Index of Spells by Class - HB

Hexblade

Hexblade Spells

1st-Level Hexblade Spells

Abjur
Conj
  • Mount: Summons riding horse for 2 hours/level.
  • Unseen Servant: Invisible force obeys your commands.
Div
Ench
Evoc
  • Light: Object shines like a torch.
Illu
Necr
  • BackbiterF: Cause two handed or reach weapon to strike is wielder.
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Tran
Univ

2nd-Level Hexblade Spells

Abjur
Conj
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Summon Swarm: Summons swarm of bats, rats, or spiders.
Div
Ench
Evoc
Illu
Necr
Tran

3rd-Level Hexblade Spells

Abjur
Conj
Div
Ench
  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
Evoc
  • Wind Wall: Deflects arrows, smaller creatures, and gases.
Illu
Necr
Tran
  • Greater Magic Weapon: +1 bonus/four levels (max +5).
  • Slow: One subject/level takes only one action/round, -2 to AC and attack rolls.

4th-Level Hexblade Spells

Abjur
  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Spell Theft: Dispel spells on target and gain their benefit for yourself.
Conj
Div
  • Assay Spell Resistance: Gain +10 bonus to caster level checks for spell resistance against one creature.
  • Contact Other Plane: Lets you ask question of extraplanar entity.
  • Detect Scrying: Alerts you of magical eavesdropping.
  • ScryingF: Spies on subject from a distance.
  • Unluck: All actions involving random elements are rolled twice and the worse roll is used.
Ench
Evoc
  • Early Twilight: Reduce light in 80-ft.-radius cylinder.
  • Sending: Delivers short message anywhere, instantly.
Illu
Necr
Tran