Nondetection

Make a spell card:
NameNondetection
SchoolAbjuration
LevelArc 4, Asn 3, Beguiler 3, BVal 4, HB 3, MH 3, Rgr 4, Slayer of Domiel 3, Sor/Wiz 3, Trickery 3
ComponentsV, S, M
Casting Time1 standard action
Recharge Time6 hours
RangeTouch
TargetCreature or object touched
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
VersionSRD
SourcesSystem Reference Document on page 257
Short Description

Hides subject from divination, scrying.

Materials

A pinch of diamond dust worth 50 gp.

Living GreyhawkOpen

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.