Exotic Weapon Proficiency

NameExotic Weapon Proficiency
TypeGeneral
May be taken multiple timesYes
The effects stackNo
Make a choice for this when selectedA type of exotic weapon
VersionSRD
SourcesSystem Reference Document on page 94
PreludeChoose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.
Prerequisites

Base attack bonus +1 (plus Str 13 for bastard sword or dwarven waraxe).

Benefit

You make attack rolls with the weapon normally.

Normal

A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls.

Special

You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13.A fighter may select Exotic Weapon Proficiency as one of his fighter bonus feats.

Exotic Weapon Proficiency [General]

Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.

Prerequisite: Base attack bonus +1 (plus Str 13 for bastard sword or dwarven waraxe).

Benefit: You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls.

Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13.

A fighter may select Exotic Weapon Proficiency as one of his fighter bonus feats.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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