Large Fire Elemental

MapTool Token

NameLarge Fire Elemental
Sorted NameFire Elemental, Large
FamilyElemental
Size and TypeLarge Elemental (Fire, Extraplanar)
Hit Dice Count8
Hit Dice8d8+24 (60 hp)
Random Hit Points8d8+24 - 24
Initiative+9
Speed50 ft. (10 squares)
Armor Class18 (-1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple+6/+12
Attack

Slam +10 melee (2d6+2 plus 2d6 fire)

Full Attack

2 slams +10 melee (2d6+2 plus 2d6 fire)

Space/Reach10 ft./10 ft.
Special AttacksBurn
Special Qualities

Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold

SavesFort +5, Ref +11, Will +2
AbilitiesStr 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills

Listen +5, Spot +6

Feats

Dodge, Mobility, Spring Attack

Bonus Feats

Improved Initiative, Weapon Finesse

EnvironmentElemental Plane of Fire
Challenge Rating5
Organization

Solitary

TreasureNone
AlignmentUsually neutral
Advancement9-15 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Large fire elemental; CR 5; Large elemental (fire, extraplanar); HD 8d8+24; hp 60; Init +9; Spd 50 ft. (10 squares); AC 18 (-1 size, +5 dex, +4 natural), touch 14, flat-footed 13; Base Atk +6; Grp +12; Atk +10 melee (2d6+2 plus 2d6 fire, slam); Full Atk +10 melee (2d6+2 plus 2d6 fire, 2 slams); Space/Reach 10 ft./10 ft.; SA Burn; SQ Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold; AL N; SV Fort +5, Ref +11, Will +2; Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11

Skills and Feats: Listen +5, Spot +6; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse

Fire Elemental

Fire Elemental, Large
Large Elemental (Fire, Extraplanar)
Hit Dice:
8d8+24 (60 hp)
Initiative:
+9
Speed:
50 ft. (10 squares)
Armor Class:
18 (-1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple:
+6/+12
Attack:
Slam +10 melee (2d6+2 plus 2d6 fire)
Full Attack:
2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Burn
Special Qualities:
Damage reduction 5/-, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves:
Fort +5, Ref +11, Will +2
Abilities:
Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills:
Listen +5, Spot +6
Feats:
Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon Finesse B
Environment:
Elemental Plane of Fire
Organization:
Solitary
Challenge Rating:
5
Treasure:
None
Alignment:
Usually neutral
Advancement:
9-15 HD (Large)
Level Adjustment:
-

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Combat

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental's size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental
Height
Weight
Burn Save DC
Small
4 ft.
1 lb.
11
Medium
8 ft.
2 lb.
14
Large
16 ft.
4 lb.
17
Huge
32 ft.
8 lb.
22
Greater
36 ft.
10 lb.
24
Elder
40 ft.
12 lb.
26

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +10 melee (2d6+2 plus 2d6 fire), or 2 slams +10 melee (2d6+2 plus 2d6 fire)

feats: DODGE, MOBILITY, SPRING ATTACK, IMPROVED INITIATIVE, WEAPON FINESSE,