Index of Spells by Domain - Luck

Deities: Aasterinian (CN), Abbathor (NE), Aurifar (N), Bahamut (LG), Beshaba (CE), Brandobaris (N), Dallah Thaun (CN), Erevan Ilesere (CN), Fharlanghn (N), Haela Brightaxe (CG), IMarvinTPA (NG), Istus (N), Kord (CG), Kurtulmak (LE), Lyris (N), Mask (NE), Nadirech (CE), Oghma (N), Olidammara (CN), Olladra (NG), Rao (LG), Soorinek (LE), Sovereign Host (pantheon) (NG), Test (N), Tymora (CG), Vergadain (N)

Name: Luck

Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.

Name Scl Sv Rs Dur CT Rng Re Description
Entropic Shield A N N 1m/l* 1a P 30m

Ranged attacks against you have 20% miss chance.

Aid En N Y 1m/l 1a T 5m

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Mislead I N|Wd N 1r/l*&C+3r;x 1a C G

Turns you invisible and creates illusory double.

Spell Turning A N N 10m/l# 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Moment of Prescience D N N 1h/l# 1a P 6h

You gain insight bonus on single attack roll, check, or save.

Miracle (XP) Ev N Y x 1a txt G

Requests a deity's intercession.