Index of Spells by Level - Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Aberrate T- F- Y 10m/l 1a T 1h

Subject becomes an aberration.

Accelerated Movement T N N 1r/l* 1sw P G

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Acidic Curse Ev F- Y ! 1a C G

See Text

Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Alustriel's Banner (M) I Wd N 1r/l* 1a L G

Create a minor image of a banner that is illuminated to guide and light.

Ancient Knowledge D N N 1h/l# 1m P G

Gain a +5 insight bonus on a single Knowledge check.

Animate Rope T N N 1r/l 1a M G

Makes a rope move at your command.

Appraising Touch D N N 1m/l 1a P 30m

Grants a bonus on Appraise skill checks.

Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Armor Lock T F- Y 1r/l* 1a C G

Target's (non-natural) armor slows movement to 10 ft.

Arrow Mind D N N 1m/l* 1ia P G

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Babau Slime T F- Y 1m/l 1a T 5m

Secrete a body-covering acid that does 1d8 acid damage to weapons of foes.

Backbiter (F) N W- Y 1r/l# 1a C G

Cause two handed or reach weapon to strike is wielder.

Benign Transposition C N N ! 1a M G

Two willing subjects switch places.

Bestow Wound (M) T F- Y ! 1a T G

Caster transfers 1 hp/level of wounds to another.

Bigby's Tripping Hand Ev R- Y ! 1a M G

Hand trips subject.

Black Bag C- N N 1d 1a T G

Creates extradimensional bag of torture tools.

Blade of Blood N N N 1r/l#* 1sw T G

Weapon deals +1d6, or +3d6 if you take 5 points of damage.

Blades of Fire C N N 1r 1sw T G

Your melee weapons deal +1d8 fire damage for 1 round (swift).

Blockade C N N 3r 1sw 0f G

Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.

Blood Wind Ev W- Y 1r 1sw C G

Subject may take a full attack action to use all of its natural weapons as if they were a thrown weapons with a 20ft range increment.

Breath Flare T N N ! 1sw P G

Your breath weapon dazzles targets.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Buzzing Bee C N N 1m/l* 1a M 5m

Bee gives subject -10 penalty on Move Silently and Concentration checks.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Cheat (F) T- W- N 1m/l# 1a P 30m

Caster rerolls when determining the success of a game of chance.

Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Color Spray I W- Y !;x 1a 15f G

Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Corrosive Grasp C N Y ! 1a T G

You deal 1d8 acid damage with one touch/level

Create Trap C N N 12h 1r M 24h

Creates a CR 1 trap.

Critical Strike D N N 1r 1sw P G

Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.

Cutting Hand T N N 1r/l* 1a P G

Your hand gains a +2 enhancement bonus and is considered armed.

Darkliqht Ev N N 1m/l 1a T 30m

Creates 5-ft.-radius area where all can see without light.

Dead End I W-|Wd Y 10m/l* 1a T 1h

Illusions conceal the targets' spoor.

Death Grimace N- N N P 1a T 1h

Caster leaves magical "calling card" on a corpse.

Deep Breath C N N 1r/l 1ia P G

Your lungs fill with fresh air for the duration of the spell.

Lesser Deflect A N N 1r# 1ia P G

Gain deflection AC +1 per 3 CL vs 1 attack. Can cast when not your turn.

Detect Dragonmark D N N C:10m/l* 1a 60f G

Detect and identify dragonmarks within 60 ft.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Detect Undead D N N C:1m/l* 1a 60f G

Reveals undead within 60 ft.

Disarm Ev N N ! 1a C G

Disarm a foe or push an object with an unseen force.

Discern Bloodline D W- Y C:1r/l 1a C G

Know the race of one creature/level.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Dispel Ward A N N ! 1a M G

As dispel magic, but affects only wards.

Distract En W- Y 1r/l 1a M G

Distracts targets with the zest for life.

Distract Assailant En W- Y 1r 1sw C G

Swift. One creature is flat-footed* for 1 round.

Distracting Shadows Ev N N 1d 1a T G

-5 penalty on Spot and Search checks in a 10-ft.-radius spread.

Drug Resistance En F- Y 1h/l 1a T 6h

Subject is immune to addiction.

Ebon Eyes T N Y 10m/l 1a T 1h

Subject can see through magical darkness.

Ectoplasmic Armor A W- N 1h/l* 1a T G

Gain +5 to +9 armor bonus against incorporeal* touch attacks.

Elf Disguise I N N 1h/l* 1a P 4h

As disguise self, except no body changes and only to an Elf type.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Erase T N N ! 1a C G

Mundane or magical writing vanishes.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Swift Expeditious Retreat T N N 1r 1sw P G

Your speed increases by 30 ft. for 1 round (swift).

Extend Shifting T N N ! 1sw P G

Extend duration of shifting ability by 4 rounds.

Extract Drug (F) C N N P 1m T G

Creates drug from inanimate object.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

False Vigor I W- Y 1m/l# 1a T G

Subject gains 1 temporary hitpoint and +1 morale bonus to attack until he attacks or is damaged.

Familiar Pocket U N N 1h/l* 1a T 6h

Creates an extradimensional hiding place for your familiar.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Fengut I F- Y 1d4+1r 1a C G

Subject is nauseated.

Fetid Breath C F- Y 1r;x 1a 10f G

This spell functions like stinking cloud, except as noted above and subjects are nauseated for 1d4+1 rounds.

Fist of Stone T N N 1m 1a P G

Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

Float T F- Y 1m/l 1a L 5m

Subject becomes buoyant.

Float of Livre d'Aquatha T W- Y 10m/l* 1a T 1h

Makes a willing creature or object buoyant.

Floating Disk Ev N N 1h/l 1a C 6h

Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.

Friendly Face I N N 10m/l* 1a P 1h

Gain +5 bonus on Diplomacy and Gather Information checks.

Frost Fingers Ev Y ! 1a 15f G

Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze.

Ghostly Reload T N N 1h#;x 1a T 4h

Automatically pulls string of a hand crossbow or light crossbow into place 1/level (max 10 times) or a heavy crossbow 1/2 levels (max 5 times).

Glaze Lock C N N 10m/l;x 1a T 1h

Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.

Glimpse of Fear I W- Y 1r/l;x 1a C G

A flash of horror causes the target to become shaken.

Golem Strike D N N 1r 1sw P G

Swift. You can sneak attack constructs for 1 round.

Grease C N N 1r/l* 1a C G

Makes 10-ft. square or one object slippery.

Guided Shot D N N 1r 1sw P G

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Guiding Light Ev N Y 1m/l* 1a L 5m

+2 on ranged attacks against creatures in illuminated area.

Guilt En W- Y 1d4r 1a M G

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Hail of Stone (M) C N Y ! 1r M G

Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).

Hidden Ward I N N 1d;x 10m T G

Hide magical effects on an object.

Hold Portal A N N 1m/l* 1a M 5m

Holds door shut.

Horizikaul's Boom Ev W~ Y ! 1a C G

Target takes 1d4/two levels sonic damage plus deafness.

Horrible Taste T F- N 10m/l 1a T 1h

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Hypnotism En W- Y 2d4r* 1r C G

2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2.

Ice Dagger Ev N Y ! 1a C G

Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Incite En W- Y 1m/l 1sw C 5m

Subject can't ready actions or delay.

Inhibit En W- Y ! 1a M G

Subject delays until next round.

Insightful Feint D N N 1r 1sw P G

Swift. Gain +10 on your next Bluff check to feint in combat.

Instant Diversion I N N 1r 1sw P G

Creates 1 illusory double + 1 illusory double/4 levels (max 5).

Instant Locksmith D N N 1r 1sw P G

Swift. Make Disable Device or Open Lock check at +2 as free action.

Instant Search D N N 1r 1sw P G

Swift. Make Search check at +2 as free action.

Ironguts A W- Y 10m/l 1a T 1h

Target gains +5 bonus on saving throws against poison*.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Kaupaer's Quickblast T Y ! 1fa C G

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Kaupaer's Reflexive Strike T W- Y 10m/l# 1a T 1h

Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed.

Kelgore's Fire Bolt C/Ev * ! 1a M G

1d6 fire damage/CL (max 5d6), but only 1d6 if you fail to overcome SR.

Know Protections D W- Y ! 1a C G

Determines target's defenses.

Lantern Light Ev+ N Y 1r/l 1a C G

Ranged touch attack deals 1d6 points of damage.

Light of Lunia Ev+ N Y 10m/l*# 1a M 1h

You radiate silvery light, which you can expend as 2 bolts that deal 1d8 damage.

Locate City D N N ! 1r 10m/l 1h

Find nearest city.

Locate Touchstone D N N ! 1a txt 6h

Find nearest planar touchstone on the plane you currently inhabit.

Locate Water D N N C:10m/l* 1a L G

Reveals location, size, and quality of water sources.

Loresong D N N 1r/l 1m P G

You gain a bonus with one skill and can use it untrained.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Luminous Gaze Ev N N 1r/l 1a P G

You cast a dazzling light.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Mage Burr T F- Y 1r/l* 1a C G

Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks.

Greater Mage Hand T W- Y C 1a M G

As mage hand, but medium range and 40 lb.

Magecraft (F) D N N 1d 1r P 12h

+5 competence bonus on one Craft check.

Magic Aura I N N 1d/l* 1a T 24h

Alters objects magic aura.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Master's Touch D N N 1m/l* 1sw P 5m

You gain proficiency in any one weapon or shield.

Mighty Wallop T N N 1m/l 1a T 5m

The head of the weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Necrotic Awareness (F) N N N C:1m/l* 1a 60f G

Sense encysted subjects.

Negative Energy Ray N Y ! 1a C G

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Nerveskitter T N Y 1m/l 1a T 5m

Target gains +5 bonus on initiative checks.

Net of Shadows I W- Y 3r 1a C G

Creates ordinary shadows that provide concealment to all in the area.

Nether Trail C W- N 10m/l 1a T 1h

Creates a trail compelling evil outsiders to follow.

Nightshield A N N 1m/l#* 1a P 30m

You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Lesser Orb of Acid C N N ! 1a C G

Ranged touch, 1d8 or more acid damage.

Lesser Orb of Cold C N N ! 1a C G

Ranged touch, 1d8 or more cold damage.

Lesser Orb of Electricity C N N ! 1a C G

Ranged touch, 1d8 or more electricity damage.

Lesser Orb of Fire C N N ! 1a C G

Ranged touch, 1d8 or more fire damage.

Lesser Orb of Sound C N N ! 1a C G

Ranged touch, 1d6 or more sonic damage.

Parching Touch N F~ Y ! 1a T G

One touch/level deals 1d6 desication damage and possibly 1 Con damage.

Persistent Blade (F) Ev N Y 1r/2l 1a C G

Blade of force attacks target, automatically flanks.

Portal Beacon T N N 1h/l 1a C 6h

Six creatures know distance and direction to a magic portal.

Power Word Fatigue En N Y x 1a C G

Makes one creature with 100 hp or less fatigued.

Power Word Pain En N Y x 1a C G

Deal 1d6 points of damage per round to one creature with 100 hp or less.

Precise Vision T N N 10m/l 1a P 1h

You gain a +5 compentence bonus to Spot and Search checks.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Quickswim T N N 1h/l* 1a P 6h

Your swim speed increases by 10 ft.

Raging Flame T N N ! 1a M G

Accelerates burning fires, they last half as long, and burn twice as hot.

Ray of Clumsiness T F- Y 1m/l 1a C 30m

Ray reduces Dex by 1d6 points +1 point/two levels.

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Ray of Flame Ev N Y ! 1a C G

Ray deals 1d6 points +1 point/two levels fire damage.

Ray of Light Ev N * 10m/l*|! 1a C G

Creates a narrow cone of light.

Reduce Person T F- Y 1m/l* 1r C 30m

Humanoid creature halves in size.

Remove Scent T W- Y 10m/l 1a T G

Hides touched creature's scent.

Repair Light Damage T N N ! 1a T G

"Cures" 1d8+1/level (max +5) points of damage to a construct.

Resist Planar Alignment A F- Y 10m/l 1a T 1h

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Rouse En N N ! 1a C G

Awaken positive-HP creatures in area.

Sacrificial Skill En- N N 1m/l 1a P 30m

Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.

Scatterspray T N N ! 1a C G

Targeted items scatter in a burst dealing 1d8 damage (lethal or nonlethal).

Scholar's Touch D N N C:1r/l 1a P 1h

Read books in seconds.

Serene Visage I N N 1m/l 1a P 5m

Grants a bonus on Bluff checks.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Shieldbearer T N N 1r/l 1a T G

Shield floats nearby, giving subject a shield bonus to AC.

Shifter Prowess T N N x 1sw P G

Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8

Lesser Shivering Touch N N Y 1r/l 1a T G

Touch deals 1d6 Dex damage.

Shock and Awe En W- Y 1r 1a C G

Reduces a surprised creature's initiative roll.

Shocking Grasp Ev N Y ! 1a T G

Touch delivers 1d6/level electricity damage (max 5d6).

Silent Image I Wd N C 1a L G

Creates minor illusion of your design.

Silent Sound Ev N Y ! 1a C G

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Slide T W- Y ! 1a C G

Move subject 5 feet.

Slow Burn T N N ! 1a M G

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Snilloc's Snowball Ev N Y 1r/l* 1a 0f G

Touch attack (melee or ranged) deals 1d6 cold damage +1/level.

Sniper's Shot D N N 1r 1sw P G

Swift. No range limit on next ranged sneak attack.

Snowdrift T N N ! 1a T G

Forms existing snow into another shape.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Spell Flower T N N 1r/l 1a P G

Hold the charge on one touch* spell per forelimb.

Spirit Worm N F~ Y 1r/l 1a T G

Target takes 1 point of Con damage every round for 1 round/level.

Spontaneous Search D W-|N M ! 1r C G

Searches a 30-foot cube area in 1 round.

Stand C W- Y ! 1ia C G

Subject stands from prone, provoking no AoO.

Sticky Floor C R~ N 1h/l 1a C 6h

Entangles and immobilizes creatures in affected area.

Stun Ray C F~ Y 1d4+1r 1a C G

Ray stuns target for 1d4+1 rounds.

Stupor En F- Y 1h/l 1m T 12h

One helpless subject is put in a state that allows him to be moved but take no other actions.

Summon Monster I C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Sunstroke N F~ Y ! 1a C G

Target takes 2d6 nonlethal damage and is fatigued.

Suspend Disease A F- Y 1d 1a T 24h

Keeps disease from harming creature for 24 hours.

Targeting Ray D N N 1r/l 1a M G

Creates a beam of light between caster and target.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Thunderhead Ev R- Y 1r/l 1a C G

Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate.

Tongue Tendrils T- N N 1h/l# 1a P G

You spit out tendrils that grapple.

Trembling Horn Marker I W- Y 10m/l* 1a C 1h

Marks target with an invisible horn, which sounds when near a Watchman's horn.

True Strike D N N x 1a P 5m

+20 on your next attack roll made before the end of the next round.

Unravel T F- Y ! 1a C G

Unravels targets cloths, entangleing them.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.

Ventriloquism I Wd N 1m/l* 1a C 5m

Throws voice for 1 min./level.

Wall of Smoke C F~ N 1r/l 1a C G

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Wave Blessing T N Y 10m/l 1ia M 1h

Keeps one creature/level from sinking.

Weapon Shift T F- Y 1m/l 1a T G

Touched weapon changes form.

Whelm En W- Y ! 1a C G

Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.