Index of Spells by Level - HB 1

Name Scl Sv Rs Dur CT Rng Re Description
Alarm A N N 2h/l* 1a C 4h

Wards an area for 2 hours/level.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Armor Lock T F- Y 1r/l* 1a C G

Target's (non-natural) armor slows movement to 10 ft.

Augment Familiar T F- Y C+1r/l 1a C G

Your familiar becomes more powerful.

Backbiter (F) N W- Y 1r/l# 1a C G

Cause two handed or reach weapon to strike is wielder.

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Disguise Self I N N 10m/l* 1a P 4h

Change your appearance, +10 to Disguise check. Glamer creatures get a Will save.

Distract Assailant En W- Y 1r 1sw C G

Swift. One creature is flat-footed* for 1 round.

Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Expeditious Retreat T N N 1m/l* 1a P 30m

Your speed* increases by 30 ft.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Burr T F- Y 1r/l* 1a C G

Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks.

Magic Aura I N N 1d/l* 1a T 24h

Alters objects magic aura.

Magic Weapon T W- Y 1m/l 1a T 5m

Weapon gains +1 bonus.

Mount C N N 2h/l* 1r C 6h

Summons riding horse for 2 hours/level.

Phantom Threat I W- Y 1r/l 1a C G

Subject is flanked despite nothing being there.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.

Undetectable Alignment A W- Y 1d 1a C 24h

Conceals alignment for 24 hours.

Unseen Servant C N N 1h/l 1a C 6h

Invisible force obeys your commands.