Index of Spells by Level - Sor/Wiz 7

Name Scl Sv Rs Dur CT Rng Re Description
Ability Rip T F- Y 1h/l 1h T 6h

Rips a supernatural ability from one creature and transfer it to another.

Amber Sarcophagus (M) Ev N Y 1d/l 1a C G

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Animate Breath T N N 1r/l 1a P G

Your breath weapon becomes an elemental.

Antimagic Aura A W- Y 1r/l 1a T G

Antimagic field that affects one creature.

Antimagic Ray (M) A W- Y 1r/l 1a C G

Target loses all magical powers.

Greater Arcane Sight D N N 1m/l* 1a P 30m

As arcane sight, but also reveals magic effects on creatures and objects.

Arrow of Bone (M) N F~ Y 1h/l# 10m T G

Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save.

Avasculate N- F~ Y ! 1a C G

Reduce foe to half hp and stun foe for 1 round by purging blood vessels.

Awaken Undead (XP) N- N Y ! 1a C G

Grant sentience to otherwise mindless undead.

Banishment A W- Y ! 1a C G

Banishes 2 HD/level of extraplanar creatures.

Barghest's Feast (M) N- W- Y ! 1r T G

Destroy target corpse, potentially preventing its return to life.

Bite of the Werebear T N N 1r/l 1a P G

You become enhanced such as that of a brown bear.

Body of War T N N 1r/l* 1a P G

You change into warforged titan, gain some abilities.

Brilliant Aura T W- Y 1r/l 1a C G

Allies' weapons become brilliant energy, ignoring armor.

Call Kolyarut (XP) C! N N ! 10m C G

A kolyarut aids you in punishing an oath-breaker.

Changestones (F) T N N 1h/l* 1r T G

Prepared stones become liths.

Control Undead N W- Y 1m/l 1a C 30m

Undead don't attack you while under your command.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Crown of Despair En W- Y 1r/l 1a P G

All creatures that see you must save or be paralyzed.

Delayed Blast Fireball Ev Y 5r|<;x 1a L G

1d6/level fire damage; you can postpone blast for 5 rounds.

Greater Dispelling Screen A N N 1m/l* 1a C 30m

As dispelling screen, except that the maximum caster level bonus on the dispel check is +20.

Dragon Ally (XP) C N N ! 10m C G

As dragon ally, lesser, but up to 18 HD.

Eladrin Form T+ N N 1r/l* 1a P G

You become an incorporeal globe.

Elemental Body T N N 1h/l 1a P 6h

You take on the qualities of a type of elemental.

Emerald Flame Fist Ev N Y 1r/l;x 1a T G

You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round.

Energy Ebb N- F- Y 1r/l 1a C G

Give subject one negative level/round for 1 round/level.

Energy Immunity A N Y 1d 1a T 24h

Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic).

Energy Transformation Field (M) (XP) T N Y P 4r C G

Area absorbs magic energy to power a predetermined spell.

Ethereal Jaunt T N N 1r/l* 1a P 30m

You become ethereal for 1 round/level.

Evil Glare N- W- Y 1r/l;x 1a 30f G

Paralyze creature with your glare.

Exaction En N N ! 1m C G

Make a sacrifice to gain bonuses when trying to compel service from a creature in a planar binding.

Expeditious Excavation (M) (F) T N|R- N 1h/l*;x 1m C G

Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel.

Eye of the Beholder T- N N 1r/l 1a P G

Your eye gains random beholder ray.

Fey Ring (XP) C N N x 10m C G

Call a Fey creature that may or may not help you.

Fiendish Clarity D- N N 10m/l 1a P 1h

You see in even magical darkness, see invisible up to 60 feet, and can detect good.

Finger of Death N F~ Y ! 1a C G

Kills one subject.

Mass Flesh to Salt T F~ Y ! 1a M G

Turns several creatures into statues of salt.

Forcecage (M) Ev N N 2h/l* 1a C G

Cube or cage of force imprisons all inside.

Ghost Trap A N N 1m/l* 1a P 6h

Incorporeal creatures turn corporeal.

Greater Glacial Ward (M) A N N 1r/l* 1a 10f G

Area around you provides SR 25 against fi re spells and effects.

Grasping Hand Ev N Y 1r/l* 1a M G

Large hand provides cover, pushes, or grapples.

Hide from Dragons A W- Y 10m/l* 1a T G

Dragons can't perceive one subject/two levels.

Hiss of Sleep En W- N 1r/l 1r C G

You induce comatose slumber in targets.

Mass Hold Person En W- Y 1r/l*;x 1a M G

As hold person, but all within 30 ft.

Ice Castle (F) C N N 1d 10m M G

Creates castle of snow and ice with an array of magical effects.

Ice Claw Ev N Y 1r/l* 1a M G

Claw of ice grapples with a grapple modifier of your caster level + your Int or Cha modifier + 7 for the claw's Strength (24). When grappling it deals 1d8 cold damage per round.

Ice Claw Prison Ev N Y 1r/l* 1a M G

Ice claw grapples and deals normal and cold damage.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Instant Summons (M) C N N P# 1a txt G

Prepared object appears in your hand.

Mass Invisibility I W- Y 1m/l* 1a L 30m

As invisibility, but affects all in range.

Ironguard (F) A W- Y 1r/l 1a T G

Subject becomes immune to both magical and mundane metal.

Kiss of the Vampire (M) N- N N 1r/l 1a P G

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Limited Wish (XP) U N Y x 1a txt G

Alters reality within spell limits.

Mage's Magnificent Mansion (F) C N N 2h/l* 1a C 6h

Door leads to extradimensional mansion.

Mage's Sword (F) Ev N Y 1r/l* 1a C G

Floating magic blade strikes opponents.

Nar Fiendbond (XP) T W- Y ! 1h T G

Subject gains half-fiend template.

Necrotic Tumor (F) N- F~ N 1d/l|P 1a M 24h

Permanently control encysted subject.

Nybor's Joyful Voyage C W~ Y ! 1a T 4h

This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random.

Mass Phantom Steed C N N 1h/l* 15m C 6h

Magic horses appear for 1 hour/level.

Phase Door C N N 1u/2l 1a 0f 12h

Creates an invisible passage through wood or stone.

Planar Bubble A W- N;* 10m/l 1a T 1h

Create bubble around target creature that emulates target's native planar environment.

Plane Shift C W- Y ! 1a T G

As many as eight subjects travel to another plane.

Power Word Blind En N Y x 1a C G

Blinds creature with 200 hp or less.

Prismatic Spray Ev N Y ! 1a 60f G

Rays hit subjects with variety of effects.

Project Image (M) I Wd N 1r/l* 1a M G

Illusory double can talk and cast spells.

Greater Psychic Turmoil A W~ Y 1r/l 1a C G

As psychic turmoil, but you gain power points as temporary hit points.

Radiant Assault (F) Ev W~ Y ! 1a L G

Light burst deals nonlethal damage and dazes creatures.

Reality Maelstrom Ev N Y 1r/l 1a M G

You tear a temporary hole in reality itself that sucks all loose material and living creatures into it.

Final Rebuke En W~ Y 1r/l 1a C G

As rebuke except the target must save or die.

Reverse Gravity T N N 1r/l* 1a M G

Objects and creatures fall upward.

Righteous Glare N+ N N 1r/l 1a P G

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Ruby Ray of Reversal (M) A N N ! 1a M G

Ray negates magical or mundane hazards.

Scalding Touch Ev F~ Y ! 1a T G

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Sequester A N|W- M 1d/l* 1a T 24h

Subject is invisible to sight and scrying; renders creature comatose.

Greater Shadow Conjuration I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 6th level and 60% real.

Shadow Trap C Y 1h/l* 10m T G

Bind a greater shadow to an object as its guardian.

Simulacrum (M) (XP) I N N ! 12h 0f G

Creates partially real double of a creature.

Spell Matrix (F) T N N 10m/l* 1a P 1h

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Snare A N N 10m/l 1m T G

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Spell Turning A N N 10m/l# 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Statue T W- Y 1h/l* 1r T 6h

Subject can become a statue at will.

Greater Stone Shape T N N ! 1a T 6h

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Greater Stunning Breath T N N ! 1a P G

Your breath weapon also stuns creatures for 2d4 rounds.

Submerge Ship Ev N N 1h/l 10m T G

You control ship mentally while it travels underwater.

Submersion Treatment Ev R- Y 1r/l 1a M G

A column of water paralyzes and potentially drowns one target.

Summon Aspect Of Bahamut C N N C (<=of 1r/l)+1r 1r C G

Summons an aspect of Bahamut.

Summon Monster VII C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Sword of Darkness (M) N- N Y 1r/l* 1a M G

As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.

Symbol of Stunning (M) En W- Y x 10m 0f G

Triggered rune stuns nearby creatures.

Symbol of Weakness (M) N F- Y x 10m 0f G

Triggered rune weakens nearby creatures.

Symphonic Nightmare (F) En W- Y 1d/l* 1a T G

Haunting music disrupts target's sleep for 1 day/level.

Synostodweomer T N Y 1r 1r P G

Channel a spell into positive energy to cure 1d6/spell level.

Teleport Object C W- Y ! 1a P&T 4h

As teleport, but affects a touched object.

Greater Teleport C N&W- M ! 1a P&T 4h

As teleport, but no range limit and no off-target arrival.

Mass Teleport C N|W- M ! 1r 0f 4h

As teleport, but more weight and you don't have to go.

Monthly Temporary Soul Binding (M) C W- N 2d/l# 2m T G

As Temporary Soul Binding, except 2 days/level.

Tomb of Light (M) T+ F~ Y C 1r T G

Entraps and harms evil extraplanar creatures.

Torment Ev- N N 1d 3r P G

Similar to dolor but causes greater pain.

Vipergout C N Y 1r/l 1a C G

You spit forth celestial or fiendish vipers that attack your foes.

Vision (M) (XP) D N N x 1a P 6h

As legend lore, but quicker and strenuous.

Vitrify T N N P 1a M G

Melts sand into glass.

Volcanic Storm (M) C N N 3r 1a L G

Wind, Rocks, and lava sweep an area.

Wall of Eyes C- W- N ! 1a M 12h

Creates barrier that you can see through and that paralyzes and consumes those that touch it.

Waves of Exhaustion N N Y ! 1a 60f G

Several targets become exhausted.

Whirl of Fangs Ev Y 1m/l* 1a C P

Passing through wall deals 12d4 damage.

Whirlwind of Teeth Ev- Y 1r/l 1a M G

Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.