Dire Bat

MapTool Token

NameDire Bat
Sorted NameBat, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count4
Hit Dice4d8+12 (30 hp)
Random Hit Points4d8+12 - 12
Initiative+6
Speed20 ft. (4 squares), fly 40 ft. (good)
Armor Class20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple+3/+10
Attack

Bite +5 melee (1d8+4)

Full Attack

Bite +5 melee (1d8+4)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Blindsense 40 ft.

SavesFort +7, Ref +10, Will +6
AbilitiesStr 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills

Hide +4, Listen +12*, Move Silently +11, Spot +8*

Feats

Alertness, Stealthy

EnvironmentTemperate deserts
Challenge Rating2
Organization

Solitary or colony (5-8)

TreasureNone
AlignmentAlways neutral
Advancement5-12 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire bat; CR 2; Large animal; HD 4d8+12; hp 30; Init +6; Spd 20 ft. (4 squares), fly 40 ft. (good); AC 20 (-1 size, +6 dex, +5 natural), touch 15, flat-footed 14; Base Atk +3; Grp +10; Atk +5 melee (1d8+4, bite); Full Atk +5 melee (1d8+4, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Blindsense 40 ft.; AL N; SV Fort +7, Ref +10, Will +6; Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6

Skills and Feats: Hide +4, Listen +12*, Move Silently +11, Spot +8*; Alertness, Stealthy

Dire Bat

Dire Bat
Large Animal
Hit Dice:
4d8+12 (30 hp)
Initiative:
+6
Speed:
20 ft. (4 squares), fly 40 ft. (good)
Armor Class:
20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple:
+3/+10
Attack:
Bite +5 melee (1d8+4)
Full Attack:
Bite +5 melee (1d8+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Blindsense 40 ft.
Saves:
Fort +7, Ref +10, Will +6
Abilities:
Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills:
Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats:
Alertness, Stealthy
Environment:
Temperate deserts
Organization:
Solitary or colony (5-8)
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
5-12 HD (Large)
Level Adjustment:
-

A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

Combat

Dire bats swoop down upon unsuspecting prey from above.

Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +5 melee (1d8+4), or Bite +5 melee (1d8+4)

feats: ALERTNESS, STEALTHY, ,