Winter Wolf

MapTool Token

NameWinter Wolf
Sorted NameWinter Wolf
FamilyWinter Wolf
Size and TypeLarge Magical Beast (Cold)
Hit Dice Count6
Hit Dice6d10+18 (51 hp)
Random Hit Points6d10+18 - 18
Initiative+5
Speed50 ft. (10 squares)
Armor Class15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple+6/+14
Attack

Bite +9 melee (1d8+6 plus 1d6 cold)

Full Attack

Bite +9 melee (1d8+6 plus 1d6 cold)

Space/Reach10 ft./5 ft.
Special AttacksBreath weapon, freezing bite, trip
Special Qualities

Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire

SavesFort +8, Ref +6, Will +3
AbilitiesStr 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
Skills

Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1*

Feats

Alertness, Improved Initiative, Track

EnvironmentCold forests
Challenge Rating5
Organization

Solitary, pair, or pack (3-5)

Treasure1/10 coins; 50% goods; 50% items
AlignmentUsually neutral evil
Advancement7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment+3 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Winter wolf; CR 5; Large magical beast (cold); HD 6d10+18; hp 51; Init +5; Spd 50 ft. (10 squares); AC 15 (-1 size, +1 dex, +5 natural), touch 10, flat-footed 14; Base Atk +6; Grp +14; Atk +9 melee (1d8+6 plus 1d6 cold, bite); Full Atk +9 melee (1d8+6 plus 1d6 cold, bite); Space/Reach 10 ft./5 ft.; SA Breath weapon, freezing bite, trip; SQ Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire; AL NE; SV Fort +8, Ref +6, Will +3; Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10

Skills and Feats: Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1*; Alertness, Improved Initiative, Track

Winter Wolf

Winter Wolf
Large Magical Beast (Cold)
Hit Dice:
6d10+18 (51 hp)
Initiative:
+5
Speed:
50 ft. (10 squares)
Armor Class:
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:
+6/+14
Attack:
Bite +9 melee (1d8+6 plus 1d6 cold)
Full Attack:
Bite +9 melee (1d8+6 plus 1d6 cold)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Breath weapon, freezing bite, trip
Special Qualities:
Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Saves:
Fort +8, Ref +6, Will +3
Abilities:
Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
Skills:
Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1*
Feats:
Alertness, Improved Initiative, Track
Environment:
Cold forests
Organization:
Solitary, pair, or pack (3-5)
Challenge Rating:
5
Treasure:
1/10 coins; 50% goods; 50% items
Alignment:
Usually neutral evil
Advancement:
7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment:
+3 (cohort)

A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.

Winter wolves can speak Giant and Common.

Combat

Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they're in a hurry, white wolves try to pin their foes.

Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.

Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.

Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +9 melee (1d8+6 plus 1d6 cold), or Bite +9 melee (1d8+6 plus 1d6 cold)

feats: ALERTNESS, IMPROVED INITIATIVE, TRACK, ,