Triton

MapTool Token

NameTriton
Sorted NameTriton
FamilyTriton
Size and TypeMedium Outsider (Native, Water)
Hit Dice Count3
Hit Dice3d8+3 (16 hp)
Random Hit Points3d8+3 - 3
Initiative+0
Speed5 ft. (1 square), swim 40 ft.
Armor Class16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple+3/+4
Attack

Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)

Full Attack

Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities
Special Qualities

Darkvision 60 ft.

SavesFort +4, Ref +3, Will +4
AbilitiesStr 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
Skills

Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9

Feats

Mounted Combat, Ride-by Attack

EnvironmentTemperate aquatic
Challenge Rating2
Organization

Company (2-5), squad (6-11), or band (20-80)

TreasureStandard
AlignmentUsually neutral good
Advancement4-9 HD (Medium)
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Triton; CR 2; Medium outsider (native, water); HD 3d8+3; hp 16; Init +0; Spd 5 ft. (1 square), swim 40 ft.; AC 16 (+6 natural), touch 10, flat-footed 16; Base Atk +3; Grp +4; Atk +4 melee (1d8+1, trident) or +3 ranged (1d10/19-20, heavy crossbow); Full Atk +4 melee (1d8+1, trident) or +3 ranged (1d10/19-20, heavy crossbow); Space/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Darkvision 60 ft.; AL NG; SV Fort +4, Ref +3, Will +4; Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11

Skills and Feats: Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9; Mounted Combat, Ride-by Attack

Triton

Triton
Medium Outsider (Native, Water)
Hit Dice:
3d8+3 (16 hp)
Initiative:
+0
Speed:
5 ft. (1 square), swim 40 ft.
Armor Class:
16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple:
+3/+4
Attack:
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)
Full Attack:
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +4, Ref +3, Will +4
Abilities:
Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
Skills:
Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9
Feats:
Mounted Combat, Ride-by Attack
Environment:
Temperate aquatic
Organization:
Company (2-5), squad (6-11), or band (20-80)
Challenge Rating:
2
Treasure:
Standard
Alignment:
Usually neutral good
Advancement:
4-9 HD (Medium)
Level Adjustment:
+2

A triton has silvery skin that fades into silver-blue scales on the lower half of its body. A triton's hair is deep blue or blue-green.

A triton is about the same size and weight as a human. Tritons speak Common and Aquan.

Combat

The reclusive tritons prefer to avoid combat, but they fiercely defend their homes. They attack with either melee or ranged weapons as the circumstances warrant. When encountered outside their lair, they are 90% likely to be mounted on friendly sea creatures such as porpoises.

Spell-Like Abilities: 1/day-summon nature's ally IV. Caster level 7th. Tritons often choose water elementals for their companions.

Skills: A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20), or Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20)

feats: MOUNTED COMBAT, RIDE-BY ATTACK, ,