Index of Spells by Descriptor - Sonic

Name
Save - Res Level Comps
Dur Range Recharge
Description
Amplify
  Brd 1  
    General

Lowers Listen DC by 20.

Animal Trance
Will negates; see text - Yes Adp 2, Arc 2, Brd 2, Drd 2, Scalykind 2 V, S
Concentration Close General

Fascinates 2d6 HD of animals.

Blasphemy
None or Will negates; see text - Yes Arc 7, Clr 7, DrgBlw 7, Evil 7, Hatred 7, Mysticism 7, Orc 7 V
Instant 40 ft. General

Kills, paralyzes, weakens, or dazes nonevil subjects.

Bridge of Sound
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    General

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Cacophonic Burst
  Brd 5, Sor/Wiz 5  
    General

A burst of low noise which deals sonic damage.

Cacophonic Shield
  Brd 4, Sor/Wiz 5  
    5 minutes

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Castigate
  Arc 4, Clr 4, Pal 4, Purification 4  
    General

Verbal rebuke damages those whose alignment differs from yours.

Celebration
  Brd 4  
    General

Intoxicate Subjects.

Coldscream
  Sor/Wiz 4  
    General

Deal 1d6/level (max 10d6) sonic and cold (half each) damage in a cone.

Creaking Cacophony
  Arc 3, Brd 3, Drd 3  
    General

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Deafening Clang
  Arc 1, Pal 1  
    General

Swift, Weapon deafens with a successful touch attack.

Dictum
None or Will negates; see text - Yes Arc 7, Clr 7, Dwarf 7, Inquisition 7, Law 7 V
Instant 40 ft. General

Kills, paralyzes, slows, or deafens nonlawful subjects.

Dirge
  Brd 6  
    General

Enemies suffer 2 points of Str and Dex damage per round.

Disquietude
  Brd 2  
    General

Target avoids physical contact with others.

Dissonant Chant
  Brd 2, Sor/Wiz 2  
    General

Distracting chant which makes Concentration checks in the area more difficult.

Dissonant Chord
  Brd 3  
    General

Deal 1d8/2 levels sonic damage in 10-ft. burst.

Distort Speech
  Brd 1  
    General

Target's speech becomes unintelligible, hampers spellcasting.

Elemental Shroud
  Sor/Wiz 5  
    General

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Energy Spheres
  Sor/Wiz 4  
    General

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Enthrall
Will negates; see text - Yes APeace 2, Arc 2, Brd 2, Clr 2, Domination 2, EmBarachiel 2, HB 2, Herald 2, Nobility 2, Tyranny 2 V, S
1 hour or less Medium General

Captivates all within 100 ft. + 10 ft./level.

Follow the Leader (F)
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

Fugue (F)
  Brd 4  
    General

The target is hindered or harmed in a manner dictated by your Perform skill.

G'elsewhere Chant
  Brd 3  
    General

You teleport a target to a random, safe location up to 100 feet distant and visible to you

Great Thunderclap
  Sor/Wiz 3  
    General

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Haunting Tune
  Brd 3  
    1 hour

1 target/level becomes shaken.

Heaven's Trumpet (F)
  Arc 7, Brd 6, Clr 7, EmBarachiel 4  
    General

Blast of music paralyzes foes.

Herald's Call
  Brd 1, Hrp 1  
    General

Shout slows those within 20 ft.

Holy Word
None or Will negates; see text - Yes Arc 7, Clr 7, Exalted Arcanist 7, Exorcism 7, Good 7, Mysticism 7 V
Instant 40 ft. General

Kills, paralyzes, blinds, or deafens nongood subjects.

Horizikaul's Boom
  Sor/Wiz 1  
    General

Target takes 1d4/two levels sonic damage plus deafness.

Hymn of Praise
  Brd 3  
    General

Grants +2 caster level to good-aligned divine spellcasters.

Infernal Threnody
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

Inspirational Boost
  Brd 1  
    General

Swift. The bonuses granted by your inspire courage ability increase by 1

Ironthunder Horn
  Brd 1, Sor/Wiz 2  
    General

Intense vibrations trip those in area.

Leonal's Roar
  Arc 8, Drd 8  
    General

Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.

Lion's Roar
  Clr 8, Courage 8  
    General

Deal 1d8 sonic damage to foes and grant a +1 morale bonus and 1d8 + 1/level (max +20) temporary hit points to allies.

Nightmare Lullaby
  Brd 2  
    General

Target is confused as long as you concentrate +2 rounds.

Orb of Sound
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Resonating Bolt
  Brd 4, Sor/Wiz 3  
    General

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Resounding Voice
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

Roar of the Waves
  Brd 3  
    General

Make one target/2 levels deafened and shaken.

Scyllan Scream
  Brd 5  
    General

Scream panics or shakes those who hear it.

Shatter
Will negates (object); Will negates (object) or Fortitude half; see text - Yes (object) Arc 2, Blk 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2, Wmg 2 V, S, M/DF
Instant Close General

Sonic vibration damages objects or crystalline creatures.

Shatterfloor
  Sor/Wiz 3  
    General

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 4, Duskblade 4, KotC 3, Sin-W 4, Sor/Wiz 4, Wmg 4, Wuj 4 V
Instant 30 ft. General

Deafens all within cone and deals 5d6 sonic damage.

Greater Shout
Fortitude partial or Reflex negates (object); see text - Yes (object) Brd 6, Sin-W 8, Sor/Wiz 8, Wmg 8 V, S, F
Instant 60 ft. General

Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.

Shrieking Blast
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

Silent Sound
  Brd 1, Sor/Wiz 1  
    General

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Song of Discord
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General

Forces targets to attack each other.

Sonic Blast
  Sor/Wiz 3  
    General

Deal 1d6/level damage (max 10d6) to each creature in the area.

Sonic Ray
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 sonic damage.

Sonic Rumble (F)
  Sor/Wiz 5  
    General

Cone of sound deals damage or moves objects.

Sonic Slap
None - Yes Sor/Wiz 0 V, S
Instant Touch General

Touch attack deals 1d6 sonic damage.

Sonic Snap
  Sor/Wiz 0  
    General

Target takes 1 point of sonic damage and is deafened 1 round.

Sonic Weapon
  Brd 2, Sor/Wiz 2  
    5 minutes

Weapon touched deals +1d6 sonic damage with each hit.

Sonic Whip
  Brd 2, Wuj 2  
    General

Scares animals, normal whip in combat.

Sonorous Hum
  Arc 3, Brd 2, Clr 3, Sor/Wiz 3  
    5 minutes

Removes need to concentrate to maintain next spell cast.

Sound Burst
Fortitude partial - Yes Arc 2, Brd 2, Clr 2, KotC 2, Ocean 2 V, S, F/DF
Instant Close General

Deals 1d8 sonic damage to subjects; may stun them.

Sound Lance
  Arc 4, Clr 4, Sor/Wiz 3  
    General

Sonic energy deals 1d8/level damage.

Stone Shatter
  Brd 4  
    General

Shatter a stone object or creature.

Stunning Screech
  Brd 3, Dem 2  
    General

All within 30 ft. are stunned for 1 round.

Sympathetic Vibration
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours

Deals 2d10 damage/round to freestanding structure.

Thunderous Roar
  Arc 3, Drd 3  
    General

Roar deals 1d6 sonic damage/2 levels, deafens.

Wail of Doom
  Brd 5  
    General

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

Wail of the Banshee
Fortitude negates - Yes Death 9, Deathbound 9, Hatred 9, Repose 9, Sor/Wiz 9, Wmg 9 V
Instant Close General

Kills one creature/level.

War Cry
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warning Shout
  Arc 1, Pal 1  
    General

All living creatures within half a mile hear your shout.

Word of Balance
  Arc 7, Balance 7, Drd 7  
    General

Kills, paralyzes, weakens, or nauseates nonneutral creatures.

Word of Chaos
None or Will negates; see text - Yes Arc 7, Chaos 7, Clr 7, Drow 7 V
Instant 40 ft. General

Kills, confuses, stuns, or deafens nonchaotic subjects.

Wounding Whispers
  Brd 3  
    General

Sonic aura damages foes that strike you.