P G

Create a thorny whip that can damage or entangle opponents.

Wild Instincts D N N 1m/l 1sw P G

You gain +10 bonus on Listen and Spot checks and retain Dex bonus to AC when flat-footed*.

Winter's Embrace Ev F- Y 1r/l 1a C G

Subject takes 1d8 damage/round; can cause fatigue.

Wolfskin T N N 1m/l* 1a P 5m

You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid.

Wood Shape T W- Y ! 1a T 6h

Rearranges wooden objects to suit you.

Woodland Veil I W- Y 10m/l* 1a C 1h

Blend unobtrusively into natural surroundings, along with your friends.

Wracking Touch N Y ! 1a T G

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Zone of Glacial Cold C N 1r/l 1a M G

Deals 1d6 cold damage to all creatures in area.

Zone of Natural Purity (M) Ev N N 2h/l 1a C G

Aberrations in area become weaker, fey and plants become stronger.