Index of Spells by Level - Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Dart C N Y ! 1a C G

Energy bolt deals 1d3 acid damage.

Acid Glove C N Y ! 1a T G

Touch attack deals 1d6 acid damage.

Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Aiming Line I Wd N 1m 1a C G

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Amanuensis T W- Y 10m/l 1a C 1h

Copy nonmagical text.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Attract Fine Vermin T N Y 1m 1a P G

Attract a normal vermin to you.

Caltrops C N N 1r/l 1a C G

Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).

Candlelight Ev N N 1h/l 1a T 6h

Cast a 5-foot radius light from the point touched.

Chalkboard I Wd N C+1r/l 1a C G

Creates opaque plane you can write on.

Conjurer's Toolbelt C N N 1m/l 1a 0f G

Creates a tool.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Devlin's Barb C N N 1m/l 1a P 5m

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Electric Slap T N Y ! 1a T G

Touch attack deals 1d6 electricity damage.

Electric Spark T N Y ! 1a C G

Ray deals 1d3 electricity damage.

Enchanting Flavor T N N ! 1r T G

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

Fire Flash Ev N Y ! 1a C G

Energy missile deals 1d3 fire damage.

Fire Hand Ev N Y ! 1a T G

Touch attack deals 1d6 fire damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Fleeting Fame I N N 1r/l 1a P G

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

Frost Touch Ev N Y ! 1a T G

Touch attack deals 1d6 cold damage.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Groundsmoke T N N 8h 1a 5f G

Prevents smoke from rising from a small fire.

Minor Invisibility I W- Y x 1a P|T G

As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Launch Item T N N ! 1a T G

Hurls fine item up to long range.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Mental Alarm D N N 1h/l 1a C 6h

Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Minor Energy Ward A N Y 1m 1a T G

Grant 5 points of energy resistance.

Necrosurgery N F- Y ! 1a T G

Grants +2 bonus to resist disease.

No Light T N N 1m/l 1a C 5m

Prevents normal light from illuminating.

Nosy Neighbor T N N 1m 1a P G

Provides you with a +1 bonus on Listen checks.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Preserve Organ N F- Y 1d 10m T 24h

Protects one detached organ from decay for 24 hours.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Repair Minor Damage T N N ! 1a T G

"Cures" 1 point of damage to a construct.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Seeker's Chant D N N C (<=10r)* 1a P G

Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks.

Shadowplay I W- Y C 1a T G

Manipulates the shape and movement of an existing shadow.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Skull Snare N N N ! 1a T G

Animates a skull that guards a 10 area.

Slash Tongue T- F- Y 1r 1a C G

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Sonic Ray Ev N Y ! 1a C G

Ray deals 1d3 sonic damage.

Sonic Slap Ev N Y ! 1a T G

Touch attack deals 1d6 sonic damage.

Sonic Snap Ev W~ Y ! 1a C G

Target takes 1 point of sonic damage and is deafened 1 round.

Stick T W- Y ! 1a T G

Glues an object weighing 5 pounds or less to a larger object.

Minor Temporary Soul Binding C W- N 2r/l<=1m# 1a T G

As Temporary Soul Binding, duration is shorter.

Tongue of Angels T+ N N 1r/l 1a P G

You can speak Celestial.

Tongue of Fiends T- N N 1r/l 1a P G

You can speak Infernal.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Unnerving Gaze I W- Y 1r/l 1a C G

Subject takes -1 penalty on attacks.

Vengeful Mount En W- Y ! 1a C G

Makes an animal more difficult to ride or handle.

Minor Ward A N Y 1d/l 10m T 24h

See Text