Index of Spells by Level - Arc 0

Name Scl Sv Rs Dur CT Rng Re Description
Amanuensis T W- Y 10m/l 1a C 1h

Copy nonmagical text.

Attract Fine Vermin T N Y 1m 1a P G

Attract a normal vermin to you.

Candlelight Ev N N 1h/l 1a T 6h

Cast a 5-foot radius light from the point touched.

Create Water C N N ! 1a C 30m

Creates 2 gallons/level of pure water.

Cure Minor Wounds C Y;* ! 1a T G

Cures 1 point of damage.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Dawn A F- Y ! 1sw 15f G

Swift, Awaken sleeping and unconscious creatures.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Crossroads D N N C:10m/l* 1a 60f|1m G

Detect fey crossroads within 60 ft.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Fleeting Fame I N N 1r/l 1a P G

Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks.

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Groundsmoke T N N 8h 1a 5f G

Prevents smoke from rising from a small fire.

Guidance D W- Y 1m# 1a T 5m

+1 on one attack roll, saving throw, or skill check.

Inflict Minor Wounds N W- Y ! 1a T G

Touch attack, 1 point of damage.

Know Direction D N N ! 1a P G

You discern north.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Minor Energy Ward A N Y 1m 1a T G

Grant 5 points of energy resistance.

Naturewatch N N N 10m/l 1a C G

As deathwatch, but only for animals and plants.

No Light T N N 1m/l 1a C 5m

Prevents normal light from illuminating.

Preserve Organ N F- Y 1d 10m T 24h

Protects one detached organ from decay for 24 hours.

Purify Food and Drink T W- Y ! 1a 10f 5m

Purifies 1 cu. ft./level of food or water.

Ram's Might T N N 1m/l 1a P 5m

Your hands become harder and your unarmed attacks inflict normal damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Slash Tongue T- F- Y 1r 1a C G

Subject takes -1 penalty on attacks, saves and checks for 1 round.

Styptic C W- Y ! 1a T G

Stop bleading, and stabilize a creature.

Minor Temporary Soul Binding C W- N 2r/l<=1m# 1a T G

As Temporary Soul Binding, duration is shorter.

Tongue of Angels T+ N N 1r/l 1a P G

You can speak Celestial.

Tongue of Fiends T- N N 1r/l 1a P G

You can speak Infernal.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Vengeful Mount En W- Y ! 1a C G

Makes an animal more difficult to ride or handle.

Virtue T F- Y 1m 1a T 5m

Subject gains 1 temporary hp.