Index of Spells by Domain - Madness

Deities: Dark Six (Pantheon) (NE), Erythnul (CE), Mak Thuum Ngatha (CE), Tharizdun (NE), The Cults of the Dragon Below (NE), The Fury (NE), Vecna (NE)

Name: Madness

Granted Power: Your insanity gives you insight. You subtract 1 from all Wisdom-based skill checks and all Will saves. However, once per day, you can see and act with the clarity of true Madness: Add one-half your level to a single Wisdom-based skill check or Will save. You must choose to use this benefit before the check or save is rolled.

Name Scl Sv Rs Dur CT Rng Re Description
Lesser Confusion En W- Y 1r 1a C G

One creature is confused for 1 round.

Touch of Madness En W- Y 1r/l 1a T G

Dazes one creature for 1 round/level.

Rage En N Y C+1r/l* 1a M 5m

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Bolts of Bedevilment En W- Y 1r/l 1a M G

One ray/round, dazes 1d3 rounds.

Phantasmal Killer I Wd&F~ Y ! 1a M G

Fearsome illusion kills subject or deals 3d6 damage.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Maddening Scream En N Y 1d4+1r 1a T G

Subject has -4 AC, no shield, Reflex save on 20 only.

Weird I Wd&F~ Y ! 1a M G

As phantasmal killer, but affects all within 30 ft.