Granted Power: Once per day, you may use a free action to channel your deity's power to grant yourself a luck bonus on your saving throws equal to your Charisma modifier (minimum +1). This is a supernatural ability and its effects last for 1 round per cleric level.
You gain +1 per three levels on attack and damage rolls.
Magic weapon attacks on its own.
|Lesser Visage of the Deity||T-+||N||N||1r/l||1a||P||G||
You gain +4 Charisma and resistance 10 to certain energy types.
|Weapon of the Deity||T||N||N||1r/l||1a||0f||G||
Gives your weapon magical powers appropriate to your patron.
Your size increases, and you gain combat bonuses.
|Visage of The Deity||T-+||N||N||1r/l||1a||P||G||
As visage of the deity, lesser, but you become celestial or fiendish.
Kills, paralyzes, blinds, or deafens nongood subjects.
|Holy Aura (F)||A+||N||Y||1r/l*||1a||20f||G||
+4 to AC, +4 resistance, and SR 25 against evil spells.
|Unholy Aura (F)||A-||N||Y||1r/l*||1a||20f||G||
+4 to AC, +4 resistance, and SR 25 against good spells.
|Greater Visage of the Deity||T-+||N||N||1r/l||1a||P||G||
As visage of the deity, lesser , except that you become half-celestial or half-fiend.