|Size and Type||Small Fey|
|Hit Dice Count||1|
|Hit Dice||1d6 (3 hp)|
|Random Hit Points||1d6 - 0|
|Speed||20 ft. (4 squares), fly 60 ft. (good)|
|Armor Class||16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12|
Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/3)
Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2)/x3
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Spell-like abilities, special arrows|
Damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15
|Saves||Fort +0, Ref +6, Will +4|
|Abilities||Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16|
Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8
|Challenge Rating||4 (5 with irresistible dance)|
Gang (2-4), band (6-11), or tribe (20-80)
|Treasure||No coins; 50% goods; 50% items|
|Alignment||Always neutral good|
|Advancement||2-3 HD (Small)|
|Level Adjustment||+4 (+6 with irresistible dance)|
|Sources||System Reference Document|
Pixie; CR 4 (5 with irresistible dance); Small fey; HD 1d6; hp 3; Init +4; Spd 20 ft. (4 squares), fly 60 ft. (good); AC 16 (+1 size, +4 dex, +1 natural), touch 15, flat-footed 12; Base Atk +0; Grp -6; Atk +5 melee (1d4-2/19-20, short sword) or +5 ranged (1d6-2/3, longbow); Full Atk +5 melee (1d4-2/19-20, short sword) or +5 /x3 ranged (1d6-2, longbow); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, special arrows; SQ Damage reduction 10/cold iron, greater invisibility, low-light vision, spell resistance 15; AL NG; SV Fort +0, Ref +6, Will +4; Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16
Skills and Feats: Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8; Dodge, Weapon Finesse
Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.
A pixie stands about 2-1/2 feet tall and weighs about 30 pounds.
Pixies speak Sylvan and Common, and may know other languages as well.
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.
Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities: 1/day-lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based.
One pixie in ten can use irresistible dance (caster level 8th) once per day.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Pixies as Characters
A pixie character exchanges its 1 HD of fey for its first class level.
Pixie characters possess the following racial traits.
-A pixie's base land speed is 20 feet. It also has a fly speed of 60 feet (good).
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/3), or Short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2)/x3
feats: WEAPON FINESSE, DODGE,