Dire Flail

NameDire Flail
Sorted NameFlail, dire
FamilyWeapons
CategoryExotic Weapons
SubcategoryTwo-Handed Melee Weapons
Item SlotHeld
Price90 gp
Price as Gold Pieces90
Creation Cost90 gp
Damage (Small)1d6/1d6
Damage (Medium)1d8/1d8
Critical Hit Threat Rangex2
Range Increment-
Damage TypeBludgeoning
Weight10 lb.
Hardness10
Hitpoints10
AuraNo aura (nonmagical)
VersionSRD
SourcesSystem Reference Document
Description:

A dire flail is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a dire flail in one hand can't use it as a double weapon- only one end of the weapon can be used in any given round. When using a dire flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.