Wyrmling Force Dragon

MapTool Token

NameWyrmling Force Dragon
Sorted NameForce Dragon, Wyrmling
FamilyDragon, Epic
Size and TypeHuge Dragon (Force)
Hit Dice Count20
Hit Dice20d12+100 (230 hp)
Random Hit Points20d12+100 - 100
Initiative+4
Speed60 ft., fly 250 ft. (poor)
Armor Class31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Base Attack/Grapple+20/+38
Attack

Bite +29 (2d8+10) melee

Full Attack

Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee

Space/Reach15 ft./10 ft. (15 ft. with bite)
Special AttacksBreath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25)
Special Qualities

Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)

SavesFort +17, Ref +12, Will +16
AbilitiesStr 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills

Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23

Feats

Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

EnvironmentAny land and underground
Challenge Rating13
Organization

Solitary or clutch (2-5)

TreasureDouble standard
AlignmentUsually neutral
Advancement21-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wyrmling force dragon; CR 13; Huge dragon (force); HD 20d12+100; hp 230; Init +4; Spd 60 ft., fly 250 ft. (poor); AC 31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31; Base Atk +20; Grp +38; Atk +29 melee (2d8+10, bite); Full Atk +29 melee (2d8+10, bite) and +29 melee (2d6+5, 2 claws) and +28 melee (1d8+5, 2 wings) and +28 melee (2d6+15, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25); SQ Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd); AL N; SV Fort +17, Ref +12, Will +16; Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18

Skills and Feats: Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23; Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Force Dragon

Force Dragon, Wyrmling
Huge Dragon (Force)
Hit Dice:
20d12+100 (230 hp)
Initiative:
+4
Speed:
60 ft., fly 250 ft. (poor)
Armor Class:
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Base Attack/Grapple:
+20/+38
Attack:
Bite +29 (2d8+10) melee
Full Attack:
Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of force 5d12, DC 25), crush 2d8+15 (DC 25), frightful presence (DC 24), tail sweep 2d4+15 (DC 25)
Special Qualities:
Blindsense 60 ft., damage reduction 10/magic, darkvision 120 ft., deflecting force, immune to force, immunity to sleep and paralysis, keen senses, spell resistance 24, spells (caster level 3rd)
Saves:
Fort +17, Ref +12, Will +16
Abilities:
Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18
Skills:
Concentration +25, Diplomacy +23, Escape Artist +19, Intimidate +23, Knowledge (any 3) +27, Listen +29, Search +27, Sense Motive +23, Spot +29, Use Magic Device +23
Feats:
Alertness, Empower Spell, Hover, Improved Initiative, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Any land and underground
Organization:
Solitary or clutch (2-5)
Challenge Rating:
13
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
21-24 HD (Huge)
Level Adjustment:
-

Dragon (Force)

Environment: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
5d12 (25)
24
Very young
H
25d12+150 (312)
35
10
23
22
23
22
+25/+45
+35
+20
+14
+20
10d12 (28)
28
Young
G
30d12+210 (405)
39
10
25
26
27
26
+30/+56
+40
+24
+17
+25
15d12 (32)
33
Juvenile
G
35d12+315 (542)
43
10
29
30
31
30
+35/+63
+47
+28
+19
+29
20d12 (36)
37
Young adult
G
40d12+440 (700)
47
10
33
34
35
34
+40/+70
+54
+33
+22
+34
25d12 (41)
42
Adult
G
45d12+585 (877)
51
10
37
38
39
38
+45/+77
+61
+37
+24
+38
30d12 (45)
46
Mature adult
C
50d12+750 (1,075)
55
10
41
42
43
42
+50/+88
+64
+42
+27
+43
35d12 (50)
51
Old
C
55d12+935 (1,292)
59
10
45
46
47
46
+55/+95
+71
+46
+29
+47
40d12 (54)
55
Very old
C
60d12+1,140 (1,530)
63
10
49
50
51
50
+60/+102
+78
+51
+32
+52
45d12 (59)
60
Ancient
C
65d12+1,365 (1,787)
67
10
53
54
55
54
+65/+109
+85
+55
+34
+56
50d12 (63)
64
Wyrm
C+
70d12+1,610 (2,065)
71
10
57
58
59
58
+70/+116
+92
+60
+37
+61
55d12 (68)
69
Great wyrm
C+
75d12+1,875 (2,362)
75
10
61
62
63
62
+75/+123
+99
+64
+39
+65
60d12 (72)
73

Force Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., fly 250 ft. (poor)
+0
31 (-2 size, +4 deflection, +19 natural), touch 12, flat-footed 31
Damage reduction 10/magic, deflecting force, immune to force
3rd
24
Very young
60 ft., fly 250 ft. (poor)
+0
38 (-2 size, +6 deflection, +24 natural), touch 14, flat-footed 38
6th
27
Young
60 ft., fly 300 ft. (clumsy)
+0
43 (-4 size, +8 deflection, +29 natural), touch 14, flat-footed 43
Damage reduction 15/magic
9th
30
Juvenile
60 ft., fly 300 ft. (clumsy)
+0
50 (-4 size, +10 deflection, +34 natural), touch 16, flat-footed 50
resilient sphere, blur
12th
33
Young adult
60 ft., fly 300 ft. (clumsy)
+0
57 (-4 size, +12 deflection, +39 natural), touch 18, flat-footed 57
Damage reduction 15/epic
15th
36
Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-4 size, +14 deflection, +44 natural), touch 20, flat-footed 64
Wall of force
18th
39
Mature adult
60 ft., fly 300 ft. (clumsy)
+0
67 (-8 size, +16 deflection, +49 natural), touch 18, flat-footed 67
Damage reduction 20/epic
21st
42
Old
60 ft., fly 300 ft. (clumsy)
+0
74 (-8 size, +18 deflection, +54 natural), touch 20, flat-footed 74
Forcecage, displacement
24th
45
Very old
60 ft., fly 300 ft. (clumsy)
+0
81 (-8 size, +20 deflection, +59 natural), touch 22, flat-footed 81
Damage reduction 25/epic
27th
48
Ancient
60 ft., fly 300 ft. (clumsy)
+0
88 (-8 size, +22 deflection, +64 natural), touch 24, flat-footed 88
Maze
30th
51
Wyrm
60 ft., fly 350 ft. (clumsy)
+0
95 (-8 size, +24 deflection, +69 natural), touch 26, flat-footed 95
33rd
54
Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102
telekinetic sphere, invisibility
36th
57

A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage's sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability.

Spell-Like Abilities: 3/day-forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon, Adult

Gargantuan Dragon (Force)

Hit Dice: 45d12+585 (877 hp)

Initiative: +0

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 64 (-4 size, +14 deflection, +44 natural)

Base Attack/Grapple: +45/+77

Attack: Bite +61 (4d6+20/19-20) melee

Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee

Space/Reach: 20 ft./15 ft.

Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities

Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance)

Saves: Fort +37, Ref +24, Will +38

Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74

Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover

Environment: Any land and underground

Organization: Solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: 31

Treasure: Double standard

Alignment: Usually neutral

Advancement: 46-49 HD (Gargantuan)

A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

Spell-Like Abilities: 3/day-resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex): Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st-disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd- bull's strength, cat's grace, darkness, locate object, mirror image; 3rd-clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th-charm monster, greater invisibility, scrying, stoneskin; 5th-contact other plane, dream, hold monster, teleport; 6th-analyze dweomer, greater dispel magic, true seeing; 7th-forcecage, spell turning, summon monster VII; 8th-polymorph any object, protection from spells; 9th- time stop.

Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +29 (2d8+10) melee, or Bite +29 (2d8+10) melee, 2 Claws +29 (2d6+5) melee, 2 Wings +28 (1d8+5) melee, Tail Slap +28 (2d6+15) melee

feats: ALERTNESS, EMPOWER SPELL, HOVER, IMPROVED INITIATIVE, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), ,