Index of Spells by Domain - Weather

Deities: Arawai (NG), Dark Six (Pantheon) (NE), Fharlanghn (N), Geshtai (N), Obad-Hai (N), Procan (CN), Sovereign Host (pantheon) (NG), Stronmaus (CG), The Devourer (NE)

Name: Weather

Granted Power: Inclement weather has less of an effect on you. Rain and snow don't penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.

Name Scl Sv Rs Dur CT Rng Re Description
Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Gust of Wind Ev F- Y 1r 1a 60f G

Blows away or knocks down smaller creatures.

Call Lightning Ev Y 1m/l 1r M G

Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds).

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Binding Winds Ev R- Y C 1a M G

Sound cannot penetrate to or from target and -2 on ranged attacks.

Cloud-walkers T R- Y 10m/l* 1a T 1h

Targets can walk on clouds, flying at high altitudes.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Whirlwind Ev R- Y 1r/l* 1a L G

Cyclone deals damage and can pick up creatures.

Greater Whirlwind Ev F~ Y 1r/l 1a M G

As whirlwind, but larger and more destructive.